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Posts
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Everything posted by dragonvale
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I don't know about the roofs but, as dark47 wrote, purple body means missing body textures. The strange thing is that happens only with Piper. Do you have some mods that change her appearance or her outfit? About supermutants, it's a known issue if you've installed The One Patch for AAF. If that's your case, delete (or hide, if you use MO2) the file "skeleton.hkx" in AAF - The One Patch...\Meshes\Actors\Supermutant\CharacterAssets
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Question about Strong Back and Lone Wanderer
dragonvale replied to dragonvale's topic in Fallout 4's Discussion
Thanks for your reply. As I wrote in my previous post, I discovered that the translation in Italian is wrong, but in any case something with my carryweight is not right. Base capacity in Survival is 75. I've 3 Strenght points so 75 + 30 = 105. I've Army fatigues (+10) and Deep Pocketed armor pieces (+60) so 105 + 10 + 60 = 175 Then I've level 2 of Lone Wanderer that increase carry by 100 and if we add 175 my total inventory capacity should be 275 and NOT 300 (not that it's a bad thing :)) Now I've read that if you eat Grilled radstag and the buff expires while you're sleeping, sometimes the bonus remains so I think that my +25 capacity is from this "bug". -
Hi everyone, as the title says, I've a question about these two skills. I'm playing in Survival Mode and I'm at Lvl 17. My current carryweight is 300 (60 are from Deep Pocketed armor pieces and 10 from Army fatigues) and I've 2 points invested in Lone Wanderer (+50% carryweight). My Strenght is at 3 and I've 4 points to assign. If I put them in order to get the first grade of Strong Back, my carryweight goes to 355 (10 x lvl + 25 by SB). My question is... shouldn't they increase by 50% since I've LW? For example: 10 x level in Strenght + 50% by LW = 15 x level? Shouldn't it work like this? Or am I wrong? Thanks in advance UPDATE! Since I play in Italian, I loaded Fallout4.esm (D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data) in xTranslator to read the original English description and the translations of Lone Wanderer perks are NOT correct!! :ohmy: English text says 50 carryweight for the first grade and 100 carryweight for the second, while the text in Italian says +25% and +50%... what the hell??? Anyway, I hope this can help some Italian users. Cheers!
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I apologize for the necromantic post, but I had been trying to convert a follower for two days and this method is the only one that worked. For some inexplicable reason (my knowledge is very bad in these things :sweat:, but I'd ported other followers before without troubles), If I touch the original meshes with NIF Optimizer, this follower becomes invisible. Thank you very much to @triptherift and @idioticidiot :thumbsup: Kudos to both!
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Seriously mate, edit your posts. Some new users could screw important saves. Speaking of what you wrote in your other post, I hope too that someone do the port of this very useful tool for SSE. Have a nice week-end :smile:
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CTD when trying to run Showracemenu and starting a new game
dragonvale replied to goranpaa's topic in Skyrim's Skyrim SE
EDIT: too late. Glad you've solved -
Again, this tool is for old Skyrim saves ONLY! It's NOT compatible with SSE saves! For courier bug, look at this post : https://forums.nexusmods.com/index.php?/topic/708197-courier-doesnt-have-a-letter/
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This tool is for old Skyrim saves ONLY! It's NOT compatible with SSE saves!
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At the moment no mods like MHIYH ported or made for SSE. You can check posts tab here http://www.nexusmods.com/skyrim/mods/18045/ for more infos
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Did Bethesda disable the navmesh ai?
dragonvale replied to triptherift's topic in Skyrim's Skyrim SE
I have that line too set on 0, but in my game there are NO problems with npcs AI. The only issue I have is with my horse flying and sliding every time I load a save made while riding him, but certainly has nothing to do with navmesh. PS: in my other skyrim.ini (LE) this line is not present :huh: -
I don't know how to solve your problem, but I have a GTX 750 Ti OC 2Gb and this never happened to me.
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After more than one hundred hours of gameplay, "finally" I've stumbled in the first bug. Every time I load a save made riding Frost, he begins to spin and fly. New saves or quick saves make no difference. With another character (different NMM profile with same mods except for Eli_Breezehome & AP) I can save and reload without any issue. In both NMM profiles, I've 2 mods related to horses : Essential Frost & Shadowmere and Whistle The only difference is that in the playthrough where this bug occurs these mods were installed before start a new game, while in the playthrough "bug free" I've installed both only after getting Frost. Can this be the cause? Any suggestion is welcome, thanks!
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NPCs standing still outside Solitude city gate
dragonvale replied to rupu1234's topic in Skyrim's Skyrim LE
Recently I had the same problem with 2 npc in Ivarsted (Klimmek stand still in the main street and Temba stand still in a corner of her chamber at the inn). I've literally read tons of posts and I've noticed that lot of users have problems with Immersive Citizens. Since you have a lot of mods npcs related, I'll start to temporarily disabling these mods one by one and see If you can solve the problem. BUT this may not work 'cause I don't have any mods related to npcs and/or their AI ( only mods that we have in common are USLEEP and SkyUI ) and this bug affected my game too. Hope that you, unlike me, can solve this bug uninstalling the culprit mod. -
Are you using a custom skeleton ?
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Hi everyone, I've run into a strange bug for the first time and I need your help. The fact is that in Journal I've two companions quest (Striking the Heart and Retrieval), both from Aela. (Striking the Heart) I've killed the Silver Hand leader in Fort Fellhammer and journal says "retun to Aela the Huntress" (Retrieval) I've retrieved the fragment of Wuuthrad and journal says "retun to Aela" When I return to Aela and talk to her, dialogue options for close these quests are both present BUT NOW start the problem. When I choose one of these two dialogue lines one quest is completed but the dialogue line that close other quest disappear. I tried to complete these quests in different order but when I complete one quest dialogue line for the other simply It's no longer displayed. What can I do ??? :wallbash: Thanks EDIT : I've noticed another thing. If I complete Striking the Heart, Aela has the quest map marker for Retrieval. If I complete Retrieval, Aela has NOT the quest map marker for Striking the Heart. Another info is that after completing one of the two quests (no matter which of the two) speaking to her searching for work always lead to "Blood's Honor" SOLVED : I've solved by myself and these are the steps, just in case someone run into the same problem. 1. I've choose the dialogue for completing Striking the Heart, because Retrieval quest marker on Aela works. 2. I've completed Retrieval via console with command setstage cr11 200 and everything went like I had talked to her (the fragment was removed from my inventory and she paid me for completing the quest).
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Hello everyone, a few weeks ago my good old hard disk left this world :facepalm: , so I had to reinstall Skyrim LE. Now I really can't remember the load order I'd used in Mod organizer for the mods of females body with TBBP. All I can remember is that I was using 7B (Natural, I think), HDT, XMPSE, SG Texture plus FNIS and some idle animations. What should be their order in mod Organizer ? THANKS IN ADVANCE :smile: PS: Probably this is useless but mods that I have already installed are : SKSE (1.7.3 from steam) USLEEP UHRP SkyUI RaceMenu + PreCache Killer KSHairdos BetterMales
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Thanks :thumbsup:
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Me too, but it happens to me only with mods for Divinity Original Sin. I've tried to download some mod from Mass Effect that I've already downloaded successfully some time ago and everything is ok... I wonder why... :huh: I also tried (logged out) to continuously refresh the download page like another user has suggested but after 50 attemps I received an error "your ip has been registered downloading this file over 50 times"I hope I have not violated any rule of the forum..... :confused:
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:smile: Are you sure? These faces are NOT vanilla for me... :huh: Yes, I'm sure. I use retexture mods (i.e. the same ones you're using: CBBE with its FacePack), but not makeover mods, because I simply don't care about female NPCs enough to bother with such a thing. Are you talking about the LACK of dirt and wrinkles and such? If so, uninstall the FacePack. All the women in your game will go back to their default dirty, wrinkly, 40+ year old selves. This is exactly what I'm talkin' about. The NPCs faces in these screenshots are modded (textures, meshes or both) but he/she posted only the plugins list. That's why I asked if he/she has installed other mods.
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Weirdest bug: All mods "reload" when starting the game
dragonvale replied to Mi7Sama's topic in Skyrim's Skyrim LE
Maybe this topic about Application Load Error P:0000065432 can help you : http://forums.nexusmods.com/index.php?/topic/991849-skyrim-not-loading-from-skse-launcher-resolved/ -
Please help, my character shoots spells from her nipples.
dragonvale replied to ghalsk12's topic in Skyrim's Skyrim LE
It was the first thing I thought :laugh: Please, one screenshot at least... :dance: -
100% agree. If you decide to use Mod Organizer, for every mod you have to follow these steps : download mod, install mod, activate mod and check plugins (only if a mod have .esp files). And again, what armor you are trying to install ?