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Nexus Mods Profile

  1. Thanks so much man. You're a literal godsend lol
  2. Making a time slow mod that slows time to a near stand still using the "slow time" effect, and I've found a way to move and attack while at normal speed during the slow effect. Trouble is I'm completely lost when it comes to scripting like this. The last time I did anything script wise was just opening and closing doors remotely, and that was on the NV GECK. Suffice it to say I have no idea what I'm doing. Basically I want to temporarily mod the actor value to increase animation speed (tested in game using console command "player.setav 2d2 150" while under the effects of jet) I've tried playing around with scripting but to no avail, mostly because I'm going in nearly blind. I've read some tutorials on papyrus scripting online but none of them give me any ideas. I'm hoping that someone can help me in some way, even if it's just a little bit of advice or a pointer or something. My question is how do I modify an actor value temporarily with a script? The script would be attached to an effect, which would be attached to a consumable (in this case jet). Any ideas how to start the script, what terms to use, anything helps honestly. Thanks.
  3. I've had problems with the Geck too when editing water. I tried to put water in a little pool in an exterior cell but instead it made a huge square of water on the surface instead of just a little pool. I looked underneath the map and there is a bunch of water except for a square is missing. It looks like it raised the square from the water that is underneath the map onto the surface. I really don't want to start this mod over, I have put so much progress into it. Can someone help me. Oh, and @Bean00, if you can't find a tutorial on the Bethesda website, look on YouTube, I'm sure you can find a water placing tutorial there.
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