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Talcazzar

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  1. Thanks for the reply Frank, i'll do some tests and report back. EDIT: Here is what i tried now, sadly it had no effect. InputEnableLayer myLayer = InputEnableLayer.Create() debug.MessageBox( "Pre" ) myLayer.DisablePlayerControls() utility.WaitMenuMode( 2.0 ) myLayer.EnablePlayerControls() utility.WaitMenuMode( 2.0 ) debug.MessageBox( "Post" ) Any other ideas?
  2. Greetings fellow scripters; i've recently been hunting for an approach to force-close the pipboy and return to normal gameplay via the scripting engine, but to no avail. I'm now turning to the community for ideas on how this might be accomplished, any ideas appreciated.
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