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Everything posted by OnliNeXRD
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FFXV Mod request: Extra fight against Ravus (Chapter 5)
OnliNeXRD replied to Pendrokar's topic in Final Fantasy's Discussion
its likely a mod that can happen? but do remember, the modding community for this game is very limited due to the fact that Hajime Tabata the director of FFXV has canceled the future dlcs and the map editing tool that could have likely made a perfect chance to create a mod like this, unsure to how it can cut the cutscenes unless someone had a way to do that without or a scripting tool for the game, but if I am wrong? feel free to correct me. I do also wish for a mod like this to where Noctis has the opportunity to fight Ravus and then interrupted after the boss battle, that would be very cool and hopefully someone makes a mod like that. -
halothemasterchiefcollection Modding Halo 2 Anniversary's music
OnliNeXRD replied to FMr's topic in Mod Troubleshooting
it would be cool if blow me away was remastered instead of replaced but someone with mad skills on music production would have to be able to make that dream come to life, especially for Follow -
I am unable to find a mod or anything that brings up the debug menu, except the original darksouls and the prepare to die edition.
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If its not possible to put that within character editor? I wouldn't worry about it I'm just throwing out ideas for there to be more mods I haven't seen any imported models like this in the UE4 before but to who ever wants to try this? good luck! http://seanmurrayart.com/wp-content/uploads/2019/03/BoneHiya_2.jpge mods at least.
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If anyone is able to import models of kaneki from tokyo ghoul re: call to exist? please, be my guest...
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halothemasterchiefcollection Model importing on Reach?
OnliNeXRD posted a topic in Mod Troubleshooting
MCC has released on PC and we already have gotten to the point of modding within the PC community for halo, for example as of this year? mod developers for "Project Cartographer" (which is a free-to-play version of Halo 2 on PC) have started importing models from games such as El Dewrito and Halo 3. Halo Reach is another question to how far we can get within modding & I am very eye-candied when it comes to shader/graphics & I am about the same thing when it comes to Halo 3 when it releases on PC, however I know there were weapon concepts that didn't make it to the final release for reach such as the BR55 but I could be wrong so don't take all I say for certain, but it was a mod showing the reach version of the BR55 on El Dewrito. I want to see if anyone is able to import models for weapons, cut content armor, and etc. Kid me would be very proud to see where halo as come from and evolved to, as I grew up playing halo with many imaginations to what the game would be like or how cool would it be if they already had the DMR in halo 3 but that is what halo 3 was for, I will post an idealistic thread about Halo 3 sooner or later about there being a mod that overhauls every asset from HCEA, H2A & Halo Online, and call it a H3A or a Halo 3 Reimaged, something like that even though I know most of you"bungie" die hard fans will say something and give your natural criticism that is about as useful as a paper mache bomb shelter. But regarding there being import modding? This is to not ruin the classic halo experience that anyone knows and loves, and I lived off from Halo Reach within my eleven year old feels and I am pretty sure my eleven your old self would be happy as hell under the covers right now if this was already present even though I had no access to modding when it was only just xbox 360 and all I ever heard of was jtags and tried to add them on my xbox with me knowing that I had no damn clue to what the hell I was doing. But since we have entered a new age where this is where the bois become men? I am sure we are all going to be having a hell lot of fun within these one or two years when all the games have released on steam with weapons we have never seen within the halo saga, imagine seeing the covenant carbine in Halo CEA. That is all folks and I hope this all made sense, since I am very awful with my structuring and grammar, feel free to leave a comment on your thoughts and if you are a modder? do tell for your ideas you may get into involving this topic, this thread is not meant to be silenced by the prophets. -
Like we are able to do with our make up features or outfits with glowing color material? Why not have that same option for our eyes? like the revenant eye glow for instance.
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codevein [Request] Differently colored night series Blood Veils
OnliNeXRD replied to adsgasdg5664654's topic in Mod Ideas
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Is it possible to import a model of the bonefire from Darksouls, and replace the mistles with the bonfire.... If anyone is able to do it
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I would love to have the whole squad together during my journeys through out the story mode (or when they get unlocked) Just an idea
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so you know when your eye's glow from using your blood veil or when they occur cinematicaly in cutscenes of the game do you think someone can make that happen by giving us the option to which of our eyes glow or both in the game? (Yes, Ik.. Tokyo Ghoul reference)
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I am throwing this idea out and would love to see this in the game as a mod? Squad Mod but I would love to see a mod to where you could have more than one partner within the game. this may benefit us or fit in through half of the game with the partners you meet within the game and build up a squad through the entire game? it would be pretty cool to see yourself fighting the final bosses with the whole squad such as Louis, Yakumo, Mia, Jack & Eva (for good ending) instead just fighting with only one partner through the game-play. Custom Partner We all would love to have fun and make a custom npc player just from the customization menu just like we use to customize our character maybe give them weapons, blood veils, they share the same level as us, edit their inventory and what they're equipped with.
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We actually do need a mod like this I know fallout 4 has one, I think SkyrimSE should too.
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We dont have enough darksoul mod material on Skyrim Special Edition If there is a mod with this feature or a standalone one? Give me the link
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- skyrimse
- skyrimspecialedition
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We need a custom HUD display/mod for a damage indicator to know who and where at is shooting and attacking you, this would be a very useful mod for our HUD display. Example: https://www.google.com/search?biw=1920&bih=888&tbm=isch&sa=1&ei=SnfPXMrwHdLk9APxzys&q=FPS+damage+indicator+example&oq=FPS+damage+indicator+example&gs_l=img.3..35i39.7217.10255..10720...0.0..0.181.425.4j1......1....1..gws-wiz-img.X33KMZ-2deY#imgdii=NQnMzYjtnI_spM:&imgrc=WDsk717pEOAz3M:
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- fallout4
- huddisplay
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Skyrim has one. it would be nice if FO4 had one since it has a lot of melee weapons and finishing kill blows. -Block with Melee Weapon (If possible) -3rd Person Overhaul -Roll Dodge Attack -Lock On Mechanics (w/ custom rectiles) -Crazy enemys to fight w/ these idea of mechanics -Better Option is putting this in MCM And to test out a Darksouls mechanics into FO4. P.S. Apocalyptic-Darksouls
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I would like to someone make a mod where the games mechanics would allow you to start your Royal Arsenal of all of your weapons in your inventory but slighty transparent and glowing blue or any color of choice. And possibly adding the same overhaul to certain enemies or bosses/custom bosses, etc. -Warp Striking enemies -Armiger Arsenal Unleashed (As a Skill) -Spinning Arsenal Aroudn you -Warping to where ever you throw your weapon with a certain key you assigned