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Jagex

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Everything posted by Jagex

  1. How about a script that would just lower the rating of the weapon or armor after combat? if your sword is rated (fine) damage of say 30pts. then after combat the rating of (fine) could be removed and damage go down to 25. all you would have to do is go to a grindstone and re-fine your weapon back. the damage value goes up when your skill increases, why couldn't it go down when your striking with it? it seems plausible, smithing skills could make weapons/armor ratings last longer. they wouldnt need to break, just loose their effectiveness over time and then repair would be a normal procedure at the grindstone or workbench. i dont know jack about scripting though, so i could be way off the mark. thanks Is it possible to add more conditions to a weapon sort of like the fine, epic, legendary stats on a modified armor and weapons? If so, then you could just have so, they automatically go through the various stages with use. ....I probably just spouted something that's impossible. :psyduck:
  2. Based on lore, I don't think reagents should be necessary for daedric summons. You're not using a body or anything, you're tearing a hole in the walls of reality to reach the planes of Oblivion. The only thing that doesn't make sense is the summons of skeletons, the zombies use actual corpses so that's fine. But this is purely academic since Manny has better things to work on.
  3. Are you considering letting out beta tests for the other modules? Have you already started? [Read: I would very much like to be considered for any possible module betas. :D ]
  4. I'm not a modder. I don't profess to be and, if any ideas spring from any discussion that might take place, I have no ties to it. But I remember seeing slight disappointment in the size of the cities in Skyrim like Solitude. And I just recently thought "why not just build more? The actual city isn't in the main world, so it shouldn't impact performance too much anywhere outside of the city, right?" Is it that hard or is the size of the cities just not a problem anymore? Can you even increase the size of world spaces? Just thinking. :psyduck:
  5. I've seen an increase of "battle-staves", an unenchanted staff that uses the two-handed weapon animation. But I was wondering if it would be possible to make the right-click not block, but rather shoot off a spell as a vanilla staff would?
  6. I'm getting the feeling magic will be depleted rather quickly from spells even with the training perks, so have you considered lowering the magicka cost of runes while also reducing their power. This would turn their function more into traps; you would open with a fireball and those that survived would be weakened and susceptible to those finishing effects of the spells. It would lend the mage class to be more of planning-based/ strategic experience. Do you want to save every drop of magicka for a spell in the chance that you'll wipe them out? Or do you hold back on your opener to lay safeguards for yourself? And, also, have you heard of the Dynamic Wards mod? I'd like if you'd consider adding something similar. Basically, the mod makes it so the Ward spell only drains magicka when it absorbs damage. Maybe you could modify it so that it drains minor magicka while just held and then eats chunks of it while blocking damage. Essentially, making it similar to the way a shield would function: you'll eventually get tired from holding up the shield and you'll get tired a lot faster if someone's smashing on it all day. It would literally turn the Ward spell into the mage's shield.
  7. Totes stoked to try this mod. I've been following (but not commenting) since about the first 5 pages! :thumbsup:
  8. I don't know if the OP changed anything but, other than the title (which, to my understanding, was only to give people a general idea about what this mod would be about) this is (or was) a 100% Skyrim mod, not a conversion to the Inheritance. So, unless something HAS changed and I was unaware (in which case I apologize) please refrain from cluttering thread with stuff which is unrelated to the mod and won't add anything of substance to its completion. :mellow:
  9. I'd like to play with that mod.
  10. That's why I love god mode, you can just let loose. I'll be running through Shouting Down all the guards and citizens in a city and wondering why I'm not using this in my normal play. Then, I Fus at the door of a dungeon and clear the place before the cool-downs finished and I remember. :confused:
  11. Remember in Morrowind when you could pay someone to enchant for you with perfect success but an exorbitant price? Well, why has that stopped. It wasn't necessary in Morrowind because you could level up your skill to the point of godliness in everything. But with the implementation of perks and points in Skyrim, all of those amazing perks remain just tantalizing out of range. Well, aren't there masters of the various crafts (alchemy, enchanting, blacksmithing) around Skyrim that can take orders to make the everything you can? Or are you the only person of skill in the all of Tamriel? Basically, what I'm asking is for a mod that would allow different ranks of craftsman that could perform those utility skills for you. Here are just the basics of the possibilities: -You could find a master of daedric smith in Falkreath to craft you a full set of Daedric weapons and armor and you could save all those perks for other skills. -Or a dwemer smithing master and a novice enchanter that can enchant items with up to a lesser/common soul gem. -Or go to a secret alchemist out in the woods how knows how to make the most potent poisons and the most efficacious potions? -Or pay the local blacksmith to improve your weapons and armor taking them up to fine, superior, or legendary depending on their skill? All of these services would obviously cost something [actually pricing would be subject to modder(s)' preferences] +Maybe, forging equipment would cost 130% of the items "buy price" and improving them 115% [price you would have to pay to buy back from a shop], so if a daedric sword goes for 2000 gold (random #, I don't really know), it would take 2,600 to craft and 2,300 to improve to Fine. +Enchanting is very rare and thus the price would be a lot higher to make, even the lowest tier. Maybe 200% of the item's worth to enchant with a lesser soul gem and you have to provide the soul gem yourself. +Alchemy would be the cheapest; you could either bring the ingredients to make the potion and have the alchemist make the best potion possible with it for 150% of the potion's worth. Or you would have the alchemist use his/her own supplies for the potion and have it cost 200% the potion's worth. I don't know if all of this is possible but I would sure love to see it implemented because right now I have to spend points to make myself balanced when what I really want to be doing is spending them to make myself the most awesome spellblade possible. :wallbash:
  12. I wouldn't be opposed to such a mod. I'm still waiting to see what the Elder-verse [my name for the TES fanbase] can come up with when the Creation Kit is released.
  13. Definitely like this; I've been searching for something like it. There is a mod where it is tied to the Speech tree and certain perks on that tree allow you to rapidly shorten cooldowns in exchange for magicka, stamina, or health. If dragon fights are supposed to be thu'um/ shouting debates, then why am I only getting a whisper in every 3 minutes while hitting my opponent in the face? Maybe it's insight into the way Bethesda handles debates. :psyduck:
  14. I like how the Eragon fanclub has come and tried to take over this thread. I like Eragon too but, Jeebus, let the man have his own ideas shown! I read through all the pages (and probably forget 2/3 of it along the way) and came up with some very bad suggestions: -If a home is still needed for this new faction, how about Labyrinthian and the area surrounding it? -I understand that the Blades would have major reservations against siding with dragons but how about, during the recreation of the Blades [i don't know if that will be part of this mod or not], you can create new leaders for the Blades. And those leaders become the first riders. The dragons would likely respect the Blades because.....they kinda made them extinct a couple millenia ago or something. I don't think the Blades would have as much reason to be so against the idea if their leaders are also the leaders of the new faction. -Maybe the souls of dragons could be captured inside amulets of Talos (I just chose that because it already gives a reduction to shout cooldowns) and that binding gives it the ability to embody one shout. +makes it a tactical choice of what Shouts you want your riders to have. -There will be dragons that won't submit to the Way of the Voice, the Thalmor and Dovah could have a mutually beneficial, but independent, relationship. The Thalmor can attack you all they want but if a dragon happens to come by they will harass you and side with the Thalmor. Or if you're hunting a dragon, the Thalmor might send a party out to distract you or attack your base while you're away. Random things. I might come up with more. I'd like be semi-involved [given credit for no work lol :whistling: ], I could maybe think up some quest ideas, like the story-plot behind the actual gameplay. :psyduck:
  15. Werewolves should have a passive called Bloodrage. The more damaged they are, the greater their damage bonuses and damage reduction bonuses.
  16. This idea is definitely cool beans! :thumbsup:
  17. Something that I'm surprised that wasn't in vanilla: vendors that provide actually services. I don't like that if I don't spend points in the amenity skills (smithing, enchanting, potion-making), you don't get any of the skills. The vendors around the cities should be able to do those things for you, for a very hefty price, with more experienced craftsman in the bigger cities as the go-to guys to craft up to daedric and double enchant your items. Morrowind had the ability for you to pay to get your stuff enchanted for a perfect chance of crafting; why wouldn't Beth add the same mechanics here? :wallbash:
  18. I like how everyone wants attacks that can kill you instantly if you don't worry about every eventuality [ring that protects from ALL TEH DAMAGE!]. However, this isn't Dark Souls :wallbash: and, while it may be more "realisitic" without the means [gameplay mechanics] to sustain ways of avoiding damage (and let's face it, most of the time in the ES you either tank the damage or die) all these OHKO [EDIT: OHKO=One Hit KO :hurr: ] ideas are infeasible and will make for a VERY un-fun game. Unless you're a masochist, then all the power to ya.
  19. Aren't there already perk finishers for destruction? Like lightning has a chance to vaporize enemies
  20. You see, I've never had this problem. I always sneak when I get towards another person and usually I can get close enough to them for the dot to appear (unless Lydia decides to zerk rush them). Then I get the sweet sneak-critical-instakill!
  21. You guys must be terrible thieves if they knew to send thugs after you! :P I was trying to get to Ivarstead and after going around some obviously hostile necromancers (that thankfully let me off with a warning), I jumped off of 3 massive waterfalls and lost half my health. Only to learn that I'd gone the wrong way. :psyduck:
  22. Damn'd Stormcloak! You guys are tearing Skyrim apart; you and your rebel, murderer leader, Ulfric! >:(
  23. So, one of the "major" parts of the inventory system is not functional? Great :rolleyes:
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