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fryt

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Everything posted by fryt

  1. When I made a seamless texture set for oblivion it mostly came down to trial and error. First make a map with solid colors so you know exactly where the texture will overlap. This was mainly important for lining up the shoulders if I recall. It can also help to leave the UV Map layer active when you save the dds so you can see the lines in game. Once you know where everything lines up it just becomes a matter of using a lighter or darker shade of pigment at a percentage with a brush and going over both sides of the seam until they match perfectly in game. It can take a lot of saving and checking in game until you get it how you want it to appear. Of course the hardest thing later becomes matching the head to the body, but thats another issue altogether.
  2. The shoulders look a little large compared to the hips imo. Looks good so far though
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