Jump to content

JadeMoontail

Members
  • Posts

    59
  • Joined

  • Last visited

Nexus Mods Profile

About JadeMoontail

Recent Profile Visitors

940 profile views

JadeMoontail's Achievements

Enthusiast

Enthusiast (6/14)

  • Dedicated
  • Reacting Well
  • First Post
  • Collaborator
  • Conversation Starter

Recent Badges

1

Reputation

  1. I use some slider mods for female figures in my game and I was wondering if there is a way to make it so generated NPCs would take a random body preset to add more variety for both men and women?
  2. I'll keep that in mind, this is just a bare bones version
  3. Yea, just need something I can educate myself with and edit to fit other needs, this should be everything needed, Basically NPC and the player if possible HARVEST.rar
  4. Having trouble getting scripts to compile at all. mind if I shared the work in progress mod files so you can check what I am doing and help me get it working and explain what I am doing wrong. Will list your username in the description when I upload the mod for your help
  5. How could this be altered to make it work for any NPC? Would like to make like a "Scavver Ring" that they pic up random scrap material over time
  6. I am looking to make a semi cheat whimsical weapon as a high level craftable add-on to a gun for my "Gnome Warfare" mod that shoots homing bullets, is this even possible? Can I clone a script from the rocket launcher?
  7. So I replace akBaseObject with the item I want it to use?
  8. How do I add this to an item the player wears? I cant seem to figure that out, I want to start off as a ring before I make the actual item as a test
  9. Should this work if I change the items it adds for different upgrades in a work bench?
  10. I have this plan for an item you can equip and its supposed to give the player a sample of pink paste once every five hours but I cant for the life of me figure out how to get the script to work and add to the item, I want to use this type of script for a few other items, some lore friendly some just funny. So if anyone wants to help out jot down an easily adaptable script and how to install it correctly and I am golden
  11. Some mods I use have broken with the latest update and I have installed the latest FSE version, is their a way to manual change something to make it work? Mods in question are jiggle physics related https://www.nexusmods.com/fallout4/mods/39088 https://www.nexusmods.com/fallout4/mods/82699
  12. I want to make a shotgun with an axe head for my game, or any long barreled gun. And when I hit the melee strike button I want it to strike like an axe, any suggestions if this is even possible?
  13. Edible matter condenser: Idea is an equipable item that over time places a "Condensed Matter Ball" in your inventory that when eaten gives a bit of rads, water and food, Alternatively a modification to it that also collects dirty water from the air around you, Would be good for survival mode but the food/water from it would not give much as its essentially a free item. I think I need to make a script for an enchanted effect/ Object effect and I am struggling to get it to work. Any help on getting this to work would be amazing and your username will be added to the mod page when I get it working fully. I already have a lore reason for its existence. Crafting recipes that take time and stamina to complete: I would like to make a new crafting table of sorts that can work like a scavenging station for the player, can get random scrap items but it would take stamina and time away from you or maybe even make it take raw meat and then double the amount but halves the nutrition or just cuts hydration like you made Jerky from it Once I can figure out at least one of these I have a few mod ideas for each one (Rad cleanser that cuts down on rads but gives you a "Rad Cell" item that can be used to craft energy weapon ammo )
  14. I have been looking for one of these for a while to help build a mod add-on for a custom race mod to allow for the player to change into them mid game for role-play reasons. It would need to not only change the race of the player but also open the looks menu so you can use the skin override function to set head parts unless that can be done via the chem itself For example using the Anthro Deathclaw race mod https://www.nexusmods.com/fallout4/mods/49757 You can craft a chem set to do this race (In a perfect world the base mod could be easily altered to fit any race mod within it) If anyone has any ideas on how to do this please let me know, a lot of this scripting stuff is still way over my head
×
×
  • Create New...