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LegendDarkness97

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Posts posted by LegendDarkness97

  1. To be more precise, I would like to ask if somebody could update this mod (sourcecode is in download): https://community.playstarbound.com/threads/no-friendship-decay.108278/

     

    I am personally mostly interested in an update for 1.0, but 1.1 would still be great.

    As far I can tell (with my extremely limited modding knowledge of stardew valley), there are only 2 lines that are outdated and need to be updated, the correct syntax for the entry method and a single timeevent.

     

    I would do it myself, but i cant get the mod development to work on my own computer. :sad:

    If somebody could do this, thanks.

     

    Oh, and the manifest file is also missing.

     

    The attached file should be the corrected sourcecode, but i cant compile it myself (and i cant guaranty that i made the right corrections).

     

     

    Edit: Managed to get mod developing working. I updated the mod and will release it after I tested it some more (no timetable for that).

  2. Well, you got the point. But for me the real problem in ammo compartment is the presence of the ammo dispensers.

     

     

    The explenation for them is, they do not contain ammo but resourcess that your omni-tool converts into ammo (heat sinks, plasma).

  3.  

     

    Hello there,

     

    today I wanted try out the Frosty editor. My goal was to change the magazine size of the sweeper rifle. So it doesn't overheat that fast. I went into the editor, found the rifle and changed the following stat:

    Magsize --> value --> weaponinex (frome 97 to 197).

    And it worked. Kind of. In reverse. Instead of increasing magsize, I lowered it to like 14 shots. I checked the other levels of the gun. That value increases with every new level. I'm at a loss here. Does anyone have any advice about this?

    Thanks in advance for your responses!

     

    Note: I put a auto fire mod on the sweeper if that is important.

     

    I think you might be using an outdated index sheet, the Sweeper uses weapons indexes [90] to [99] and to change the mag size you edit value [5] in each of those indexes :smile:

     

     

    Right. Sorry. I was a bit unclear about the description. The weaponindex is going from 90 to 99 for me also. But I only changed the values of the level 8 to 10 rifles (level 8 starting at 97). And I simply increased those levels.

    I checked the spreadsheet and saw what I really did. I basically gave my sweeper a carnifex magazine :dry:

    To get this straight, to change the magsize, I need to choose a weaponindex that has the wanted magsize. Did I get this right?

     

    EDIT: I tried it out. Now it works. Thank you for your help! :smile:

     

     

    Not exactly, usually you want to go to game\exeldataimports\gunstats and use the spreadsheet to find and change the correct value (magsize) to the value you want there.

  4. If nobody's suggested it already, I'd love to see a mod where the percentage stat boost augs got universally set to 10%. The 5-7% (IIRC) boosts are pretty garbage.

     

    I'd do it myself if I could figure out where the values were.

     

    From my experience with the fire mode augments: game\items\research\materials\augmentation

    Look for the augments you want (they are propably under stats), open them, in the file go to augmentations and look into stats/held stats for the entry stat value, these contain the values (100% = 1.00)

  5. Replacing an existing companion model with a custom created legion model might be possible, adding him as a new companion is propably impossible (at least for the new future, the best you can propably hope for is something similiar to the additional companions in the EGM mod for me3).

  6. Thanks, that helps me so much just knowing that! Do you think when patch 1.08 drops it will make everything scrambled for mods or do Frosty Mods not get messed up by new patches?

    Most Frosty mods should not get messed up because they change the values directly instead of using HEX-Editing, but mods that change some significant systems may break.

  7. Tested it with Profile No Cooldown, Shut Up SAM and Marksman - Mattock rebalance and all three worked.

     

    Softcore Space Porn, Armor Parts Swap and Underarmor Casual (Long) may not be importable with Frosty because it has problems with textures from MEAMODs (had this error with wavebends crosshair mod, so it would depend on the mod if you can convert it, it may work or not).

     

    The rest should be convertible.

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