Jump to content

vilkengert

Members
  • Posts

    9
  • Joined

  • Last visited

Nexus Mods Profile

About vilkengert

Profile Fields

  • Country
    United States

Recent Profile Visitors

2670 profile views

vilkengert's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. I really don't want to sound ungrateful, but you need to understand that I really am very dumb. I can get about as far as creating a new leveled list before I start to get confused and worried that I'm gonna screw up my game with a mod that i wont be able to uninstall or whatever. I really get in my own head about all this stuff, I don't have the nerves for it. If I'm making this, I need, like, agonizingly specific instructions. Which dont get me wrong, I fully understand that that's an unreasonable thing to ask, but I just know my limits lol
  2. The basic idea is that, like, 50% of bandits would spawn with their vanilla gear, and the other 50% could spawn wearing and wielding anything at all. Everything from normal clothes to stahlrim to white elf armor. Obviously rarer equipment would/should be less likely to spawn. I tried to make this mod a while ago and after about of month I had to come to terms with the fact that I'm just not a computer person. Looking it up, from what I understand leveled list mods aren't supposed to be super hard to make, I just couldn't do it lol. If you make this, I'd be grateful. If you told me how to make it in steps that not even a vegetable could screw up, I'd also be grateful.
  3. The basic idea is that, like, 50% of bandits would spawn with their vanilla gear, and the other 50% could spawn wearing and wielding anything at all. Everything from normal clothes to stalrhim to white elfe armor. Obviously rarer equipment would be less likely to spawn. I tried to make this mod a while ago and after about of month I had to come to terms with the fact that I'm just not a computer person. Looking it up, from what I understand leveled list mods aren't supposed to be super hard to make, I just couldn't do it lol
  4. Basically, I'd just like some dialogue options/recourse whenever a follower f*#@s up The opener could be like "Hey, we need to talk. Now." or something like that and then it could go into your actual complaint Example: "What the f*#@, you could have gotten me killed!" "Look who decided to show up after all the fighting was done" "Maybe try contributing, next time?" "Kynes mercy why are you so godsdamn slow? Keep up!" "If you ever strike me again you will suffer for it, I don't care if its an accident" I'd also like to be able to punish them outside of just whacking them or dismissing them. Example: Prove that you're worth keeping around. (Brawl) just some ideas.
  5. To start, I am using Vortex This is the clothing & armor mod that I'm using (it's skimpy, so fair warning) : https://www.nexusmods.com/skyrimspecialedition/mods/44859?tab=files It is the ONLY clothing and armor mod I have installed It primarily changes female clothing and armor, but it effects the headgear worn by both sexes, creating a result similar to Improved Closed Face helmets. Anyways, my problem is Ebony Helmets. They're invisible. For all sexes and all races. I can tell when an NPC is wearing one, because of the massive bald spot they get. But the helmet itself isn't visible, despite being there. I'm at my wits end, any help is appreciated.
  6. Essentially, what I want is a dialogue option to pickpocket people. Walk up to an NPC, initiate conversation, and from there, pickpocket them. Like a street grifter, or a magician type (the sorts of people who are within full sight of you but still manage to sneak a card into your shirt pocket, that kind of vibe.) I think it'd be fun
  7. Well, that certainly makes the game more intense, but it doesn't really make it darker tonally. Thank you regardless
  8. What I mean is stuff like: Soldiers getting executed for cowardice (generic) npc's committing suicide Witnessing DB contracts unfold Victims of banditry (corpses) in the roads Dead patrols of soldiers, maybe even patrols that have been scavenged More dead Talos worshippers, summarily executed after capture Victims of racial violence. (Argonians, Khajiit, Dunmer) Dead guild members (generic students of winterhold, generic companions members, dead thieves, etc.) People executed on suspicion of being forsworn. More drug addicts. Etc. Just things to make Skyrim actually feel like the decaying, dying province that it is. Full of distrust and harsh realities.
  9. The title basically says it. Bandits in Skyrim are shockingly organized in their sense of apparel, all of them wearing leather, fur, Nordic, or an other set of mundane armor from a criminally short list. But this doesn't make sense, does it? So, if you decide to make this mod, here is what I think would be a good distribution model, however feel free to do whatever you like, it'll be your mod, after all 50% of bandits would have standard bandit attire/weapons (what the game gives them already) 25% of bandits would have scavenged armor/weapons (soldiers uniforms, elvish armor, companion armor, dawnguard armor, falmer armor, etc.) 10% of bandits would have no armor/weapons (farmers clothes, monk robes, etc.) 10% would have pretty nice armor/weapons ( steel plate, orcish, ebony, etc.) 4% would have armor that is pretty hard to get (dwarven, Ancient Nord, Blades, etc.) 1% would have armor that would be very, very difficult to get. (daedric armor, mythic dawn clothes, Psijic Monk Robes, etc.)
×
×
  • Create New...