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Salaber

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Posts posted by Salaber

  1. If everyone endorsed the mods they download not every mod will have the same amount of endorsements because not everyone downloads every mod. That is a different situation though. Realistically people aren't going to endorse everything they download. Some are more lenient on endorsements while others are very strict on it.

     

    We have multiple ways to search for mods including "Most endorsed recently added files" to help filter out good newer mods from the already popular mods. There have been plenty of small mods that didn't take a long time to make that have received the Hot Files section of the front page, are we to say that these mods don't deserve that credit because it didn't take a lot of effort to make? Not everyone is going to think of these small tweaks themselves but a large portion of the community may like such mods. Having a single person release this tiny tweak and the community liking it should warrant recognition.

  2. Would it be possible to set a float value for the perk for each rank (1% for Rank 1, 1.75% for Rank 2) then have the perk get the character level and multiple it for that value to calculate the damage boost? So say level 3 you grab the Commando perk you get a +3% damage boost (not that rewarding, I know.) But Level 9 comes around and you purchase Rank 2, instead of a 9% it would give you a 15.75% damage boost? Or round the answer up if it needs to be a whole integer. The numbers here need to be tweaked for balancing but would this be a better method than doing level brackets?

  3. Here's one reason for this: the tux and the red dress have different stats. (The red dress actually has the second highest charisma boost in the game.) The first time my burly soldier put on the red dress to pass a persuasion check, it was hilarious, but after awhile the novelty wears off and I wouldn't mind if the "red dress" looked a lot like a suit.

    I feel like this could be fixed more easily by adjusting the bonuses of other items rather than changing the models dependent on sex. I think that if you really want more female NPCs wearing dresses you could change out the clothing in the level lists to where they'll spawn with the dresses instead of other items such as suits or the drifter outfit.

  4. I haven't looked into the mod tools yet however the author for this mod might be able to point you in the direction you need to go:

    http://www.nexusmods.com/fallout4/mods/5192/?

    His mod works based on Strength, maybe the function would work in a similar manner?

     

     

    You'd have to figure out a good value on how much each rank would increase that percentage by. If it increases by a flat 1%/level each rank the earlier levels would be significantly weaker than the vanilla perk but the later levels would be overpowered.

  5. I've been going through ideas on designing a mod similar to this. I haven't had the free time recently to start working on anything yet though. It may need to wait until the official mod tools are released, I don't know what the tools we currently have are capable of doing.

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