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Posts
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Everything posted by OrionSigma
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did wat u told me n the tutorial said, n still t-pose for me n npc. I didn't know what the problem with this, have no ther skeleton in installed
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no matter if I run FNIS, he n all npc be in t-pose. Have the newest FNIS 7, the new racemanu n running MO n e help on this plz
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Been at this for 3 days, no mods won't work, m just merge some n getting this now
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not starting with NM or regular
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I can't seem to move around good, slowing n can't fast travel or enter building without ctd n also getting only 5fps when walking, And this is with no modz using Legendary ED don know whats wrong, n e help GeForce GTX 960 4gb 8gb Ram Windows 7 64bit Enterprise CPU 3.60hz
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Like I said before it was just me impatiently venting, but maybe I should have been more clear about things such as me trying to get programs like blender, nifscope, ect working for months with no success. Plus every time I ask a mod author for a little advice on how to go about doing things myself they all say the same thing(I'm still figuring things out myself or I don't know of any tutorials sorry.) That statement about my request having limited appeal is kinda untrue, I've seen a lot of posts that discuss swords across the players back among other things. To be frank with FNV being 8-9 years old newer mods aren't getting as much praise as they used to no matter how cool or bland they are especially with fallout 4 being played predominantly. Yes I saw the date of tawabk request in this post a while back. No offence intended, but it's just frustrating to have a lot of time to kill waiting on something I really wouldn't mind doing myself if I could. Plus correct me if I'm wrong but didn't tawamk request 2 mods I asked for 1 which is most likely smaller/faster to do using grocery store logic you can kinda see where my impatient foot started tapping.
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Wow it kinda seems like you don't have enough time on your hands to be taking different peoples request mod wise. Are you sure you should be making promises to people with so little time to spend working on things like this(not blaming you for having a very busy schedule). I could just be some impatient prick, but there are so many other games out there to play and with everyone not having great attention spans you could imagine how some people might just have stop playing FNV by the time you have made there request. Just venting no offense directed to you of course.
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Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
I fully understand, but it's no problem at all because I'm using your .45 auto pistol mod. So when I am not using the .45 I have it unequipped and it goes where you placed it thus making more room on the right hip. Also as I've stated I don't really care where the sword is while it is equipped only where it is while it's unequipped. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
How goes those gauntlets, any luck??? -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
Right. It's a shame due to the time duration, I mean FNV is like 8 years old. Not sure but I think Skyrim is the most catered to game when it comes to mods. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
Interesting concepts, that dual gauntlet idea seem pretty cool. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
What was your request??? -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
make it the right hip and i'll love you eternally:)))) I have a courier bag on the left side this would cause major clipping. I tried It with that vanilla katana mod you made recently lots of clipping. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
Whatever's fastest for you thnx. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
Ok great. initially all I want is for the weapon to show while its unequipped. For the rest I trust your judgment. I would really appreciate a personal small mod like the .45auto pistol that you made. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
So...How is everything status wise. Are you still working on that shogo stuff??? -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
I still like the idea of a sword on the character's back, but maybe you could place it on the right hip a little above the pistol instead not to sure. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
I see...I'm sure the scripting for both of the to be holstered on the same side would be technical. I have NVSE 5.0 beta, it works pretty well for the jip companion mod and other heavily scripted mods I have installed. The drawing animation isn't really something I pay too much attention to, been using that .45 auto pistol mod you made. I'm just really sick of a firefight turning into a brawl in no time flat with me still shooting from close range all the time. I also like using the tesla wakizashi because it has the alien blaster critical effect that turn people to ash, no other vanilla melee weapons can do that as far as I know. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
I guess I just like the way the handle looks on the wakizashi plus shogo's model of the katana and wakizashi look very similar to each other. As for the holstered position it in the same spot as the default katana. Do you use shogo ind. mod??? -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
[success] I got permission today:))))) How about a Tesla wakizashi across the charaecters back left side ??? Thanks for the katana works great!!! -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
[success] I got Permission today:)))) How about a tesla Wakizashi across the characters back??? -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
[speech 80] Oh it's brutal, you'd think there would be some leeway for a nine year old game sheeesh. Personally I think shogo's mod was a success and everybody can recognize one of his weapons when they see one, he should probably just change the permission limitations to just be credited for his weapons. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
[speech45] The way I see it what you are actually doing is complimenting a mod authors weapons by allowing them to be seen more often instead of only when equipped. If I were you I'd try to reach out to said authors to reflect this. -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
Ok so I've been experimenting with things such as Blender, nifskope, and the geck for days now just so I could have 1 katana on my characters back. like the other tweaks you made for people(.45 auto pistol, gas mask, ect) but to no avail. now I am probably going to stop playing FNV soon but before that happened I wanted a personal sword on back experience. I have been sending permission request as you know but I don't think that will get me anywhere. the permission states not to upload his mod on another site without telling him. I wouldn't do that even if I knew how, so if you pm me a link would that really conflict with the rule that has been set??? -
Displaying multiple weapons on your PC
OrionSigma replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
Thanks.