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Total War: Medieval 2 Kingdoms + Stainless Steel (Mod)
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LIST OF MOD IDEAS these are concepts and ideas for mods, or parts of mods that i have looked for everywhere but haven't found, some of the mods are easy to make, some of them are much harder, the list somewhat messy, not complete and will have some flaws here or there, i will update this to polish it and add more ideas later. ............................................Frostbite spiders improvements: ............................................ -make them be much rarer, much deadlier, and spawn outside caves and only at nighttime (they live in dark caves so it makes sense they are nocturnal) -make every animal and humanoid appropriately scared of them, undead and supernatural creatures are the exception. -make them vulnerable to fire and scared of it. ........................................... Magic Realism and improvement mod(s): ........................................... TLDR: the basic idea is to make magic, wizards, and the supernatural a lot rarer, powerful, and harder to obtain. -the player starts with 0 spells and all magic skills start at level 1, perk trees for magic schools are hidden and will only be revealed once you reach the skill levels required to pick them. -leveling magic skills are a lot slower than other skills, they are also very dangerous, even restoration skills can backfire. -spell tomes are untitled by default, are a written in daedric, dwemer, dragon, falmer or ayleid, and you have to have to decipher them and type into a messagebox a certain phrase written in them in order to learn their spell. some spell tomes have riddles, are tattered, grimy, dusty or are otherwise difficult to read. once you learn a tome's spell the tome's name will be revealed. -spell teachers do not sell tomes, instead they will give you new tomes and teach you new spells over time, you can also steal tomes if you are a very good thief. -All spells cost stamina and magicka at all levels, and health at the lowest levels, certain spells cost health at all levels, the higher skill level you have the less spells cost. -the player has to apprentice at a court wizard, which he can get for free if he becomes friends with them or the jarl, or he can pay for it, then he can learn the basics of magic over the course of 1-4 in-game weeks which he will need to do to enter the college of winterhold, he also has to pay a tuition fee and have a clean criminal record to enter, if you are in the thieves guild or have a good friendship with a jarl or wizard you are apprenticing under you can forge documents or be given special permission. -you can practice restoration magic at temples and conjuration magic at most daedra shrines. -entering the college requires a day pass if you are not a member. -you can choose a familiar once you join the college, the familiar will level and grow over time. -make summons permanent by default, require a ritual, require reagents, drain your magicka while controlled, and attack you if you run out of magicka or if they outlevel you when summoned. -add more possible summons:EASY: Critters: Fox/Chicken/Rabbit/Deer/Elk/Dog/Cat/Rat/Cow/Horse/GoatMEDIUM: Nature: Wolf/Sabrecat/Bear/Skeever/Spriggan/Slaughterfish/Horker/Mudcrab/Troll/Spider/DreughHARD: Dwemer: Centurion/Spider/Ballista/SphereHARD: Undead: Flesh Atronach/Bonewalker/Bonelord/Ghost/Wraith/MummyHARD:Daedric: Golden Saint/Dark Seducer/Winged Twillight/Daedroth/Clannfear/Hunger/Scamp/SpiderDaedra/Xivilai/Ogrim/Imp............................................ Crime Overhaul mod(s): ............................................ TLDR: Make crime as realistic as possible and actually have consequenses. -improve the reaction sounds for crimes, make guards be a lot more similar to oblivion guards. make citizens scream in terror or anger in reaction to murder, and be much more prone to scream "THIEF" "STOP" etc. in reaction to theft -improve the punishments for different crimes, examples: killing a jarl has death sentence, killing children has a death sentence, killing any important character has a death sentence. -make picking up items to move them a crime. -make a disguise system where you can infiltrate and have guards react to wearing certain outfits EG: Stormcloak, Imperial, Dark Brotherhood, Thalmor, Dawnguard, Volikhar. -summoning daedra or undead are a crime unless you have a permit from the college of winterhold, and present it to the hold ruler. -carrying a disease inside a city is a crime and guards will deny you entrance to a city if you carry anything worse than a common cold. EXCEPTIONS: thane, high Stormcloak/Imperial Rank -entering a city requires a temporary pass, which can be obtained from village leaders, military officers belonging to a hold, or forged by a thieves guild member. -upon entering a city you will be searched for contraband, for example carrying skooma is a crime. -permanent entrance to a city and buying property requires citizenship documentation. EXCEPTIONS: thane, high Stormcloak/Imperial Rank -citizen documentation can be aquired by joining the companions, bards, becoming apprentice to a wizard, becoming thane, joining either stormcloak or imperial, forgeries can be aquired from the thieves guild and dark brotherhood. -drawing or swinging/shooting weapons or destruction magic inside a city a crime, in a neutral camp/fort/village a provocation. -removal of the payment of fines for crimes, instead; as long as you have commited any crime except murder, the guards will enter dialogue with you once like normal, and a second time your health drops low, if you resist arrest after this they will try to kill you. -in order to make guards not instantly kill a squishy player for stealing a bread, give guards blunt weapons similar to batons which has a stagger/stun bonus but lower damage, they will equip this if your crimes do not include murder, assault or drawing/swinging/shooting with weapons or magic, in a settlement and outside of a combat state. -make it possible for the player to appear in different prison cells. -improve the jailcells by removing most furniture from all except 1 player used cell per hold, the only one with furniture is a luxury cell used by players if they are not a magic user and favored by the jarl. -the guards will deliver you a meal once a day, if you are a thieves guild or dark brotherhood member you can find a key inside the meal. -once you are sent to jail you spend a day in jail afterwards your sentence is declared. you then have to choose if you want to try escaping jail, pay your fine, or accept your sentence. -you can be sentenced to death in different ways depending upon the hold:sent to a mechanical dwemer gulliotine in markarthsent to a "moon door" in solitude to be fed to the slaughterfishes in the water below.sent to an arena to fight for your freedom in windhelmsent to be publicy tortured to death in riftensent to chopping block in the smaller holds. sometimes in the larger holds. -if you are a companion, stormcloak, imperial, mage, bard, blade, dawnguard, volikhar, thane, or dragonborn, or if you otherwise have powerful friends they will pay for your bail, but only if your crimes are not excessively high. -the amount of guards surrounding your cell depends upon your bounty and character level, if you are a mage, werewolf, vampire, or dragonborn you are sent to a anti-magic prison cell to stop you from using spells, shouts or transformations. -followers you have with you when you get sent to jail will also be sent to a adjacent jail cell, and if will be given the same sentence as you, so you have to rescue them if you try escaping jail.-there are two cells dedicated to followers, one for magic using ones, one for nonmagic, each one will be sent to one of the two, and put in links to the walls. -----------------------------------
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Throat of the world playerhome mod
TheKenTsTer15 replied to TheKenTsTer15's topic in Skyrim's Skyrim LE
Thanks mate <3 :) -
Apologies in advance for any bad english/spelling, will update this post when i can. | -----------------------------------------------------------------------------------------------------------l Looking for a talented modder, these are some ideas for what could easily be the best playerhome ever made, (cant believe it apparently hasnt been already). got inspired by the lucky 38 in fallout new vegas. a tall mage tower, on the very top of Throat of the world (high hrothgar) placed in the spot for the best view some ideas for the tower: dwarven styled mines below the tower, potentially going far into the mountain. 6 floors, each of the floors having an outside ring with glass windows where you can view the outside world the 2nd floor being far above the first 1st floor --- an entrance hall, with interior stable and barracks, a security system and an elevator to the second floor and the mines below, the outside ring being a battlement with a gate, maybe add some cool defenses to it. 2nd floor --- merchant and storage floor with secret treasure vault, no ideas for outside ring yet. maybe make it possible to give weekly supply orders to the merchant. 3rd floor --- companion guestrooms and pet menagerie, (will try to think of a better idea for this floor later) 4th floor --- Armory/training hall/Blacksmith/crafting room, the outside ring could be a obstacle course. 5th floor --- a library/study/magic/alchemy room, this floors outside ring could be a garden/farm 6th floor --- living quarters/kitchen/bath/bedroom this floors outside ring could be a chill-out area with a pool and some well placed sitting areas where you can enjoy the view. The roof --- a dragon helipad on the tower roof, where if you have tamed a dragon it will rest there, maybe add compatibility support for the airship mod, so you can park it. teleporters to every major city, and every major guild hall. placed on the edges of the rooftop, each one pointing towards where it goes another idea, a control room on the 6th floor with swithces to turn on/off screens for the outside ring windows, turn on/off the lights. another idea, if its possible: make some sort of telescope, one idea is using a bow, and using the same zoom mechanic, possibly increase the zoom even more. and add it to the roof. Please share your thoughts :smile:
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So, i just downloaded and installed DyndoLOD, incase you dont know what DyndoLOD is: highly reccomend you check it out: http://www.nexusmods.com/skyrim/mods/59721/? anyways went to the top of throat of the world, and the view is Absolutely breathtaking! only thing missing to make it better is having a home there. does anyone know of a mod for this? particularly a tower or castle on top of the mountain maybe? ive tried finding one but there's so many playerhome mods on the nexus and all searches for tags such as high hrothgar, top of the world, throat of the world etc were in vain. thanks in advance for any answers :smile:
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Can anyone make a mod like this "This Save relies on content that is no longer avaliable" Information extension. Pick a better/shorter name for it though :smile: --------------------------------------------------------------------- Most nearly everyone has gotten this message at least once, it happens whenever you uninstall mod(s) and the game you are trying to load was saved with the mod(s) you removed. however, it doesnt say which ones, in morrowind when you loaded a save with missing files it would say something like: Error: missing file; better landscape mod 2.1 Error: missing file; missing texture high res plants mod 3.5 then you would either press continue or cancel with every message. ---------------------------------------------------------------------- (the mod names are just examples of typical names) if someone could make a mod for skyrim which did this, that would be very useful. for example whenever you load a game and forget which mods you used in the savegame, this kind of mod would be to give you that informaton so you can easily find and install the missing mods. another idea for this mod would be to give a clear and strict warning about loading a game without the missing files, since so many are likely to ignore it, not knowing the potential of savegame corruption when you do. the vanilla message is too casual: This Save relies on content that is no longer avaliable an example of a better way of telling you how dangerous this is for your savegame: example: WARNING LOADING A GAME WITH MISSING FILES CAN MAKE THE SAVE CORRUPT, this could be optional, for those who know what they are doing, and dont want to see capslock message :smile: making this mod should probably be fairly simple, and be well appreciated.
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Can anyone make a mod like this?: A toggleable on/off hotkey in the MCM menu which enables a camera to follow your arrows or magical missiles, but especially arrows i really love the killcams with bows where the camera follows the arrows flight, but it would be even more awesome to have this as an extra addon, its something like what was in (Ithink it was the game "Bulletstorm", not sure, where your camera followed your bullets, but you could also direct them) It would probably be best if this was optionally aquireable ingame through having level 100 archery for bows/arrows and 100 destruction for magic. I can strongly reccomend making this as this would probably become very popular quickly and get at least a thousand endorsements. Please ask if you need more info :)
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I absolutely support this idea, probably best for inventory, journal, magic and favorites menu, perhaps best to keep map main menu, console and skill menu paused though.
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Can anyone make a mod like this?: the blood effect on characters and creatures from any damage done should be based on how much damage of the health that was done for example 10% health done should give a small blood effect 20% should give a bigger 30% even bigger and so on, with the possible exeption of sneak attacks and magic damage, for example when i wear full metal armor and arrow hits it and does 1% damage there shouldnt be any large blood effect i just feel its immersive breaking when my character gets large blood splatters even if he doesnt take more than a flea`s bite worth of damage. so that when a character has lost 90% hp he will be full of blood. maybe even a second idea would be making very low damage arrows or blade weapon hits on heavy armor just "Cling" and shrug off. A third idea: when low on hp get a heartbeat effect starting at 50% increasing every 10% so that when you are at 10% hp left you will be having a fast paced heartbeat sound, perhaps with some breathing sound working together with it in the same manner. Srry if i wrote a bit bad, was tired. Any thoughts on this kind of thing?
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Bethesda is going to reveal 2 games soon and i believe and hope that one of them is TES V!!! :D :D :D look at the links: http://www.strategyinformer.com/news/8938/bethesda-has-2-new-videogames http://www.vg247.com/2010/08/13/bethesda-confirms-new-project-in-development/
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The elder scrolls IV: Oblivion has a number of quests which Bethesda never finished, Below is a link to UESPWiki's list of Oblivion's unfinished quests http://www.uesp.net/wiki/Oblivion:Unfinished_Quests Could someone, skilled/experienced in modding perhaps look into it and make a mod in which the quests will be finished, (if someone wants to make this mod, maybe people could throw in some ideas on what the quests should be about) Please comment. :thanks: