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Furi0usGeorgeX

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  1. I'm not sure if I'm using the word 'conversion' in entirely the right context, but basically I think someone should remodel/retexture all the weapons, armors, and enemies in the game so that they look like they're from Halo. For example: ADVENT soldiers are Insurrectionists or something, Mutons are brutes, Andromedons are hunters. The armor progression, instead of going from Kevlar-Plated-Powered, would go Reach Trooper-3 Marine/ODST-Spartan, hopefully with a similarly extensive level of customization as the base game. Oh, and the Skyranger would have to look like a pelican, obviously. I know it's a fat chance anyone will do this, but I'm a big fan of Halo and I thought that it would be cool to see Halo stuff in XCOM, seeing as they have similar themes of surviving an alien onslaught.
  2. I just thought of something that be a funny little addition to the game. Basically, when the player has very little or no money, it makes it so Khajiit merchants have no items to sell. Therefore, Khajiit have wares, if you have coin.
  3. So I'm basically just asking for a mod that adds Toothless's fireblast attack from the How to Train Your Dragon movies (the one where he does the "charging screech" and then spits out the fireball). When toothless does this he spits out a super fast fireball. The fireball has a very large and powerful blast radius. The fireball results in a really cool blue shockwave. I think this can be done by using the "charging screech" as the shout sound. Then your character shouts out not one but two super fast fireballs going at the same speed, so they are inside one another. When the dual fireball hits, the main fireball explodes and creates a large blast that does a lot of damage. The second fireball has a much, MUCH larger blast radius (maybe 20x the radius) but does no damage and is blue (this is only for aesthetic effect, it represents the shockwave). The shout should have quick recharge (maybe 10-20 seconds) but long shouting time, as in where FUS RO DAH takes about three seconds, the charging screech should take maybe five seconds.
  4. I believe adding a new dragon would be better than replacing Odhaviin. Also scaling that dragon down so it's slightly larger than a horse, making it's fireblast attacks blue, and making it really fast would be amazing.
  5. I am surprised nobody else has attempted this. I think the easiest way to do it would be to downscale a dragon, up its speed, color it black, and customize its fireblast so it's blue, fast, and has a large blast radius. Then maybe do the remodeling later. In retrospect it sounds simple to me. I might try it myself.
  6. Are there any really good Nordic ruins house mods? I'm looking for a castle-like home similar to the Aran-Mathi mod in Oblivion in the fact that it is an ancient castle in pristine condition. You can find that here: http://www.nexusmods.com/oblivion/mods/10424/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodimages%2F%3Fid%3D10424%26user%3D2&pUp=1 I'd really like a similar ruin made in Aran Mathi's style (not Ayleid, just repaired) for my Draconic God character. A cool addition could be a vault with a claw-key-door.
  7. Ah, but I must have failed to elaborate. I was trying to spew out the basics as fast as I could. Basically you do different things to gain bonuses for your army. Holding forts on trade routes for example would boost the amount of revenue your controlled areas make, especially places like mines and lumber mills. Just as General Tullius and Ulfric Stormcloak have to come up with the means to support an army, so do you. To equip an army, you need a budget. Basically you go to your quartermaster and give him what items you want equipped on your soldiers. The items' base buying price is the amount of money you need to construct and dispense said armor to your troops. Say you own The Rift and you get a revenue of 20k gold per day. You don't have too many troops, but they are skilled, and need good gear. You give your quarter master a set of dwarven armor and weapons. The price for each set is maybe 1k gold. Making armor and delivering it takes time, and that's time you have to raise enough revenue to make a certain amount of armor pieces a day. So a week would provide 140 sets of armor. This will be done automatically, meaning you won't have to find each individual soldier and equip them through a trade menu. Equipping your troops is one of the many things you will use your budget for. All revenue gained from controlled areas will not go to the player, but rather the faction itself. To build your army, you need people. You can get these people the easy way by conscripting the people of towns you have taken. This provides more soldiers but weaker and more cowardly ones. Another way that uses money from your budget is a propaganda campaign. This provides less soldiers but they are stronger and have a lower chance of fleeing from the battle. To start a propaganda campaign, talk to your commander and tell him where to start the campaign. The area will immediately produce soldiers and more revenue. The only in-game evidence of this campaign would be a town crier telling about your faction's victories, strengths, and promises. And finally, morale. Morale governs whether or not people will flee from battle or revolt against you. You can keep morale up by treating your subjects fairly and using the revenue gained from territories to improve the lives of your subjects. If you are trying to choose between equipping your entire army with ebony armor or supporting more trade for better food for your people, I'd recommend choosing the latter to show the people you care about them, not just the conquering of Skyrim. Of course you could be a totaly tyrant and extort the people in every way possible to make a grand army at the sacrifice of your subjects' happiness and loyalty. Perhaps this could be shown by increased assassination attempts. It really seems like I've got this all planned out but honestly this is all off the top of my head. Should anyone choose to do this it would be entirely up to them to devise how to make it, but if you want I will work closely with you to produce one of the best mods ever :smile:
  8. Can't you use a downsized Troll model and make your own textures and sounds for it? That could work rather well.
  9. What I request is a mod to be able to lead your own faction in the Skyrim civil war, a Dragonborn cult faction. Perhaps you start off in some Nordic ruin or abandoned fort, but you start in a place similar to those. Your goal is to take all of Skyrim from both the Imperials AND the Stormcloaks, and control it for yourself. Quests involve those similar to those in the Vanilla Civil War (taking forts and stuff like that) but you also need to build your army. You can lead propaganda campaigns to rally citizens of Skyrim to the cause of the Dragonborn, or take towns by force and conscript their residents (providing more cowardly, weaker soldiers). But the main thing is that YOU govern your war. That means no reporting to some commander after every mission. Well, maybe you still report to a commander, but YOU are telling HIM what to do, not the other way around. You can take your chances and send your forces to their objective alone, or go with them to assure victory. Also instead of having fire catapults you have dragons. Duh. You can take out the Imperials first, then go against the Stormcloaks. Or you could ally yourself with one of the factions and take over the other one (basically you use one faction's territories and soldiers and you split power with their leader (or betray them) in the end). Or you could fight a war on two fronts, causing a chaotic trifecta-war (like in ESO :D). Sorry if this seems super jumbled. TL;DR below. -Command your own Dragonborn Cult faction in the Skyrim Civil War -Select a starting fort or ruin (includes Helgen I suppose) -Take Skyrim from the Imperials AND the Stormcloaks, or lose to either/both of them -Recruit the citizens of Skyrim to your cause using propaganda and conscription -Enlist the help of guilds, villages, and orc strongholds by appealing to their ideals in your propaganda (whether you end up fulfilling your promises is up to you) -Equip your soldiers with armor and weapons of your choosing (hopefully supports modded sets) -Command your armies without having to attend their battles -Siege towns with friggin dragons on your side -Fly Dragonborn cult banners over towns and control them with your soldiers -Rule your new subjects with an Iron Fist or and Open Hand -Sounds awesome, right?
  10. You know that smoke that you see when there's loading screens and on the main menu? Well it's pretty ugly, in my opinion. Is there any kind of replacement or improvement for the smoke?
  11. The Dawnguard gets an axe, a warhammer, and a crossbow, but no swords? I think a sword styled similar to the Dawnguard axe and warhammers would be really cool. I know there's a mod called "Dawnguard Sword" but that's just a dragon bone sword with a different name. Now that I think of it, the vampires don't have any of their own weapons at all. Can somebody remedy all this?
  12. I hope you do, it'd be cool to see a mod conceptualized in my own mind :D
  13. Well having the NPCs have "needs" isn't all that hard to figure out. Just give them an effect which drains their health very slowly, and have the effect reset whenever they eat food. In other words, have all the food in the arena have the reset hunger ability. You can do the same for water.
  14. Well basically what I thought up in the shower was a unique follower that people might care about. Obviously when people go through the trouble of getting specific mods for followers they don't want them to die, but they won't be emotionally impacted if they do. But that's beside the point. Being more specific, I imagined that you, the Dragonborn, get caught up in some little insignificant quest, so you go to do it. Thing is, there's a group of Argonian slavers that are in the way and they capture you, not really knowing who you are. You get transported to a slave camp in Southern Morrowind/Northern Blackmarsh (because the Argonians invaded Morrowind when the Red Mountain erupted, then enslaved many Dunmer and claimed a good portion of Morrowind, in case you didn't know). Because the slave camp's overseer or whatever it's called (who also happens to be an Argonian Shaman (I was thinking they'd be a female)) sees strength in you, they assign you to the deepest, most physically grueling part of an (was thinking ebony, or maybe you could make up some other rare ore) mine. Then, enter the Dunmer follower (whom I haven't cared to name). He's been in those mines for quite some time, and knows his way through them well. He knows how the guards operate, he knows their names, and he knows how to get around them. Basically, he's a bad ass just biding his time until an opportunity arrives. He also happens to be the de-facto leader of the other slave-miners. So after you enter the mine and get to work, he approaches you and offers you work to make your life a little easier in the deep mines. This would allow the entire quest line thing to be drawn out, and also add a lot more room for character development and the exploration of life outside of Skyrim's borders. Anyway, after you prove your worth to him doing odd-jobs like stealing, brawling, and murdering certain people for him, he realizes that you're just what he needs to get out of there. You do even more work for him preparing for the breakout, and get to know him more as a person. And now the great escape. You have everything you need to escape, now just to execute the plan. You and the Dunmer use what you've gathered and make your way to the surface, freeing other slaves as you go. Of course like any plan, nothing goes perfectly according to it. Something happens and you have to solve the issue and save the Dunmer or whatever, it's up to you (the modder). After reaching the surface, you, the Dunmer, and your small army of slaves work to free the rest of the slaves from that particular camp. Eventually you face the overseer and yaaaaay you've won. You can get all your stuff back from her quarters or something that makes more sense (forgot to mention earlier, all your belongings are confiscated when you're captured). You've helped the Dunmer, so he vows to help you and figures that anywhere, even Skyrim, is better than this hell hole (the slave camp). About the slave camp, it should be a location in southern Morrowind or northern Black Marsh. It should be pretty large, maybe a good portion of Solstheim in comparison. You should be able to leave it by carriage directly to one of Skyrim's border gates. It should have extensive underground tunnels and mines, because that's a pretty big part of the quests I described. All the guards and non-slave staff should be Argonians, with maybe a few exceptions. This should also be fully voiced, because fully voiced mods are awesome (when the voice actors do a good job). It should have around six actors at least, for the follower, the overseer, the guards (male/female), and slaves (male/female). This is considering that all the guards are Argonians and all the slaves are Dunmer. You'll probably want to use a bit more if you want to add slaves/guards of other races to the mix. Because it's also supposed to be a follower mod, he's got a bunch of dialog for different crap and can do everything a regular follower can do, yada yada yada. Think Inigo (another follower mod, a Khajiit) as a Dunmer. So what do you think of this shower-wrought idea? Any takers? Any extra ideas? Any questions? Let me know below.
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