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Nexus Mods Official Soundtrack - The Sounds of Modding ×

AgentTheory

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Everything posted by AgentTheory

  1. Love the nexus site. I haven't contributed any mods myself, but I have certainly downloaded a lot. As a book author and professor, I share parts of my texts (with the publisher's permission) and my powerpoints with students. I don't mind that they use pieces of them for whatever purposes. I do mind that my powerpoints appear on the internet with someone else claiming to be the author. In short, it has been impossible to get websites to remove my content. I could file a lawsuit, but that would be expensive and I would most likely need to travel to wherever the website's owner lives and file in court there. I think you are correct that Bethesda is internally dysfunctional, and they have so far relied on lawyers who can only approach it from a technical legal standpoint, which they know is cumbersome in the case of the internet. Other than the legal approach, they probably don't know and don't care what else to do because they are a for-profit business, not a social website like Nexus that brings people together to share mod files, not make profit. So there's the problem. Two sites that exist for very different reasons. Nexus is a community for public use and Bethesda.net is a business built to generate private profit. Bethesda will respond with greater alacrity if something threatens their profit. Notice how they responded when Far Harbor appeared for free download.
  2. The photo editor in the user profile will not upload an image file. I have tried different sizes and formats. I choose the file, click on open, it goes back to the editor, and nothing happens.
  3. I don't think they are trying to "stifle modding" they are releasing fixes to vanilla which is what the majority of user are running they have promised the SDK early next year when the game has stabilised. I run hundreds of mods in Skyrim with reasonable stability and eventually I am sure I will run hundreds of mods in FO4. Use the Fallout 4 script extender launcher (f4se.silverlock.org) and all your .esp mods will still work. It bypasses the Bethesda launcher.
  4. Use the Fallout 4 script extender launcher. It bypasses the regular launcher so you don't need to worry about deactivating mods activated by an .esp file. Mods added by .ini pathway changes still work regardless.
  5. Right yes, but that's what I said. It works OK if I add the file to NMM, but not if I try to download it directly with NMM.
  6. I am using NMM .61.1. I get the error "Unrecognized Game Mode: fallout 4" whenever I try to download a mod using NMM. If I manually download and then use the "add mod from file" function, everything works OK.
  7. Steam. If it wasn't clear, I get that error when I try to download a mod using the NMM.
  8. The topic title says it all. Why do I get this error? It has never happened with any other games.
  9. How clueless am I? Pretty frickin' clueless! Thank you for the replies. Problem solved.
  10. I think I found my first bug in Fallout 4! Once I put on the first set of power armor, there's no way to get it off. I tried transferring it to a power armor station, dropping it, tried an earlier save, even a new game. Nothing works. Is there some special way to un-equip it first?
  11. I pre-loaded the game so it became functional as soon as it was released. Plays well, many good things about it...definitely room for modding! No loose files though. The data is all in .ba2 archives. I have no real ability to create mods, but I do have an extensively modded skyrim game using mods created by other, more talented people. This one looks like it will be completely different in terms of how to mod it, however.
  12. No hateful feelings here, just fear. I have 250 mods loading currently, and have also hand-placed quite few files, and some mods have been strategically overwritten by file, not by folder or mod. My fear is that upgrading to .60 will cause chaos. Question then: how does the upgrading process work, exactly? Will it copy the active files and restore them, or does it unintsall and then reinstall the mods? The latter won't work for me.
  13. Same problem here. I can't get Aela's face mod to work. Mods that change her body, armor, etc work, but her face just loses the warpaint.
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