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HelperGo

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Everything posted by HelperGo

  1. SO I found out that Armorsmith Extended is the culprit. I heard that previously the CC paints needed a patch to work with it, but it doesn't anymore and the patches are obsolete... how could I get the CC paint esl files to load after anything? in vortex and Wyre bash I can't seem to move them at all. the "load after" function in vortex also doesn't seem to work. I'm going to track down these patches and see if it'll work, but as always any help is appreciated! EDIT: I got it! a simple compatibility patch (that when i checked before, said would be obsolete) Thanks for the suggestions :)
  2. Ah. thanks, I may have been doing this way wrong. I was removing mods then rebuilding the bashed patch. I don't know if I can move it above those esl's? at least in Vortex? seems like I can't move those files around at all. (EDIT: ah I figured out the "load after" feature in vortex) I'll give it a shot again but Armorsmith worked fine with the paints when i played first time around. thanks!
  3. Quick story: Stopped playing modded Fallout 4 a year ago or so, and I was using the CC armor paints with it. Uninstalled the game + mods but vortex saved my save file. Playing again now, re-downloaded most mods (not using weaponsmith extended anymore), added a couple more (classic helmets mods, some gameplay quality of life stuff) playing for a few days and I notice now there's no longer an option to add paints to armor from benches. The only -NEW- mods I'm using that affect armor is the Classic helmets one. I've disabled that and it didn't change anything. Could weaponsmith being absent somehow be the culprit? Thanks for any help. Load order: ------------------------------------------------------------ Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ccfsvfo4001-modularmilitarybackpack.esl ccgcafo4013-factionas02bos.esl ccgcafo4017-factionas06inst.esl ccgcafo4018-factionas07mm.esl ccgcafo4020-factionas09rr.esl cckgjfo4001-bastion.esl Unofficial Fallout 4 Patch.esp ArmorKeywords.esm TOP.esl ConcealedArmor.esm Homemaker.esm Loads.esm NewCalibers.esp Fortune Finder 4 Fix.esp RustDevilRedux.esp VIS-G Item Sorting.esp VIS-G Item Sorting Vanilla Weight Patch.esp BetterModDescriptions.esp 3dscopes.esp Armorsmith Extended.esp settlementheight9000-aio.esp W.A.T.Minutemen.esp Sanctuary rebuild.1.2.esp FunctionalDisplays.esp AnS Wearable Backpacks and Pouches.esp DD_Khassar_De_Templari_Increased_build.esp DV-Durable Vertibirds.esp DV-No Levelled Vertibirds.esp FunctionalDisplays-AID-VIS.esp FunctionalDisplays-Collectibles.esp FunctionalDisplays-MISC-VIS.esp FunctionalDisplays-Patch-DLC-ALL-VIS.esp OCDecorator.esp OCDecoratorDLC.esp OCDispenser.esp Homemaker - Streetlights Use Passive Power.esp M1Garand.esp FO4 NPCs Travel.esp W.A.T.M - MMCCAP - Combined.esp Loads of Ammo - Leveled Lists.esp ConcealedArmor.esp M1Garand - AWKCR-VIS.esp SSEX.esp VIS-G We Are The Minutemen.esp BetterModDescriptionsAE.esp Fr4nssonsLightTweaks.esp 3dscopes-wse2.esp SanctuaryParts.esp Multiple Floors Sandboxing.esp Classic_Army_Helmet.esp SalvageBeacons.esp Bashed Patch, 0.esp
  4. Hey folks, Coming back to fallout 4, and trying to track down the mods I used for my last save file. One in particular (Get off my Buildzone) and the user who created it seem to have vanished. Looking for any mods that might do something similar: move enemy raid spawn points to outside settlement buildzones. Thanks for any suggestions!
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