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PeanutButterEater

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Everything posted by PeanutButterEater

  1. I like this idea. To add onto it, I suggest adding two new items to the game; Rechargeable Fusion Core, Fusion Core Recharge Station, Power Suit Recharge Station. Rechargeable Fusion Core: Findable / Craftable / Buyable This is basically what it's called. It would be the same shape and everything. Instead of the cap being red, it would be blue. This would allow the player to distinguish easily what type of FC it is even while placed in the power armour. Fusion Core Recharge Station: Craftable / Buyable This would be a new item to be crafted for settlements or bought. It would require a hookup to a generator of a power source of at least 5 and a considerable amount of materials that would be decently hard to come by to make. You'd simply take the RFC (Rechargeable Fusion Core) and put it in the FCRS (Fusion Core Recharge Station) and wait some period of time. Perhaps to make it less "over powered", the FCRS would require other items be put into it, such at Nuclear Material. But I'm lazy, so that should be an optional thing. Power Suit Recharge Station: Craftable / Buyable Essentially the same thing as the FCRS, except it's shaped like the Power Suit station. You'd be able to craft and store items like normal, except you could hook this up via wire to the FCRS which would in turn send power to the PSRS (Power Suit Recharge Staion) thus charging the RFC (Rechargeable Fusion Core) over time. Since it's getting power from the FCRS, you wouldn't have to put any Nuclear Material into it. What do you think about that?
  2. If I knew anything about coding/modding, I'd do it myself. But I don't, and I'm lazy. What I'm looking for (and hoping it's possible) is to make the HUD not useless by adding various different kinds of information to what pops up on the screen. For example, the type of ammo for the currently equipped weapon could be displayed underneath the ammo counter. If the weapon uses none, then nothing will be displayed. Another idea would be to have what materials an item could be used for and display the magnifying glass if you're searching for that or not (tagged for search at workbenches). A made a few mock-up images for this. (Scrap parts probably aren't accurate. Hopefully we all get the gist though.) I also re-sized the images so that they would fit because I guess I can't do "= 800x450" here. Image One: Loose Item information || This would display what this item could be scrapped for and how many you would get of that to the right of the item. http://i.imgur.com/IAVwhkG.png Image Two: Floating Menu information || This would display what an item could be scrapped for and how many you would get of that for the highlighted item to the top right of the menu box. http://i.imgur.com/mrrHFAA.png I'm sure who chooses to do so will have more ideas and things to add onto if they decide to make it. In that case, feel free to. If you don't like the name, change that too. I only put that so it'd be easier to Google search. Leave a reply to this thread with what you think and/or suggestions. Thanks in advanced!
  3. If you use Nude mods, this is basically for more immersion... Or something. I was going to try this, but I don't know the first thing about modding anything... >_< What I'm asking for is a new slot on the character's body (e.g. "underwear/garment"), in which would be worn under the main armors/clothes (e.g. Iron armor, Elven Armor, Wizard Robes). Just like some clothes have variations in the game, so would the underwear. You could have armourd underwears too! :biggrin: They would be able to bought at stores, or stolen off of other characters (gross, but still, it's just a game.). The underwear would be like any other armor/clothe (e.g. enchant-able, little or no armor rating (If it does, it would stack on top of main armor (e.g. say hide underwear has 1.5 AR, and Armour set has AR of 20, 20+1.5=21.5 AR))). If you had underwear on, when you have any armor or clothes on, they wouldn't be visible (As to void problems with skimpy armour mods). And of course, this is all stacked on top of UNP (preferably) or other nude mods. (I use UNP, personally) So basically, in summary... The underwear would be just like underwear in real life. In order of visibility it would be like: Skin (nude mod) > Under wear > Armor/clothes. It would need to be a compilation of mods. There would be different version: One for Females only, Males only, and Both. (Don't wanna be sexist or anything here). Like I said, I would attempt this myself, but I pretty much suck at everything. >_< If this was hard to read, I'm sorry... I really really suck at explaining things, as stated a line above. Thank you VERY, VERY much to whomever can complete such an arduous task. :)
  4. May I suggest a few: 1) The underwear would be like any clothes, very little or no armor rating/weight. Instead of adding a whole new slot for one thing, just make extra models that LOOK like underwear. 2) Three categories: Bra/Panties, Bra Only, Panties Only. 3) Just like "clothes" in game have different style, so would underwear. Things like, normal panties, stripped, lace, thongs, etc.
  5. *bump* I know, but still. I found this tool and though "WOW! This looks SO useful!". And upon figuring out how to use it, when I press "activate", nothing happens. No files are moved/replaced or anything. :( I really wanted to use this tool because I'm LAZY and backing up a 5gb folder every time I wanted to try a new ENB or change would get VERY tedious and annoying. :| So if anyone has a fix, it would help bunches. Thanks! --edit-- I found the fix. Select the root Skyrim folder and right click, go to properties and at the bottom un-check "read only". Having this enabled won't allow the executable .jar to write the files. Hope this helped! If you still have problems, then I really don't know.
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