Agreed. You have to tear a lot out to make multiplayer work in the Creation Engine. I'm still not saying it can't be done; it's just that most of the mods I've seen don't go far enough to make it work. There's a lot in networking; My game prototypes all start out in single-player and then there's a lot of coding i have to do to make everything sync up properly. So when you want to take a completed single-player game like the fallout serious and make it multiplayer.. You gotta pull the game apart and code it all back together so that it works with servers and syncing player, entity, etc., etc. positioning. To get mods to sync up everyone has to have the exact same version of the mod and then there needs to be some server modifications. but i'm a small time, self-taught developer and modder so it could be less complicated than I think.