+ 3
Been checking for this every day since release! I don't like running everywhere, breaks my immersion and is a waste of the most impressive 1:1 scale open world ever created.
There was a solid one for KCD1 that I used. @MedVooD I think it'd just be a matter of changing a single parameter because fatigue, hunger etc will be tied to the in game day rather than some hidden clock - that's the way it works for most games with a day/night cycle and survival mechanics, and how it worked in KCD1 iirc.
I think we'd also need to have it set to a hotkey as the skip time wheel will probably also be tied to the in game day, meaning that resting could take 3x, 4x longer etc depending on timescale.