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philnguyen1994

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  1. Hi everyone, Is there a Papyrus function in FO4 like GetDisplayName() back in Skyrim? It returns the display name of the actor/ object reference in question. I have searched everywhere with no luck. It seems like such an essential function for Bethesda to not include ... Many thanks in advance. I really appreciate your help.
  2. Hi everyone, Working on a quest mod for Fallout 4. I encountered two major problems 1/ Is it possible to make the characters' mouths move if the dialogues are not voiced? I don't really have the budget to hire voice actors but currently if I just add dialogue lines without audio files attached to it, the subtitle will show up correctly with plenty of time to read them, but the characters just stand there staring at each other awkwardly.The dialogue camera makes it even more awkward. Is there an equivalent of Fuz Ro Doh in FO4 perhalps? 2/ I have a lot of dialogue options that require an identical Papyrus script, for example: Is it possible to actually have all these dialogue options share the same script/ pex file so that: I can save space and avoid cluttering my scripts folder with hundreds of identical pex'sLater on, if I need to edit that script, I only have to do it once, not having to go into each and every dialogue option to manually change one fragment at a time.Simply creating a fragment on one dialogue option and then add that same script to all the other dialogue options (their actual fragment boxes remain empty) doesn't do anything. If I also paste the content of the fragment box into another dialogue option's fragment box and hit compile, it creates a new pex rather than using the same script I already attached. Your help is much appreciated. Thank you so much in advance :)
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