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amoveve

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Everything posted by amoveve

  1. Smarter Companions mod, if IRC
  2. Is anyone using Handy Hats for Companions mod? If you are, go in fo4edit, load that esp, and remove the Race category off. It bugs the Mr Handy robots. Those already bugged robots, if they are not named, will get fixed by sleeping away from them for 7 days (respawn time). The named ones, if already bugged, will still remain bugged, but atleast there will no more spawning invisible mr handy
  3. Ya, i read that, but it wasnt related to this problem though, since till this morning i had no problems whtsoever. Anyway, i fixed this guys. If anyone is interested, the Culript was "Handy Cats for Companions" mod on the nexus. It's a must-have mod that should get more recognition. The problem was related to a weird string in Fo4edit. Fixed by removing this formid string, which was the "Race" category string it added. I don't know why this happened suddenly, while earlier it didnt. But well, we all know this engine is bugged as f*#@ and nothing should be taken as granted. Anyway, I'm writing this so maybe i will help someone else that MIGHT have this problem aswell.
  4. ALl my robots now turned Invisible. Only one that isnt, is my codsworth companion. They are in-game, but their hitbot is minimal and are invisible, like the meshes themselves are missing or something. I cant him them with ranged weapons, but only with melee. This is frustating. ANyone know why this is happening and a possible fix? (Don't link me another topic. Since i read them around and they said "mods problem", but i never had this problem before for like 2 weeks and in 2 weeks i didnt change my load order or added/removed any mods at all, except having upgraded Armorsmith extended to latest version (i was using the 2.68 one, now the 2.69 version [we're talking about the keyword mod version file])
  5. Mediocre, at best. :D heya dazz, what are you doing here in hell? (im Niar)
  6. Does anyone know how to make custom weapon firing sounds? I'm trying to finish up the M82 rifle, but without a proper sound change without replacign every other hunting rifle with AA fire, i can't release it. Anyone can help?
  7. Hello! I'm been working hard on the m82 i'm going to release soon, but untill it's perfect i'm not going to.... I am askign if someone knows how to edit the weapon sound to use a standaloen sound for the weapon, not the vanilla ones. I know how to change the sound used by the weapon in the keywoards section in f04edit. BUt i don't know how to make a tsandalone keywoard that uses another sound Anyone knows how to do it?
  8. Hello all! I'm trying to make a new custom weapon in fo4edit, that uses its own mesh. How can i do that?
  9. Is there a way to enable The Pipboy Light instead of the PA helmet one, when in power armor? You see, i like to see my face even when wearing PA, but in dark corners it's just annoying to have to put up everytime my helmet just to have the Lamp on. I'm also okay in having the light from the Power armor being able to be enabled even without a helmet if necessary
  10. Is there a way to enable The Pipboy Light instead of the PA helmet one, when in power armor? You see, i like to see my face even when wearing PA, but in dark corners it's just annoying to have to put up everytime my helmet just to have the Lamp on. I'm also okay in having the light from the Power armor being able to be enabled even without a helmet if necessary
  11. Hello guys, im new into modding so im not a very expert... I made a few mods out there while i was learning to mod, but they are not impressive. So, the problem is this: I 'm trying to figure out the Power Armor Hud "effect", because as you all noticed, the HUD is not a normal hud but like an added effect on the screen, which removes AO settings and also dont work with dof/work but makes ALL THE SCREEN blurry. I'm trying to figure out where i can find this effect or action or whatever it is in f04edit, my intention is to remove it to have a full screen free and the AO and DOF working. This mod would make it possible to use pipboy normally, because the TM command removes every hud in-.game. Any help /advice i would lovely appreciate it
  12. I'll try now. Will tell you soon EDIT: Sadly, doesn't work. Tried different combinations, but the editor will crash.
  13. I was wondering if merging both of these mods could be possible aswell... Actually, the only thing i'm interested is having all the weapons and armors from Fook2 to the leveled lists in TTW in WC, and just that, nothing else, just the armors and weapons. Is it possible? And if it is, could someone actually help me in doing that? OFC, for personal use:)
  14. No one has any ideas?
  15. Hello all, i wanted to say that suddenly ( i had no problems with this so far) my 1st person fov ( The distance between my body and the weapon i'm holding, where the closer distance the "bigger" the weapon seems to be and farther the distance the smaller the weapon looks to be and you can also see more of your arms) just changed itself and resetting to this change anytime i change from 1st to third and then switching back to 1st again. This is what i mean : After editing 4 .ini files ( two in my documents and 2 in game folder: fallout, fallout_default, ecc ) , when i load the game up, the 1st person FOV looks the way i want it to be: http://imageshack.us/f/835/2013052300002s.jpg/ BUT, if i switch to 3rd person view and then back to 1st, the 1stpersonFOV turns like this: http://imageshack.us/f/199/2013052300001.jpg/ And the only way to have the 1stperson FOV like i want, is to restart the game, but the reset will still be present after view change. Also, i have to say that FOV and 1stpersonFOV are two different things. Anyone know what may be causing this problem? ANy mods that alter the 1stperson view in particular? OR atleast know a way to maintain my 1stperson without having it to reset everytime i change to another view?
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