I feel like a huge aspect of the game is just painfully underdeveloped. That aspect is the economy. A bowl of noodles costs more than a pre-war microscope. I am not experienced with anything to do with making mods, but it seems like the modding community for Fallout 4 isn't as lively or expansive as for Skyrim. Skyrim mods added so much to the game. However, the vast majority of mods for Fallout 4 only add to the settlement mode. A mode I personally detest. You will not find mods like Hunterborn, Fishing in Skyrim, Notice board radiant quests, Jobs of Skyrim. Essentially mods that add to the game besides combat. There aren't any mods in Fallout 4 that add an entirely new branch to the game. It's pretty disappointing to be honest. Anyways, complaints aside, I think an economy mod for Fallout 4 would go a long way. This mod would make prices more dynamic. - Stock for food vendors should be expanded upon. Pre-war food should be expensive, post-war food should be very affordable. No more squirrel on a stick costing 14 caps. Meat should be expensive. Vegetables should be plentiful in the markets because of the vast number of farmers. Therefore, produce should be in high supply, and therefore cheap. Water; both irradiated and pure, needs to be more available in vendors stock. And like alcohol, there should be varying degrees of consumption 4/4 full, 3/4 full, 2/4 full, 1/4, Empty. - Scrap needs a lot of attention and imagination. Put yourself into the world of Fallout. Scrap should be valuable depending on its rarity and application. Steel should be cheaper than copper because copper is absolutely necessary for electrical devices. Steel is plentiful, so it should be cheap. Unique scrap should be made in Fallout to add flavor to the world and make the scrap markets more dynamic. Make more valuable scrap items new to the game. Microscopes in the game should be more expensive. Makeshift batteries should be more expensive. The vanilla scrap items need repricing, but I think someone should make new scrap items that would vary in value. The point of this is to make scavenging more rewarding and interesting. Also, fur pelts should be valuable. Scrap should be a massive market in the Fallout universe and it is just disappointing that bethesda left it so bare bones. There is no economy built that makes sense. -Medicine needs to be tremendously valuable. Doctors and their products need to be a luxury. There are mods that add new lore friendly chems or medicine that exist in our world like morphine, multivitamins, and acetaminophen, so prices should be raised based on the suspected supply of said drugs. Pre-war drugs should be valuable. Post-war herbal medicines should be expensive, but not as expensive as pre-war drugs, and also less effective. Doctor services should be expensive too. Chems that are more like illegal drugs like Jet should also maintain high value, but not as much as pre-war drugs because folks can still make them. Imagine the price being marketed to junkies; they still got to be able to afford their fix. -Guns and weapons just need a general increase in prices. Pre-war guns need prices raised, energy weapons need a huge price boost. Only the very elite and rich should be able to have energy weapons. Pre-war weapons should be for well of individuals. Pipe weapons should be for the average Joe trying to protect their families. Ammo vendors need a big increase in ammo stock, particularly for automatic weapons, but as for prices. Prices for ammo need to be hiked up 2 or 3 times their typical value. Guns should be very valuable. There may need to be some changes to the gun distribution to make sense for the change of prices. Raiders should still have some guns because of the people they kill. -Clothing needs dynamic pricing too based on quality. -Alcohol should have multiple servings per bottle say like 4/4 is full, then 3/4 is a single drink, then so one till 0/4. Also, shots should be added to the game. The fact that people are doing mods like this is beyond me. Who typically orders a bottle of vodka at the bar? -To add to the economy additions, if someone can find a way to implement some logistics into the game to make reoccurring expenses a real part of the game, that'd be great. Maybe figure out a way for the game to calculate objects not just by weight, but by volume. You can carry the weight of 10 fatmans, sure, but you can't carry 10 fatmans in a backpack. Things take up space: volume. This would be a start into adding logistics into the game. How are you going to get your loot back to base? How much can you carry in your bag? This would tie into the economy because you may have a valuable item, but you may need to make multiple trips to recover it. Or you may need a brahmin to carry it for you, or a robot to carry it, not because it's heavy, but because you don't have space in your inventory to carry it. Things like that. The brahmin or robot would have reoccurring expenses. Brahmins need food and water, Robots need new batteries or fuel of some kind. You may say that this would add too much work to the game, but I disagree. If the means to maintain your brahmin, robot, or even group of people you can hire to travel with you are properly implemented into the economy then it won't be. The game as it is right now, isn't build to facilitate such things. How would I feed my brahmin where there is no place that sells produce I need? How would I maintain my robot when there is no merchant and/or scrap item to buy or find to keep my robot working. There is no place to properly buy the proper provisions that I would need while traveling on my own or with a group. I think mercenaries or party of some kind should be able to be formed. This would cost money regularly, not just a one time fee. If things like I described above are implemented, then maintaining a robot, crew, or brahmin would not add annoyance to the game, but it would add satisfaction in achieving something. Wealth comes too cheaply, there is no gratification for making 1k caps. A sum which is apparently enough to start a business. The economy essentially needs major inflation. 1k caps should get you by a couple weeks of just eating and staying put in a town. Not an entire business. -This kind of breaks away from the general economy theme. I kind of want animals to not look so sickly. If there is a way to make radstags not have two heads and/or at least not look like something out of The Thing movie the go figure. Same with Yao Gui, and any other mammal; make them look healthy. I know it kind of breaks some lore, but it'd make hunting animals a bit more believable in my opinion. Deathclaws, insects, and mirelurks are fine the way they are. -If there is a way to add new plants that are specifically good for making chems then that'd be cool too. I loved Skyrim's flora being used for alchemy. A big opportunity was missed here for Fallout 4. They could have made so many mutated plants, but the chemistry and flora fell flat. -----Here are some ideas for other mods that I have seen in Skyrim that I feel really added to the game. Mods that do not a Fallout 4 counterpart----- -Mods that added new weapons and armor. I think there should be more variation in both post-war weapons and pre-war weapons. Different variations of leather, metal, and combat armor would go a long way. -Fishing in Skrim was a mod that added...well, fishing. This would tie into the market and economy as Boston has a lot of contact with water, both in the ocean, and several rivers lakes and ponds. (I do not understand even slightly why fish weren't put into the game in the first place.) -Various crafting mods. To open up ways to play outside of combat, crafting new items would go a long way. -Notice board quests and jobs of Skyrim. Both of these mods add so much immersion to the game. Especially good for Fallout 4 because the game right now is so oriented around combat. This could take some of the focus on combat away, which I think is great. -Hunterborn was a great addition and made role-playing as a hunter rewarding economically. -Generally adding new items to the game. To supplement the economy, adding new items to the game like medicines, food, and scrap is a must.