Long ago, the dwemer experimented with many things, one of these things was transfer of souls from living organisms into automatons, you are the result of one such experiment, at one point you were a dovahkin, now, the world needs you again and you have awoken from a long period of stasis. race trait ideas: Skill bonuses to enchantment, alteration, and smithing penalties to sneak bonus defense immunity to disease and poison Dwemer creations are not agressive to you healing potions heal half.