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RealAntithesis

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Posts posted by RealAntithesis

  1. As i mentioned in the other post, you also need to make sure the fps really is capped to 60 regardless of whether you think vsync is on or not - vsync may not be working in Skyrim despite what the driver setting is saying (perhaps skyrim is running as a full screen window rather than true full screen). Enb can display fps, as can MSI Afterburner or similar.
  2. That's probably because vsync still wasn't turned on (despite it being on in the driver control panel - it could be you were running skyrim in a window rather than true full screen - eg via Onetweak). The way to tell in game would be to display the fps (using either enb, MSI Afterburner etc), and if it caps to the monitor refresh rate, then vsync is on.

     

    The actual problem with game physics (and associated issues, including, weirdly, the sound of being underwater) is caused by an fps higher than 60. If vsync is turned on and there is no other fps limiter, the monitor refresh rate must be set to 60 hz (a higher refresh rate will still result in physics issues if the fps goes over 60 despite vsync being on).

     

    I have vsync turned off (in Skyrim ini and enb) but limit the frame rate to 60 using Bandicam (or MSI Afterburner, or the nvida/amd setting in the drivers). Keeping vsync off results in less stutters (but not completely since stutters in Skyrim can come from a variety of sources - loading textures, models, overloaded script engine etc).

  3. There really isn't a good reason to deliberately cap the number of esps to 255. It's just finding a justification for a technical issue that should be overcome in any modern engine. Asserting that there is no reason why we need more than 255 esps sounds a little like saying there is no reason why anyone should need more than 640kb of memory. Many esps do not cause instability - an unstable modded skyrim is a result of the mods themselves and the changes they are making and how they are interacting with each other, not necessarily due to the number of mods. Plus there are a lot of mods that can cause instability but don't have esps. Besides which, the fact that people are merging esps indicates there is a real demand for there to be more than 255.

  4. Getting back to the loss of the Uploaded Files forum, I also used this a lot to keep myself updated on mod discussions as well as being a way to come across older mods that I don't have and which people are saying good things about (or otherwise). It was a good way to keep up with the current status of a lot of mods easily.

     

    Suggestion:

    If there's a way to get a list of mods sorted by last comment, clicking on which will redirect to that mod's comment section, that should be sufficient I think. The file list should also be viewable in compact list form rather than the larger image tiles as it is currently.

  5. Well.. one time I've downloaded a quest mod called undeath. After installing it, all the female bodies became invisible even on my old saves. It became normal again after reinstalling skyrim.

     

    But thanks for the info :)

    It probably left something behind when it uninstalled. Which is why I use Mod Organiser - it doesn't mess up the Data folder when installing or uninstalling mods.

  6. I tried that already, I don't know how to do this crap. People that know how to do this stuff keep telling to go do s*** that I just mess around with for 2 days and accomplish nothing and end up back and the forums to be told to go fiddle around with some randon s*** for 2 more days X)

     

    I just downloaded what myztikrice uploaded and GM_GlobalFuncs.psc compiles ok. The way I use Champollion is to associate .pex files with it in Windows (as you would any other file with an extension: i.e. use the "Open With" context menu in Windows Explorer), so opening .pex files now just decompiles them immediately using Champollion. Papyrus does have a fairly steep learning curve, but things do end up making sense after a while - so don't give up.

  7. If you just want a 'base' mod list, then I wouldn't include body, combat or animation mods. My base would be unofficial patches, SkyUI, SKSE, SSME, ENBoost, Safety Load, Memory Blocks Log and a major overhaul of your choice (I would go Perma), and, of course, my mod :) (all installed via Mod Organiser). There are a few others such as various fixes and performance patches. Then everything else would go on top depending on personal preference (for me, this list changed all the time).
  8. I would just go for Perma at the start. You learn as you do with vanilla Skyrim - just by playing. The only daunting thing would be running the patcher and the potential issues you may encounter. That would probably be more daunting than the gameplay. However, you may as well get into it now if that's where you're headed, since you need to start a new game for it anyway.
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