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cassss

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  1. As I understand it all races start with the healing and flames spells and then the mq101questscript adds race specific spells to the Breton, Dark elf and High elf races How would I manage the starting spells with my custom race, I would like them to start with flames, healing and conjure familiar, can I add the spells to the spells list in the race presets or do I need to create a quest and script? Thanks
  2. I have used player.setav carryweight 500 (500 being the weight limit, change to whatever you like but be aware its not good to carry too much stuff) in both f03 and new vegas without issue, just make a save after doing so
  3. I have been playing the dollhouse mod which i know wont be to everyone's taste here but i have really enjoyed playing it so far, i am having an issue where whenever i enter a particular level of the mod (dead space) it screws up my player sounds, by this i mean my player no longer makes noises when melee attacking, armor that should play a sound when equipping no longer does so, it doesnt fix itself when leaving this cell and returning to the wasteland either so until i know the cause i cannot enter this cell, i have asked on the doll house mod thread on here and am waiting for responses but maybe someone here can help
  4. I know how to use geck, i was just confused as to how opening and saving an esp created in geck would fix it, anyway i followed the instructions in that i set the esp as active and loaded it in geck, i selected the armor causing the issue, clicked edit to open the window for the armor, clicked ok and then hit save, unfortunately its not done any good and the finger issue remains
  5. Updated my graphics drivers to be on the safe side, not that they where that old but i did recall having the occasional rubber band issue in the past (had to look it up to know what elastic banding was) which i had always put down to being one of fallout's quirks, wore the armor for a good 30 plus minutes real time before my index finger grew (happened when i fast traveled, not the first time i had fast traveled in that time though), whilst i know some of the meshes and textures are from new vegas the esp that came with the mod was purpose made for f03, the armors are something someone else put together not myself, let me get this straight so i open the esp in geck, find the armors in the armor section select edit to open the window but touch nothing select ok and save the esp and it sorts itself? how does this work if the esp was made in geck originally? thanks for your help
  6. Everything else in game seems normal other than the two issues above, the issue with my hands and fingers only effected me and so far it only happens if i wear a particular non vanilla armor that has recently been added, the issue of holding guns upside down was effecting my two non vanilla followers everyone else was normal, i use exactly the same armor in fallout new vegas without the issue (obviously the nv version), the game isnt a new install i have played it for many hundreds of hours without these issues (apart from the upside down guns at one time, cant remember what cured that), i have simply added a few things and started a new game so no settings have changed from before, game is always launched using fose, textures are set as large, screen resolution 1920 x 1080, quality high
  7. One more thing, noticed people are not always holding their weapons correctly, saving and loading sorts it but was wandering if the two may be connected, i know i had this once before but i cant remember what fixed that
  8. Recently restarted fo3 with a few new mods thrown in to an already heavily modded game, i noticed that the index finger on my left hand was stretched (it was 2 ft long) it would return to normal if i closed the game and loaded a save but it kept doing it, then i started to notice things like really long arms (2ft past the hands sort of thing), seems to be the armor i was wearing that was causing it as since changing the armor (i will update if things change) the problem has not come back, what exactly causes these issues with armor as i like the armor and if i can i would like to sort it, thanks
  9. Sorted, for anyone else wanting to get their character to smile for a screenshots i recommend using Axepriests Face Aches for FNV http://newvegas.nexusmods.com/mods/43386//? and for poses there is http://newvegas.nexusmods.com/mods/43392//?
  10. Does a pose or animation exist that i can use to make my character smile or if not is it possible to create one, thanks
  11. Resurrect him using console commands? (never tried it but worth a go), you get a load of rep with the great khans by settling things peacefully at boulder city (where they let the hostages go and the ncr let them walk away)
  12. Yes it is strange, not sure why it has been added by the person that ported the mod to nv but i have downloaded tessnip and found the text (its under (GRUP (AVIF) and am currently editing it
  13. My game is in english, the mod is definitely russian, the guns and survival skills and their descriptions currently appear in russian this is i suspect because the mod was originally for fallout 3 until it was ported to new vegas, these two skills did not exist in fallout 3 so i assume have been added to the mods .esp
  14. HI, i have been translating a russian mod into english and 99% of the work is done and things run smoothly but i cannot work out how to change the skill names & descriptions text showing in the pip boy ( guns, medicine etc) from russian to english in geck, does anyone know or could point me towards someone that will? thanks
  15. I attempted to tweek a modified armor in the geck from being set as heavy armor to light to increase the walk speed, doing so however had no effect on the walk speed in game (my other tweeks worked fine), i came across the following searching the net "Unlabeled pulldown: It shows Light or Heavy. No longer used." here http://geck.bethsoft.com/index.php?title=Armor so does anyone know how to change the walk speed of armor in geck? thanks
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