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Ghellura

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Everything posted by Ghellura

  1. I just figured that modders might know the stat values and since I couldn't find them somewhere on the net I came here. I'm just going to do ^ so consider this thread closed.
  2. I don't mean modding I mean using gear and putting points in the right place to fit the playstyle. * I think I'm just going to make a bunch of gear and test which works the best without finding out the exacts...
  3. Hey, I want to play Skyrim in a way that seems a bit more realistic. I know on pc there are mods for this but sadly I don't have Skyrim for the pc. Anyways, I want to make a character that dies fast and also kills fast. For example the character would be able to kill most humanoids in one hit and the same for me. Skeevers obviously shouldn't be able to one hit me, while dragons and giants and such also shouldn't be able to be ohk'd. I was thinking for the weaker dragons a 2 hit kill may be good. I would aim for the dragon's head because 2 hitting a dragon by attacking its tail or wing seems silly, but I digress. I've been looking at the health points of enemies on uesp and was thinking at first just to make some equipment that deals the right amount of damage to say 2 hit kill giants or weak dragons (exploit probably). But also I would have to take armor rating and levelling into account which I'm not sure how to do. As well as this, I think using a shield to absorb some hits would also be nice. I was thinking to add some fortify block enchants while having very little or no other armor rating so that I'm super squishy when hit without blocking. It would have been nice to build my current character in this way but I don't think it would work very well as he has 600 mp, hp, and stamina. So, I would be making a new character probably on legendary or whatever difficulty best suits this build. I'm wondering how I can keep this style constant as I level... how to allocate my points, will I need new gear? Any help is greatly appreciated! {continually editting...} I think the restoration loop has been fixed as of 1.9 so I would delete the patch, make my gear, then download after. Suggestions on how I should deal with magic [enemies] would also be nice to hear as I also am unclear as to how this should be done. Would it be easier if I glitch to level 81 so that the enemies and my damage output don't change as much as I progress? I'm thinking that around 250 damage per hit would be good (i.e. 1000 weapon damage on legendary w/ no armor rating), maybe a bit more, but with enemy armor ratings idk how to calculate that. Does anyone know where there is a list/chart/something with enemy hp, armor rating, and damage output? Of those, the only stats I can find are hp. Does anybody know, roughly, how much physical resistance (%) enemies have on average?
  4. It starts to level slower the higher you get. Idk if this is specific to one skill or your overall level though as I have only reset one skill so far. If you're playing the game normally without powerlevelling like I did the difference won't really be noticeable I'm thinking. I powerlevelled illusion and after 40 resets it takes a lot longer. I just tested getting 100 illusion on my 41st reset and it took 21 harmony casts. It was only 6 casts I think the first few. If anyone knows whether all skills level slower based on your overall level I'd like to know. I'm assuming that the slower levelling is for individual skills rather than overall level because overall level didn't affect how fast your skills levelled in the past (right?). So I guess I've been powerlevelling all wrong ie keep an average of resets over fast levelling skills. All the extra perks are nice to put into convenient places.. like speech, green thumb, etc. Except all the extra magic, health, and stamina kind of offsets the difficulty which can sort of be rebalanced with equipment. I've been testing some more and it seems that slower levelling is based on per skill although I could be mistaken. ps actually illusion may still be much faster to powerlevel than any/most other skills even at a high number of resets. I've been trying other master spells and such and they are much slower and more difficult to cast (interruption, killing enemies, find enemies etc...) (does harmony give xp based on each person/mob affected?) I don't have dragonhide or mass paralysis yet and I'm curious to find out how those will do.
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