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Horkerkiin

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  1. I'm at my wits end. Made a new armor in Blender, Exported as OBJ and Imported into OS. Copied weights from another model, exported as nif and tested in game. Worked fine apart from some weighting issues, no problem, liklye always is some weighting issues to fix. Back to outfit studio and adjust my weights, Export check in game and it looks like nothing has changed. Loaded Nif back up in OS and it hasnt exported my weights, instead it seems like OS has decided to apply what IT thinks the weights should be, not what I told it I want them to be. No matter what I try I cant get it to export with the weights that I want and I cant load a Nif into Blender to do it that way so I'm stuck. I cant find anything under any settings about weight painting, why does OS do this? why cant it just apply the weights I ask it to have? Does anybody know of a solution? I really dont know what to do here.
  2. Thanks for the replys guys, I will see what I can find out about doing this through outfit studio.
  3. Hi everyone, I really am begging for help here, I'm at my wits end with this. Im relatively new to making mods, only ever making one for Skyrim and I used old 2.49b. Im currently making an outfit for Fallout 4 using this guide http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout_4._Part_1 I have 3DS Max 2016. I have Nifskope, I have Blender 2.79 with Nif scripts. I did as it said, took a body through 3DS Max so it would work in Blender, Modeled my armor in Blender around said body. I have weighted it in blender, copying the body weights. Now from here nothing works, Blender WILL NOT export the NIF, it always errors. I have spent all day on this (8 hours+) trying to make this work, but not matter what try or what I google I cant seem to find an answer, its like this is some hidden secret in the F4 modding community. I have two problems, I either cant export from Blender 2.79 OR I can export via other methods, but when I get to the creation kit and I try to add the mesh to the armor addon it crashes the CK. I have tried the following 1: Export NIF from Blender 2.79 - Error and wont export the NIF - Error is - AttributeError: 'NifExport' Object has no attribute 'get_object matrix' - I've looked and looked and I dont believe there is a solution for this, especially since NIFtools for Blender does not seem to of been worked on since 2016. I found one thread saying they got it working but never explained how. 2: Saving as a legacy file, going back to 2.49B exporting the nif from there as a F3 mesh, then importing into 3DS max and then exporting as a F4 NIF and then taking it through Nifskope as the guide I am following advises - When I try to put the Mesh as an Armor addon it crashes the CK. 3: Export from Blender 2.79 as an OBJ, then import to outfit studio then export as a NIF (If I do this Outfit studio tells me the WHOLE outfit isnt weighted when it really is) Take through Nifskope as guide advises - Crashes CK as per number 2. 3A: Same as 3 but instead of Outfit studio straight to nifskope, load the nif into 3DS max then export as a F4 NIF and take through Nifskope as advises guide advises - Crashes CK as per 2 and 3. Im stumped. I'm angry and annoyed with myself that I cant figure this out I've seen loads of people say the best way is to make in blender and export as an OBJ and take it through outfit studio but I cant find anyone who says what settings you should be exporting as and what steps you should really follow especially with nifskope (which is a minefield in and of itself) I'd love for it to be as simple as the people saying do it that way are making it out to be and I'm sure it is as simple as that but I just cant figure it out. I know my mod isnt going to be cream of the crop I'm far from the best moddeler or texture maker out there, it will hardly be used by anyone just like my last mod but I have made this and dont want to waste it even if one person out there enjoys it thats good enough for me. I just really need some help. Thank you for anyone who takes the time to read this.
  4. Hi Guys, I'm making my second mod, an outfit and as part of said outfit there is a small tiara type thing that sits on top of the characters head. Modeling it isnt the issue, its not very complicated TBH but how do I make it work with the abundance of hairstyles? obviously with some modded hairstyles it will just be lost in the hair due to volume and likewise if I model it for that, lower, less volume hairstyles it will float in the air. Is there anything I can do about this or am I just best to model it over a Vanilla hairstyle? Thanks
  5. Hi Il try to keep it short but if I could get some help that would be great. I've been working on an armor mod for a long time now, I'm completely new to making my own Skyrim content so I'm learning as I go. I have some gloves and an arm bracer, the bracer isnt really the issue but the gloves are, they are long and stretch up to just above the elbows. Im using Blender to make this and have been using the bone weight copy script which has worked fine up until now but with these gloves they stretch over 3 body partitions (hands, forearms and body) and one of those partitions is completely separate from the the other two. So my question is how am I supposed to weight and rig this to a skeleton? as its over two separate body parts and and two different skeletons for the arms and the hands? ANY help with this would be great! As a side im also having another issue where a Diadem ive also made dosn't show up in the CK it shows in nifskope and has all its textures in there but when in the CK all I get is a red exclamation mark, anybody have any ideas on this? Thanks again guys I really appreciate any time spent to help an aspiring modder!
  6. His tutorial is for 3ds max, Im using Blender, will it still translate to Blender? (Like every other thing ive tried to find out probably not haha)
  7. Hi guys, novice (as in complete greenhorn/noob/whatever name you can think of) mod maker here. Ive made an armor for the UNPB body, currently Im going through stages of getting it weighted/rigged and as you all know the process of exporting from blender, going through nifskope, adding through the creation kit then testing in game is a long one to say the least (especially if you have to do it multiple times). Is there anyway I can set my armor up in blender and be able to test the animations to check for clipping etc without having to go through the long process? I know of Growlfs blender animation chain but am unsure if this works with UNPB as it seems to be for CBBE. Thanks for the help guys. Horkerkiin, a Horker hopeful of being a great modder one day.
  8. Thanks, will have a look at that decimate modifier. Any other hints/tips welcome!
  9. Hi to anyone still here not sure how busy this section is nowadays, I will try to keep this brief but apologies in advance if this turns into a wall I want to be as descriptive as possible so I can help you to help me (I feel there is a song there somewhere but im not sure). So I'm making my first Armour mod, modelling it myself etc - I have been using this guide http://wiki.tesnexus...Part_1#Overviewand while its kinda barebones its given me the information I need to get started and get to where I am, it was also the only sort of guide I could find to making Armour. First I'd like to know If I went about this the right way, I'm making the Armour for UNPB, so I took the body of UNPB through nifskope and into Blender as per the guide I removed the skeletons and then went on to create my Armour around the body - result http://imgur.com/kNHsOU9 http://imgur.com/liiCd92 http://imgur.com/v13BGum http://imgur.com/ATBaQ1d Personally, I thought it looked great, I was really proud of what I'd made considering Id never done it before. Here in lies where I'm at currently with my problems. The poly count is WAY to [censored] high, we are talking over 1 mil high. As im sure anyone who knows what they are doing here realizes I used subsurf which while it makes a great mesh will never run in Skyrim. I dont know what to do, everytime I try and reduce the poly count I destroy the mesh and it looks terrible. Im not even sure what is the highest poly count somone would want to look at for Skyrim, ive spoken to another modder whose Armour was just short of 40K poly's. I havnt even started weighting or UV mapping or getting a texture because im stuck here, Ive heard of baking and I think I vaguely understand what it is but im not 100% and bearing in mind im totally new to all this as well. Can anyone help point me in the right direction?
  10. Just tried, it dosnt want to work for my mesh apparantly : / If I use the normal reduce poly count its not too bad, the mesh just isnt as smooth as it was before. What is an acceptable Poly count? I want to make it good looking but I dont want it to completley crash things. Did I do the right thing actually hitting apply on the subsurf modifier? EDIT: and thanks for the reply BTW
  11. Hi guys, Im creating my own armor from scratch in blender 2.49b, Ive never done this before so im slowly working through it. I started with the boots of what I was making ive finally gotten them to the shape that I want. Now when I originally started making them I added a subsurf modifier to the mesh which changed the mesh from cubes to what I was trying to work with, but never actually hit the apply button, when I finished the shape of the boots I thought I needed to apply all modifiers so I hit apply on the mirror modifier and then on subsurf. Next time I went into edit mode on the mesh (Because I noticed a small error) there where now a TON of poly's/faces to the mesh specifically just over 19500. Ive tried both options of the poly reducer script (one has unsubsurf in it) and while that does reduce the amount of poly's it also makes the solid model look kind of blocky. Im not sure if I did the right thing applying subsurf or not am I better of loading an old save and amending the boots again and not applying that modifier? Im not oven sure how many poly's is the normal sort of amount to make a decent looking armor
  12. Hi guys! I need some help if you guys would be so kind! So I want to make a mod. I have never made a mod before. I want to make my own armor and weapons, I appreciate I'm kinda throwing myself in at the deep end and when I say make I mean as in actually make them myself not just mess around with some pre-done files. I did attempt this earlier last year but other commitments got in the way, I got as far as getting the body model into Blender, I believe I was pretty much at the point to start creating the armor itself. However I have since upgraded my PC no longer have blender ect installed so Im starting from scratch again. First of all I'm stuggling getting back to the stage I was at - I am using this guide: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1 as a starting point. However I'm sure the last time I looked at the guide it told me what versions of Blender and Nifskope I needed I however can not work out which versions I need now as a new version of blender has just come out and again I dont know what Nifskope version I will need, I was hoping if some kind souls could point me in the right direction for this? also last time I ended up having to install some Python scripts but this dosnt appear to be the case anymoe? For those intrested I am looking to make this armor: http://www.sheenaduquette.com/wp-content/uploads/2014/11/Pyrrha_turnaround.png and the accompanying weapons: http://www.sheenaduquette.com/wp-content/uploads/2014/11/DMR_Javelin_Sword-600x400.jpg (bar the rifle) and Shield http://img3.wikia.nocookie.net/__cb20130906223141/rwby/images/f/f3/Shieldsnapshot.png Im planning at making it for UNP I appreciate I could just request the mod, but chances of it being done are probably slim and also this is something I want to do myself as Ive wanted to get into modeling stuff for while and hey, I like a challange. Should this process go well and I make something half decent I will try to prehaps make other armor and weapons from the same show. Thanks in advance for any help you guys can give
  13. I will be perfectly honest, I have no idea what you just said : s The body is imported, my main block at the moment is actually making the armor and to fit the body but with the body imported blender wont create a new object for me to. Once I can finally get the new object in, Do I sculpt the armor around the body? I have a feeling I am going about this all wrong AHHH why do I have to be such a noob
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