Jump to content

StaticNation

Premium Member
  • Posts

    29
  • Joined

  • Last visited

Posts posted by StaticNation

  1. In response to post #127181571.


    Rhypon wrote: Thanks very much for the update, StaticNation!

    Forgive me if this is a stupid question, but what are HATV and POP? I can't find any reference to these acronyms. Also, does the 'Hold It' addon work with Friends and Foes?

    *Edit: Yep, stupid question indeed! For anyone as thick as me, they're Holidays Across Tamriel - Vvardenfell and Passage of Prayers.


    holdit version should work with Friends and Foes afaik
  2. In response to post #127175385.


    7una wrote: I believe the icon for the white dumac is in the lavender folder and vice versa. This is in the 7.5

    And.. I am using openmw and I cannot obtain the very shiney yellow colors in the pics. Maybe it's because they are side by side.

    Anyway, I love the mod!!

    EDIT: Shine obtained!
    Thx


    thanks for the report over the icons, im uploading a fixed version now :D
  3. In response to post #93868838.


    Nibenon76 wrote: The add-ons from the optional package of Name Changes require icons and meshes from the Optional\ESP Version subfolder of the main Septim Gold 7.0 or 7.5 package to be installed, because they refer to the meshes and icons which names begin with SN_-prefix while the names of meshes and icons in the main Septim Gold 7.0 and 7.5 packages omit those SN_-prefixes (apparently for the pluginless installation). For the same reason the add-ons from the optional package of Name Changes are also not compatible with Realistically Stacked Septims and Gold Bags mod by Zobator.


    this was a compromise I made when going pluginless, everything was built for a plugin originally but pluginless installation was a highly requested feature in the modding discord.

    Ideally a user would install the base pluginless files and then the optional files and plugin (there is redundancy this way).
    A lot of optional changes got added on and it seems people have had issues with the package over the years, coming down to how they installed it (normally it comes down to them mixing optional and pluginless but missing the optional meshes and icons).
  4. In response to post #108903768.


    1337w0n wrote: I noticed that you have mods that require this mod listed as requirements for this mod. Why? That's so confusing.


    Requirements:
    This mod does not have any known dependencies other than the base game.
    Mods requiring this file
    Darkfri's various little mods and patches
    Realistically Stacked Septims and Gold Bags

    this is auto generated when a mod author says its a dependency and a feature of the nexus, not something that I made/listed
    sorry it was confusing none the less, its outside of my control however
  5. In response to post #69294311.


    domcroy wrote: The ESP is under Optional. What does it do?
    (I know it's a plugin, FYI. I mean in-game function.)
    Edit: correction.


    changes the art files for the coins or name of coins for those who dont want to go esp less/want too merge over other mods that also change the coins in some way
  6. Come Nerevar, friend or traitor, come. Come and look upon the Heart and Akulakahn, and bring Wraithguard, I have need of it. Come to the Heart chamber, I wait for you there, where we last met, countless ages ago. Come to me through fire and war, I welcome you! Welcome Moon-and-Star, I have prepared a place for you! Come, bring Wraithguard to the Heart chamber, together, let us free the cursed false gods! Welcome Nerevar, together we shall speak for the law and the land and drive the mongrel dogs of the Empire from Morrowind! Is this how you honor the 6th house and the tribe unmourned? Come to me openly, and not by stealth. Dagoth Ur welcomes you Nerevar, my old friend... but to this place where destiny is made, why have you come unprepared? Welcome, Moon-and-Star, to this place where YOUR destiny is made. What a fool you are, I'm a god! How can you kill a god? What a grand and intoxicating innocence! How could you be so naive? There is no escape, no recall or intervention can work in this place! Come! Lay down your weapons! It is not too late for my mercy...
  7. textures\mkbh\imperial \male\mkbh_manhead_imp02.dds

    Imperials Redone and Races Redone


    "Actually the "TR_pb_IMP_head03.nif" errors imply something about Tamriel Rebuilt. Either the BSA isn't registered properly (check morrowind.ini [Archives] section) or you've a old addon for TR which is pointing to head resources no longer present in the BSA. If the BSA is registered OK you could try a grep tool (I use Textcrawler, free as in beer) and search for that string in your *.ES? files.] "

  8. In response to post #53178213.


    DontReadThis wrote: i made normal and specularity maps for your texture in OpenMW, i just wanna say how incredible your texture look up close :D

    http://www.nexusmods.com/morrowind/Images/3234/?


    cool stuff, version 5 has this natively now on the new thinner realistically stacked coins, I may have forgot to include the files for the plugin and openmw if so just copy the coin_001.nif-coin_100.nif files over with the prefix SN_ (eg coin_001 - copy.nif becomes SN_Coin_001.nif)
  9. In response to post #63985136. #64056541, #64058841 are all replies on the same post.


    lovefalso wrote: IMO at first looked a little bit off when your watch them from some meters away. Then i just liked it :).
    Esp less version with "realistically stacked septims" mod coming soon right?, qwertyquit Esp less version is not working with "realistically stacked septims"
    qwertyquit wrote: Hello! Of course, it not problem for me. I already made it some time ago. Problem is permission I don't have yet.
    And yes, pluginless version don't work with Zobator's mod (except gold bags).

    PS For the future, ask such questions directly to me or on the page of my mods. Then I get an alert.
    StaticNation wrote: Qwerty ,
    OK so I'm not upset you're using my content, but the way everything has happened has upset me some.

    here are things i would like

    contact me and get a reply before publishing (or wait 24-48hr (basically give me time too reply))
    too make sure
    a.) don't already have a similar project b.) common courtesy

    If you want links to your mod on my mods page please ask me, don't link/advertise your mod in posts section unless directly asked for. (eg. don't conduct business in someone else's)(if they are contacting me I will handle it.)

    please include the original readme, and credit all the authors on the download page as well not just me and a link to the mod

    also something I would like but am willing to work with you on is to have my mod be required download to get the textures/or I could upload your mod edit on my page and you could link to it.

    I'm not trying to be challenging, but I have put 12 years into this mod and I still maintain and update it, I already created a pluginless version as a carrot to get more people into discord, and I link it to people who ask for it, then out of the blue I see my mod uploaded as part of your mod and have to come to my mod page to find a post saying you've released it. I vented on discord some and decided to just let it be and let you have it as part of your package, I actually like your package. Then I see you advising people not to contact me for features they would like too see in my mod, but to instead contact you so you can edit my mod for them...I hope you can understand how this would bother me.


    version 5.0 has thinner realistically stacked coins that is natively pluginless, a plugin is still provided for merges/override as well as the name changes modules.
  10. In response to post #52830488.


    nightstrike2 wrote: Why is there 3.333 seconds of animation and accompanying NiKeyframeController fields in the nif?


    I'm unsure, I did not create the models (converted the Dumacs), just the texture (septims) and plugin. I would guess its for the shimmer effect. That being said I personally use Realistically Stacked Septims by Zobator for the models in my game. Feel free to nuke the node in nifskope.

    http://www.nexusmods.com/morrowind/mods/45032/?

  11. In response to post #50639992. #50802067, #50832552, #51230252 are all replies on the same post.


    Licht95 wrote:

    Thanks for the update, but can you make the coins so that they are not only lying on each other, but a little different? :smile:

     

    Here's an example:

    42113-1-1335993333.jpg

    Luj1 wrote: How did you do that? Is normal behavior?
    StaticNation wrote: doing so would require me adding a face (as in 3d modeling) to every layer and would have a larger impact game play, as it is the 3d models while stacked are the outer edge and the very tops/bottoms no extra faces on each level
    StaticNation wrote: Luj1 its a pic from a different mod notice the beared the unrolled edged and the double line under the jaw


    http://www.nexusmods.com/morrowind/mods/45032/?

    Realistically Stacked Septims by Zobator requires my mod but overwrite with the updated meshes

    45032-0-1498510116.png
  12. This is Balmora Expansion

    Compiled script not saved! Script Dialogue CompileAndRun Spell Raejak Heal Full was not found on line 1. Compiled script not saved! ==>CompileAndRun problem was found in Topic "heal" "Don't worry, %PCName, I'll do what I can. Hold still."

    TextCrawler 3 image
  13. In response to post #51202307.


    mym wrote: Truly beautiful!
    But meshes are so big and detailed! Could you do a more FPS friendly version?


    If you run Ordernator (http://www.nexusmods.com/skyrim/mods/12801/?) you can reduce the size of the textures, the model is the same one from version 1.0 and does not have a large amount of faces, if you run it in your game install you may break some mods so i suggest extracting to a new folder and running the tool on that folder before installing into the MW data files folder
  14. In response to post #50639992. #50802067, #50832552 are all replies on the same post.


    Licht95 wrote:

    Thanks for the update, but can you make the coins so that they are not only lying on each other, but a little different? :smile:

     

    Here's an example:

    42113-1-1335993333.jpg

    Luj1 wrote: How did you do that? Is normal behavior?
    StaticNation wrote: doing so would require me adding a face (as in 3d modeling) to every layer and would have a larger impact game play, as it is the 3d models while stacked are the outer edge and the very tops/bottoms no extra faces on each level


    Luj1 its a pic from a different mod notice the beared the unrolled edged and the double line under the jaw
  15. Download and install Python 3.2.3 Windows x86
    Download and install PyQt-Py3.2-x86-gpl-4.9.6-1
    Download and install Pyffi 2.2.2 - selected Python 3.2 (32 bit)

     

    try that since python 3.3 and pyqt 3.3 dont seem to get along with pyffi

  16. anyone know what i gotta do to fix this in FDM (free download manager)

     

    8:31:00 AM 2/2/2011 Starting download...
    8:31:15 AM 2/2/2011 Opening file on the disk...
    8:31:15 AM 2/2/2011 Succeeded
    8:31:15 AM 2/2/2011 [section 1] - Started
    8:31:15 AM 2/2/2011 [section 1] - Downloading
    8:31:18 AM 2/2/2011 Preparing files on the disk... This may take several minutes
    8:31:20 AM 2/2/2011 Creating new section...
    8:31:35 AM 2/2/2011 Server does not support download resuming. Don't stop this download; otherwise you'll have to start it from the beginning
    8:46:00 AM 2/2/2011 [section 1] - Connection with the server was lost
    8:46:00 AM 2/2/2011 [section 1] - Connecting...
    8:46:17 AM 2/2/2011 [section 1] - Server does not support download resuming. Don't stop this download; otherwise you'll have to start it from the beginning
    8:46:17 AM 2/2/2011 [section 1] - Stopped
    8:46:17 AM 2/2/2011 Restarting download...
    8:46:17 AM 2/2/2011 Starting download...
    8:46:36 AM 2/2/2011 Server does not support download resuming. Don't stop this download; otherwise you'll have to start it from the beginning
    8:46:36 AM 2/2/2011 Stopped
    8:56:02 AM 2/2/2011 Starting download...
    8:56:05 AM 2/2/2011 Server does not support download resuming. Don't stop this download; otherwise you'll have to start it from the beginning
    8:56:05 AM 2/2/2011 Stopped
    

×
×
  • Create New...