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VirtusMarik

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    Fallout New Vegas
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  1. Ok makes sense. Can you help me with the scripting or point me to someone who could?
  2. I doubt Gunnxdogg would approve of me sharing his scripts so I'll just post a link to his mod that I was trying to reverse engineer. [link] As for bumping, why not? Am I supposed to just re post the question again and again?
  3. So I've been trying to make a gun that shoots different types of poison ammo, and the only way I've thought of to be able to do that is add effects to the ammo themselves. However every attempt to attach an effect to the ammo has failed. I've seen a few mods that add effects through scripting to their ammo and have tried to reverse engineer them to see how they work. All my attempts to recreate the effects on my mod has resulted in the scripts not saving despite having the exact same code as the others. Can anyone help me? One of the scripts being used on one of the mods comes from Gunnxdoggs Summon Poison and Explode ammo and it's basic template is this. scn(scriptname)Script Begin ScriptEffectStart CIOS (effectname) End
  4. Thanks Gribble, I'm using the boomers one that's already listed in the explosions section, sadly I don't know how to make a custom artillery strike. That explanation makes sense as to why it's not an on target hit, hadn't thought of checking the scripts for that. I'm not very script savvy, the one mod I made was just very simple scripting. As for the missile I was hoping to find a way to replace the hives mini missile spawner with a sort of grenade spawner. Then I could just make an on impact explosion grenade and have the missile drop them along the way. However I'm not sure where to find this spawning ability. I looked in the scripts and didn't find anything, unless I overlooked it. Always wondered what MIRV stood for, I got the idea from a game called Iron Brigade. They had something similar except the missile was more of a big canister that flew in an arc, they also called the ability MIRV.
  5. So I've been trying to make a couple weapon mods but my projectiles aren't working the way they should. First off I've been trying to make a sort of artillery beacon using grenades. The idea is to throw a beacon and spawn a single artillery strike on that position, and they work... sort of. They call an artillery strike, but only if there is either a living or dead person/creature near the beacon and the strike hits the person/creature instead of the beacon itself. If nothing is nearby the beacon just vanishes. Secondly I'm trying to mod the GRA hive missile to make it a sort of MIRV where instead of shooting little missiles out of it it just drops bomblets along the fire path. However every attempt just leads to another hive missile of a different name. Any help would be appreciated.
  6. Not sure if this is the place, or the site for the matter, to ask for this kind of thing. My problem is I'm trying to texture something in nifskope but for some reason on part of the model it's clear. I can select it and see it's wire frame but other then that it's invisible. Also every time I try to add a texture to that part nothing happens. It shows the file path in the box at the bottom but the texture itself doesn't show up. The other part of the model doesn't have this issue. Any help on this would be appreciated.
  7. I already extracted the textures so I have them flat like a map and have edited them to the custom colors i want. What I'm trying to figure out is how to get my custom texture to work on my custom armor. I already tried to put it on my armor but it doesn't change it's appearance, and when I tried to add it to the world model, the thing you pick up to get it in your inventory, it just flickers between a gavel texture and a solid black texture. Also what I'm trying to do is to make sure the fan in the back still stays there when I apply my texture but I don't know where that texture goes. Also I want to change the enclave E decal on the shoulder to a different symbol but can't find it under the forms list. I followed the tutorial in this thread to get where I am now but I have just hit a wall, or am I trying to do an out of date method? EDIT: I was able to get most of the texture to work, only problem is now the decal has turned into the dds and the left arm hasn't changed to the new texture. Good news though the fan didn't change. So now all I need help with is getting the decal to work and to figure out what what is making my left arm not change.
  8. Hi, I'm currently trying to make a re-textured remnants power armor. I already have the custom texture made and the armor made stat wise, I just don't know how to proceed. I've looked around and haven't found how to make sure the fan on the back and emblem on the shoulder works, seeing as they are both separate textures. Any and all help would be appreciated.
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