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nanukami

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Posts posted by nanukami

  1. Hmm.. I'm finding activatable pipes ALL over the place as well, drives my OCD nuts that they do not "appear" to do anything, however I click them as I see them. I'm thinking that it may also be related to this mysterious event/secret that Todd was referencing as no one having discovered and being that I've not completed a playthrough in 832.4 hours of play (I love making my settlements for the settlers by hand, with the help of mods in regards to building styles, nothing pre-made), aaaanywaaay, back to topic, when I heard about this secret that had not been discovered my first thought had been that it was the pipes, then I read that another person may also think it's them. "Gotta activate them all!" .. :P

  2. It would be appreciated if you would share what you did to solve it.

    Every bit of data helps the next person with a similar problem.

     

    I would love to say I knew what fixed it :( .. but It just stopped doing that, I don't know why? I had double checked ALL the links to FNIS into Vortex and made sure only "Arm Fix", "HKX" and "tktk1's" were the only things checked and when I installed some mods it started running FNIS the way it's supposed too with no error's... I opened my game and everything seems fine. So I'm still not sure why it was doing that issue.. But it's working the way it is supposed to now. My apologies to anyone else having this issue that I don't know exactly what happened. :(

  3. Are you sure you have the TK Dodge for the correct version of the game?

     

    Oh! umm... I'm using Deadly Dragons, Diverse Dragons, Splendor Dragons, Ultimate Dragons, and KS Dragon Overhaul 2 all for Special Edition as well as Wildcat - Combat of Skyrim.. as well as the patches to have them all work together. Is there something I'm missing? I understood that I needed to check "tktk1's" on FNIS for these mods? Is this not correct? I know to check the "arm fix" and "hkx compatibility". Do I not need to check "tktk1's" as well?

  4. D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

     

    These are my setting in FNIS? It is the way you say they should be? I'm not sure why it's giving me that error?

     

    Oh, wait I see.. do I need a file titles "Games" .. I'm not seeing that file at all?

  5. Please help! I keep getting a warning when FNIS runs... I'm using 2 drives.. SSD aka C: for my OS and programs, my 4tb HD is set aside for my games, to my understanding I need to also install my mods to the same drive as my games drives aka D:

    I have watched several videos on inputting FNIS into Vortex and I do have it set up to read it correctly to run automatically, however I keep getting this error (which of course opens the manual FNIS).. have I done something wrong? Also, I have "tktk1's" checked as I run Ultimate Dragon mod as well as several other dragon combat mods.

    FNIS Behavior V7.6 11/19/2020 3:36:42 AM
    Skyrim SE 64bit: 1.5.97.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)
    Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones)
    FNIS.ini InstantExecute=1
    FNIS.ini RedirectFiles=D:\Games\Vortex\SkyrimSE\FNIS Data (Default)
    Patch: "SKELETON Arm Fix"
    Patch: "HKX File Compatibility Check Skyrim/SSE"
    Patch: * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%)
    >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<<
    Reading FNISBase V7.6 ...
    Reading FNISCreatureVersion V7.0 ...
    Reading XPMSE V7.2 ...
    All Anim Lists scanned. Generating Behavior Files...
    Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
    Create Creature Behaviors ...
    164 animations for 3 mods successfully included (character).
    1 Warning(s).
    Generated files redirected to D:\Games\Vortex\SkyrimSE\FNIS Data (Default)
    0 possible consistence issues

     

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