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bbbbbb91

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Everything posted by bbbbbb91

  1. Does anybody know an easy way to have a health cost added to non-self spells? I know you can place a self-damaging spell in the "Equip Ability" slot and then have it only trigger using an "IsCasting" trigger, but then it triggers as long as the spell is charging and on all spell casts rather than just the spell that's supposed to trigger it. I'm sure this can also be done with scripting, but I know pretty much nothing about scripting so that's out of the picture for me unless someone spoon-feeds it to me.
  2. Any mods that provide weapons which do something other than firing projectiles\lasers\whatever straight forward? Projectiles that ricochet, hit the floor and travel along the surface, fly above then intended target point and the drop, e.t.c?
  3. I find that pretty much all monsters are easily beatable by simply running, turning, shooting, rinse and repeat. Any mod out there that remedies this? Increasing monster speed, giving them ranged attacks,leaps, special abilities, e.t.c? As it is, I have to artificially make it difficult by disallowing much running and whatnot. In that case, it just turns into a DPS contest. Still boring and uninteresting, obviously.
  4. I find that pretty much all monsters are easily beatable by simply running, turning, shooting, rinse and repeat. Any mod out there that remedies this? Increasing monster speed, giving them ranged attacks,leaps, special abilities, e.t.c?
  5. Personally, I think the monsters need a big change. Most of them are melee and can be defeated by simply running, turning and shooting. Perhaps their speed should be boosted, or perhaps they need to be given ranged attacks or melee attacks like leaps (for example) (Maybe I should get a real username sometime)
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