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Naitrii

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Everything posted by Naitrii

  1. Thanks for the tutorial, Wolfdie88! Unfortunately, I wasn't able to get this to work using Nif Optimizer 3.0.11 - I kept getting no mesh when switching to the Citrus Face Part in Racemenu, despite repeated attempts and fiddling with some of the optimizer options. Possibly something was outdated in the chain of steps. So I gave it a go with Cathedral Assets Optimizer 5.0.10 and got it working on the first try. :dance: CAG can also handle the BSA extraction and rebuild, so it saves you several steps.
  2. In response to post #27531039. #27531119 is also a reply to the same post. Never knew there was a survey going, so it may have been posted in places folks like me don't frequent.
  3. Scaling shouldn't really be an issue, as you can scale statics in the CK. You'll just want to make sure to set the object in the CK to a useful/typical scale when you set it up so that a user needn't be adjusting the scale every time it's used simply to get it to a cliff face size instead of chicken size :) You'll also need to be certain that your textures look good when the cliff model is viewed from the perspective and distance a player will be seeing it. You can toss a box primitive in Blender and let it stand in for a player model, and park a camera near it to give your model the eyeball to make certain you're in the ballpark. Caveat: I haven't actually yet made a model for Skyrim but I've made hundreds for other 3d game spaces!
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