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JustHereForSass

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About JustHereForSass

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    United States
  • Currently Playing
    Morrowind, Oblivion, Skyrim
  • Favourite Game
    Arguably, Oblivion, or alternatively, Metal Gear Solid Sons Of Liberty

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  1. Desperately trying to get back on the modding bicycle
  2. sorted the patch in, and everything works as intended! luggage is there and the sorter and grinder! i think i'm done modding for a little while haha
  3. replies are scattered a little further because i'm passing on some of my knowledge to a friend who wants to mod his Skyrim the weird thing is 7-zip won't work even after the install wizard finished, so he can't unzip the mod files, so i'm researching that the funny thing is i accidentally showed him version 9.21 and not the latest version haha, and apparently it's still not working, hmm we just ended up having me dropbox him the mods haha, it's all resolved
  4. looks like it might be on one of the little slabs? i have a screenshot from almost this angle hang on, it's a very small hallway-like area there's my own for comparison, it's not anywhere, weird
  5. Nope, it's not one of the cupboards. you know what i'm thinking? i think i did a nexus install for the Pocket dimension, would that affect anything?
  6. you make a good point, and it says it loads after the patch and shows it at the bottom so that's out the window, i WILL try the various cabinets that's a good idea, i checked one yesterday and it was just cabinet so i suspected they all were, but it'd make a lot of sense
  7. Hmm, do i have to activate the sorter before it'll get added to my house? i figured it would be there from the start ok edit, i bought the bravil house and its furnishings, my test character has a LOT of money so that wasn't an issue, and i found it and yet, it's not at all in my Pocket Dimension home storage area i'm thinking maybe the pocket dimension needs to be AFTER the bashed patch in the load order list, however, it's IN the bashed patch so i dunno is there a way to get it out to test that theory or should i learn to live with this because it IS easy to live with i'm just looking to get the most ease of access out of my Oblivion you know? but it's absolutely not that big of a deal either and before i forget i did successfully find the luggage
  8. I started up Oblivion and messed around a bit, i definitely saw a grinder and grinded a skull to bonemeal, i saw Salmo, working like a charm however i have yet to see an alchemical sorter or "luggage" anywhere, so i'm thinking maybe parts of cobl aren't working the readme says- Alchemical Sorters Cobl provides a standard version of alchemical sorters. You'll find these sorters in player houses (if you have Cobl Glue.esp active), and in many Cobl aware house mods. For non-OBSE users, the sorters will allow you to put away all Vanilla ingredients, and retrieve ingredients by name or effect. Also if you have a Cobl aware hunger mod installed, you'll be able to retrieve just the edible foods that are currently stored in the sorter. For OBSE users, behavior is considerably enhanced. The sorters will: • Handle ingredients from all mods (not just Vanilla Oblivion). • Put away and retrieve potions. • Put away and retrieve scrolls. • Provide direct access to potions. To create potions (OBSE only): After selecting the desired effect(s), select "Create Potions", which will open the Alchemy menu. When you're done creating potions, exit the Alchemy menu, and the Sorter container will open again. Now you can select more effects or select "Reset" to return all of the ingredients and reset the list of effects. but i haven't seen any, i checked mages guild and my pocket dimension which says there should be a sorter and a luggage in my storage room but: nothing. pocket dimension mod page says, under features, thus: - A Storage Room, just in case the previously mentioned container device is not enough for your needs. - If you choose the install the optional COBL patch, then the Storage Room will also contain the Luggage, a Grinder, and an Alchemical Sorter. i definitely have grinders in my world, but not in my storage room, and no sorters or luggage that i can find anywhere also, how do i move something to the installers tab to anneal it? which might fix the alchemical sorters n luggage problem
  9. hmm, ok, and i was going to say that what it says there's an error with, aren't really important, i think the things missing masters are from mods i don't have, and everything should be ok if i just, deactivate those i think? edit to include example update, deactivated them, they show the plus symbol in a red box, bashed patch will rebuild again, however it's still orange and i dunno if that's bad? i have the readme open still from last night orange = The install is dirty. This will occur for packages for which the configuration has been altered (either by altering active sub-packages and esmps, or by altering the package itself). This can be repaired by running Anneal or Anneal All.
  10. Ah so we have another issue admittedly it's more than a little my fault so everything was looking good, everything seemed to have a place and a home, and i was looking at Salmo The Baker, the one i assumed was an extra and was outside the one in the bashed patch, and i thought, well having two might be an issue right so i deactivated the one outside the patch, which it said deactivated the one inside the patch, and everything went sorta funky and i can't rebuild my patch due to missing masters error, and i have no idea what i've done or how to fix it so i guess an accurate summation would be, simply: oops. what you see there is AFTER BOSS if the information helps edit, here's what it gives me if that helps too
  11. AH ok that should have been obvious, i haven't run BOSS yet, but i failed to realize i needed to put the Bashed Patch at the bottom again, i'm planning on running BOSS after i finish the merging and that sort and yeah, they'd be more slow and in-depth but Gyazo, without premium, will only allow me, what, five seconds of gif time, and i didn't want to bog down with 20 gifs, you know? one of the haughty foibles of this pay-to-go world looks like it's done patching up, time to run BOSS and then see what's up with Oblivion
  12. Rebuilding my Bashed Patch again for good measure update, i have a few reds, should those matter? should i do anything with them? i hovered over and looked at their descriptions and some are missing masters, then it says "mod should be imported and deactivated" but i'm unsure what that means exactly
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