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About ragekillerz

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iv suddenly had this problem happen with Enderal SE i had my game working totaly fine with no issues the other day. i used MO2 and installed a bunch of mods and got around to using DynoDLOD and everything worked. then when i went to redoo dynoload using text gen. it said a file was missing. same exact thing with dynodlod. i then noticed that enderal se would not even load anymore even with just a clean installation with no mods and running just from steam. but m getting this same messege in relation to skse_Loader64.exe . i also checkd my games folder and i allso had read only which i never new about unitll now...so i unset it and still it does not work.. only things that have changed since it was working was updating MO2 and a windows update...so it must be related to windows update..i dunno though. im loosing my mind about this and need answers.
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need help with my game. keeps crashing no error
ragekillerz replied to ragekillerz's topic in Fallout 4's Discussion
god sorry i did not try the f4edit part beacuse i asumed since i could not get further i could not continue..im sorry.. boxes are turning green so far. will report back when im done. thank you for helping me. -
need help with my game. keeps crashing no error
ragekillerz replied to ragekillerz's topic in Fallout 4's Discussion
thanks for replying. im not sure why it did that but for some resson it was in that order..dunno why. I got LOOT to refresh the load order and it has now sorted the patch at the top. im trying to follow your guide but im new to using this wrybash program and im having problems. firstly when I load up Bash i get a warning messege about unrecognised versions for craftable ammo.esp and craftable ammo_plus.esp .and secondly I have 12 esps that are orange with ticks but so far trying to move them up or down has not turnd them green the majoriyt of them are patches though. how do i fix this or which mod would i start with to try to fix it best.. this is the new load order and i have marked the ones that are orange with ticks in orange text and bold type. Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1TrueStormsFO4.esm=1SettlementKeywords.esm=1CraftableAmmo.esp=1CraftableAmmo_plus.esp=1DD_All_the_COncrete.esp=1OWR_ChristmasDecor.esp=1OWR_ChristmasDecor_CW.esp=1OWR_CraftableDecor_CW.esp=1OWR_CraftableDecor_CW_SKEPatch.esp=1OWR_CraftableDecor.esp=1OWR_CraftableDecor_SKEPatch.esp=1Quieter Settlements - Recommended Settings.esp=1OWR_CraftableDecor_SKPatch.esp=1Quieter Settlements - Vanilla.esp=1OWR_ChristmasDecor_SKPatch.esp=1Quieter Settlements - Wasteland Workshop.esp=1Quieter Settlements - Contraptions.esp=1GatlingLaserAmmoFix.esp=1EnhancedLightsandFX.esp=1Clean Water - Clear - Rads.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1Pip-Boy Flashlight.esp=1Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1Synth Overhaul.esp=1NukaColaClassic.esp=1NukaColaClassic_DLC.esp=1dD-Enhanced Blood.esp=1The Eyes Of Beauty.esp=1ReGrowth Overhaul.esp=1hdreworkedprojectrevised.esp=1Simple Intersection - Simple Settlement Upgrades.esp=1Simple Intersection.esp=1A Sensible Prydwen Overhaul.esp=1CROSS_PlasRail.esp=1SSEX.esp=1FunctionalDisplays-Collectibles.esp=1FunctionalDisplays.esp=1ValdacilsItemSorting-JunkBetter+DEF_INV.esp=1ValdacilsItemSorting-Misc.esp=1FunctionalDisplays-MISC-VIS.esp=1ValdacilsItemSorting-Mods.esp=1ValdacilsItemSorting-ZY-DLCAutomatron.esp=1ValdacilsItemSorting-ZY-DLCNukaWorld.esp=1MojaveImports.esp=1SuperMutantOverhaul.esp=1Vertibird Faction Paint Schemes.esp=1DOOMMerged.esp=1OWR.esp=1OWR_AOC.esp=1OWR_SKEPatch.esp=1ValdacilsItemSorting-ZY-DLCFarHarbor.esp=1ValdacilsItemSorting-Aid.esp=1WastelandImports_NukaColaCherry.esp=1D.E.C.A.Y.esp=1dD - MoreBloodandBits.esp=1Glowing Animals Emit Light.esp=1OCDecorator.esp=1OCDispenser.esp=1OCDecoratorDLC.esp=1Edit_Hancock.esp=1Subtle Face Tweaks - Piper.esp=1Better Vendor Stalls.esp=1FunctionalDisplays-AID-VIS-WI.esp=1FunctionalDisplays-Patch-DLC-ALL-VIS.esp=1Radstorm Removal.esp=1TrueStormsFO4-EarlierSunsets.esp=1Radiant Clouds and Fogs.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1ValdacilsItemSorting-ExplosivesSortBottom.esp=1ValdacilsItemSorting-NotJunk.esp=1ValdacilsItemSorting-Perks.esp=1ValdacilsItemSorting-ZY-DLCVaultTec.esp=1ValdacilsItemSorting-ZZ-DLCCosmeticsByTypeOverride.esp=1ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp=1ValdacilsItemSorting-ZY-DLCContraptions.esp=1ValdacilsItemSorting-Weapons.esp=1ValdacilsItemSorting-ArmorByClass.esp=1ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp=1ValdacilsItemSorting-CosmeticsByType.esp=1OVT.esp=1EveryonesBestFriend.esp=1BetterAutomatronWeapons.esp=1CBBE.esp=1DarkerNights-Radiant.esp=1No More Fake Puddles - Nuka World 1-0.esp=1RRTV_RobotModelKits.esp=1EAMR.esp=1Grasslands - Healthy.esp=1Bashed Patch, 0.esp=0 -
need help with my game. keeps crashing no error
ragekillerz posted a topic in Fallout 4's Discussion
as the title ses i need help getting my game to be stable..i have used loot to sort load order yet i still get a crash and wierd stuff happens.. for example i load a save game.it resorts in a CTD sometimes when loading and sometimes it loads. being in game will randomly CTD. when dieing and quick loading sometimes it cancels its self and takes me to the main fallout 4 title screen. here is my load order. I do have alot of texture mods but i dont no how to copy and paste them in here. Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1ArmorKeywords.esm=1TrueStormsFO4.esm=1SettlementKeywords.esm=1Unofficial Fallout 4 Patch.esp=1CraftableAmmo.esp=1CraftableAmmo_plus.esp=1DD_All_the_COncrete.esp=1OWR_ChristmasDecor.esp=1OWR_ChristmasDecor_CW.esp=1OWR_ChristmasDecor_SKPatch.esp=1OWR_CraftableDecor_CW.esp=1OWR_CraftableDecor_CW_SKEPatch.esp=1OWR_CraftableDecor.esp=1OWR_CraftableDecor_SKPatch.esp=1OWR_CraftableDecor_SKEPatch.esp=1Quieter Settlements - Recommended Settings.esp=1Quieter Settlements - Vanilla.esp=1Quieter Settlements - Wasteland Workshop.esp=1Quieter Settlements - Contraptions.esp=1GatlingLaserAmmoFix.esp=1EnhancedLightsandFX.esp=1Radiant Clouds and Fogs.esp=1Clean Water - Clear - Rads.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1Pip-Boy Flashlight.esp=1Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1No More Fake Puddles - Nuka World 1-0.esp=1Synth Overhaul.esp=1RRTV_RobotModelKits.esp=1NukaColaClassic.esp=1NukaColaClassic_DLC.esp=1EAMR.esp=1dD-Enhanced Blood.esp=1The Eyes Of Beauty.esp=1ReGrowth Overhaul.esp=1Simple Intersection - Simple Settlement Upgrades.esp=1Simple Intersection.esp=1A Sensible Prydwen Overhaul.esp=1CROSS_PlasRail.esp=1SSEX.esp=1FunctionalDisplays-Collectibles.esp=1FunctionalDisplays.esp=1ValdacilsItemSorting-JunkBetter+DEF_INV.esp=1ValdacilsItemSorting-Misc.esp=1FunctionalDisplays-MISC-VIS.esp=1ValdacilsItemSorting-Mods.esp=1ValdacilsItemSorting-ZY-DLCAutomatron.esp=1ValdacilsItemSorting-ZY-DLCNukaWorld.esp=1MojaveImports.esp=1SuperMutantOverhaul.esp=1Vertibird Faction Paint Schemes.esp=1DOOMMerged.esp=1OWR.esp=1OWR_AOC.esp=1OWR_SKEPatch.esp=1ValdacilsItemSorting-ZY-DLCFarHarbor.esp=1ValdacilsItemSorting-Aid.esp=1WastelandImports_NukaColaCherry.esp=1D.E.C.A.Y.esp=1dD - MoreBloodandBits.esp=1Glowing Animals Emit Light.esp=1OCDecorator.esp=1OCDispenser.esp=1OCDecoratorDLC.esp=1Edit_Hancock.esp=1Subtle Face Tweaks - Piper.esp=1Better Vendor Stalls.esp=1FunctionalDisplays-AID-VIS-WI.esp=1FunctionalDisplays-Patch-DLC-ALL-VIS.esp=1Radstorm Removal.esp=1TrueStormsFO4-EarlierSunsets.esp=1DarkerNights.esp=1DarkerNights-Radiant.esp=1DarkerNightsDetection.esp=1ValdacilsItemSorting-ExplosivesSortBottom.esp=1ValdacilsItemSorting-NotJunk.esp=1ValdacilsItemSorting-Perks.esp=1ValdacilsItemSorting-ZY-DLCVaultTec.esp=1ValdacilsItemSorting-ZZ-DLCCosmeticsByTypeOverride.esp=1ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp=1ValdacilsItemSorting-ZY-DLCContraptions.esp=1ValdacilsItemSorting-Weapons.esp=1ValdacilsItemSorting-ArmorByClass.esp=1ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp=1ValdacilsItemSorting-CosmeticsByType.esp=1OVT.esp=1EveryonesBestFriend.esp=1BetterAutomatronWeapons.esp=1Grasslands - Healthy - Performance.esp=1Grasslands - Healthy.esp=0CBBE.esp=1hdreworkedprojectrevised.esp=1 -
im lost as to what to do. this is my mod list modCustomLocalizationFix modEnhancementSystem modHDReworkedProject modHdtexture1 modKNGDoF modKNGSTLMFix modKNGULM modNextGenStoneAndMisc modNoDirtyLensEffect modTurbolighting modWorldEnvLighting im using script merger but I get conflicts that cant be auto resolved so i try to resolve them myself. it lets me save and makes a merged script. but when i try to run the game i get these errors. Error [mod0000_mergedfiles]game\player\playerwitcher.ws(456): syntax error, unexpected TOKEN_TIMER, near 'timer' Error [mod0000_mergedfiles]game\player\playerwitcher.ws(491): syntax error, unexpected '}', expecting $end, near '}' the only mods that arnt getting auto resolved is something in Enhanced system,KNGDoF and Grim lighting.. i even tryd uninstalling Grim and STLM to see if that would work but the conflict with KNGDoF and Ehnacment mod still wont be autoresolved and i have no idea how to fix it manule despite tryuing to copy lines from both mods and merge them and save and exit .allso i cant get KNGDoF to work either. no effect takes place..i reaaly want to get all these mods to work together and need help doing it. someone please help.
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i would of posted in the mods thread but its closed for someresson. so im posting here. i followd the instructions. opend the rar draged the folders bin and dlc to merge with the ones in my witcher 3 directory. opend the mod folder and draged the enhancment folder from the rar into the mod folder. thats all done..problem is when I open script merger there is a conflict wtih enhancement and KNGDOF i tick the boxes and when i try to click create merge script another box comes up with the message "Total number of conflicts 26 Nr of automaticly solved conflicts 24 nr of unsolved conflicts 2. the window shows the following the text in B and C are highllighted in yellow and the text <merge conflicts> in the main box on the bottem is highlighted in yellow. what do i do? A:(Base) Vanila B:Modenhancementsystem //modThrowingDaggers++ timer function ScanForTDAmmo( dt : float, id : int ) { var tkstacks : array< SItemU C:modKNGDoF //KNGDOF mKNGDOF = new CKNGDOF in this; AddTimer('InitKNGDOF', 3.0, false); //KNGDOF
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update .by trial and error i tryd pasting the yellow text in B to the output merge conflict. and the yellow text from C to the other merger conflict line. saved exited and it merged everything together and no conflicts are shown..yet when i try to run the game now it gives me an error and dose nto load. :S Error [mod0000_mergedfiles]game\player\playerwitcher.ws(7758) : Unexpected end of file found after '{ im so lost :S
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hello all im new to witcher 3 modding and this is the first time iv come across a conflict and having to use the script merger and im really really lost with it all and need help. im using about 8 mods. 4 of witch are conflicting. when i open up script merger i have 7 plus sighns. 6 of them are friendly HUD and localizaiton fix and the other is friendly HUD,AMM and KNGDoF i clicked the script box witch selected all of them and clicked the merge button. A few times a box came up with a option to open folders and click ok. there was a small box saying 0 conflicts but continuing the merge its come to a stop were it cant fix 2 conflicts and then opend up this screen with the following A(Base) vanila, B:mod0000 MergedFile C:modKNGDoF and Output:PlayerWitcher.ws. some text is highlited in yellow on B and C and under the output B: is //AMM+ timer function InitAMM(dt : float, id : int) { vAMM.Init(); C: is /KNGDOF timer function InitKNGDOF(dt : float, id : int) { and Output is <Merge Conflict> i dont no what to do. can anyone advise me? iv tryd to explain it as best i can.thanks
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anyone?
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hey all im hoping somone can give me some advise as to how to figure out why my game keeps CTD . i am using quite a few mods aswell as SMC for my texture mod witch i did the full install mostly using 2k textures and used the DDSopt,BSAopt and compress beffore combining them. I have used Loot for load order and tesv for cleaning. i have followd verious guids. I used the memory patch for 1.7 skse changing the memory block to 512,enb boost and wrye bash for a patcher.im a bit of a noob with the hole deal and iv just used tutorials and read a lot of info to get were im at. but yet im still getting this random CTD. i dont think memory is the issue as my block 1 is only at 239 and my block 2 is at 161 when the CTD happend.but im no expert. im not sure were i should go from here so i figured i would make a thread and see if anyone that is an expert on this can help me get my game stable. here is my mod list as shown with Loot. if anyone can help or give me some sugestions i would be greatfull.thanks. Skyrim.esmUpdate.esmCRC: 9D4C690EAdd: Delev, RelevUnofficial Skyrim Patch.espCRC: 6C2DF918Version: 2.0.3Add: Delev, Names, Relev, StatsDawnguard.esmCRC: 7FC614C8Add: Delev, RelevUnofficial Dawnguard Patch.espCRC: 1855702BVersion: 2.0.3Add: Delev, Names, Relev, StatsHearthFires.esmCRC: C802D71CUnofficial Hearthfire Patch.espCRC: A7C2D6C4Version: 2.0.3Add: NamesDragonborn.esmCRC: 5CB90338Unofficial Dragonborn Patch.espCRC: 52E8944DVersion: 2.0.2Add: DelevWyrmstooth.espCRC: 6629BE21Version: 1.10ApachiiHair.esmCRC: 783F7167Version: 1.4JSwords.esmCRC: E9413ABAVersion: 1.4ClimatesOfTamriel.esmCRC: 918881A7Version: 3.1Lanterns Of Skyrim - All In One - Main.esmCRC: AC4A653Amoonpath.esmCRC: A72DC8FCHighResTexturePack01.espCRC: D596F02AHighResTexturePack02.espCRC: D596F02AHighResTexturePack03.espCRC: D596F02AUnofficial High Resolution Patch.espCRC: 48DD1EA8Version: 1.1.6SMC06.espCRC: D596F02APlatedMagiArmor.espCRC: 86513403DeadlyCombat.espCRC: ECDF58D5AHZmoreHUD.espCRC: A1F06A08Version: 1.3.2StaticMeshImprovementMod-FurnitureChestSnowFix.espCRC: FA28D596BaratheonArmor.espCRC: 36F9EF59CoT-WeatherPatch.espCRC: B6FA2944Moss Rocks.espCRC: 40AB761AStaticMeshImprovementMod-DragonbornTernFix.espCRC: FBFBE09CELE-Weathers.espCRC: 9CBA3571moveitLWT.espCRC: 1CBC50DCAshRocks.espCRC: 64EB9F73Chesko_WearableLantern.espCRC: 1537EE33ClimatesOfTamriel-Dragonborn-Patch.espCRC: 9FFF2A85Version: 3.1Locational Damage.espCRC: E9EA2185DragonHideRobeArmor.espCRC: 69630DA2Convenient Horses.espCRC: A2C92D5CVersion: 14950Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.SMC02.espCRC: D596F02ACoT-WeatherPatch_DB.espCRC: 856DA318CoT-WeatherPatch_Snow-40.espCRC: 73C94D40ClimatesOfTamriel-Nights-Level-1.espCRC: E0070AEFVersion: 3.1CoT-WeatherPatch_NL1.espCRC: F125F289360WalkandRunPlus-RunBackwardSpeedAdjust.espCRC: B2AF9437Version: 205.25.DeadlyCombat_GiantsAIFix.espCRC: 7F750670WetandCold.espCRC: B33B15B6Version: 1.402WetandCold - Ashes.espCRC: E53780D2Version: 1.07dD - Enhanced Blood Main.espCRC: 7AFD4E3EdD-Dragonborn-Dawnguard-EBT Patch.espCRC: FE5C3763DeadlySpellImpacts.espCRC: 455C0C6ADeadlySpellImpacts - Two Fire.espCRC: 767B8EEDNo_stretching.espCRC: BB8EA508SplashofRain.espCRC: 363772B6Version: 1.04DYNAVISION Dynamic Depth of Field.espCRC: 6747C29ANote: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for "bDoDepthOfField". Make sure it is set to 1.ImprovedSneakDetection.espCRC: 72D54914EnhancedLightsandFX.espCRC: 8EF7DBEAELFX - Dawnguard.espCRC: E8C01B12EnhancedWetnessandPuddles.espCRC: C05564BDELFX - Dragonborn.espCRC: 527D91F9EpisodeParallax.espCRC: A5B27576WarchiefsMight.espCRC: F19B9C61ELE Dragonborn-Weathers.espCRC: 3521B351HedgeKnight.espCRC: 297CECE3FixCombatMusic.espCRC: 735A7C0BMoss Rocks_DB.espCRC: 367B849AFootprints.espCRC: BFAF15E8Footprints - Ash.espCRC: D3E16A61SMC01.espCRC: D596F02APumpingIron.espCRC: 3B6D5DADiHUD.espCRC: 6633B25Emoonpath_tp.espCRC: D596F02AClimatesOfTamriel-Dawnguard-Patch.espCRC: 9D7312A5Version: 3.1Improved Combat Sounds v2.2.espCRC: 7409094BORM-Arvak.espCRC: EAE05BDDJSwords_Load_Screens.espCRC: 7DF21434Version: 1.4MintyLightningMod_COT_Patch.espCRC: F513130BFSEffects.espCRC: 543D56D4Version: 3.6mintylightningmod.espCRC: 83F77041Hothtrooper44_Armor_Ecksstra.espCRC: 9229A0B4NonEssentialChildren.espCRC: BAE841DBAdd: DelevPredator Vision.espCRC: 9EE1D306Prometheus_No_snow_Under_the_roof.espCRC: F564909AVersion: 2.33DNPC.espCRC: 55FBCBF8Better Dynamic Snow.espCRC: F3204EF1ELE-Imagespaces.espCRC: 3316A044Book Covers Skyrim.espCRC: 66D93F95Prometheus_NSUTR BDS Patch.espCRC: 513DEE7Version: 2.3Radiant and Unique Potions Poisons and Booze.espCRC: EA004B82SMC04.espCRC: D596F02ARevampedExteriorFog.espCRC: C2B2BCF1SamuraiArmor.espCRC: 178F368ASkyHavenTempleEnhanced.espCRC: A2E8A0B6Guard Dialogue Overhaul.espCRC: AFACD2E9Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.SkyUI.espCRC: 9330CAF7Version: 4.1SMC03.espCRC: D596F02ASMC05.espCRC: D596F02ASoul Gems Glow When Full.espCRC: 8BB140B6SulfurRocks.espCRC: A232342FSupreme Fog - CoT.espCRC: 188ADAESupreme Storms - Cot Version.espCRC: 8E73F4A8CoT-WeatherPatch_SupStorms.espCRC: 5DCB676VanguardArmor.espCRC: 66E259E5Weapons & Armor Fixes_Remade.espCRC: 916E8168Add: Delev, Relev, StatsClothing & Clutter Fixes.espCRC: 1BA7A412Add: Delev, Relev, StatsRebirth Monster.espCRC: 3F7371A1Add: Delev, RelevComplete Crafting Overhaul_Remade.espCRC: E3577171PaladinArmor.espCRC: 2D72701AELE-Spell and Torch Lighting.espCRC: 807A5BAValsCraftingMeltdownAlpha.espCRC: 6B6074FDSkyFalls + SkyMills + DG + DB.espCRC: B4C880EEVersion: 3.0.espSFO - Dragonborn.espCRC: C9DB0844SkyFalls Dragonborn Small waterfalls.espCRC: FEA19D9ERealisticWaterTwo.espCRC: A505BEA9Version: 1.11SoS - The Wilds.espCRC: 49F5E301Version: 1.13Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.83Willows_101BUGS_V4_HighRes.espCRC: 70139025Version: 4.1Add: Delev, RelevSoS - Civilization.espCRC: 5EF1D362Version: 1.02Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.ClimatesOfTamriel-Sound.espCRC: 75A1B6EAVersion: 3.1Remove Interior Fog V2 - Full Version.espCRC: 4FD63CD3Version: 2RBB Long and Row Boats - Snow.espCRC: 3CE87F10SoS - The Dungeons.espCRC: 79377267Version: 1.23Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.CityForestV2_6.espCRC: 114740D6Further Dark Dungeons for ENB.espCRC: A64545AFVersion: 1.08detailed cities.espCRC: 26F70DD9SoS - The Wilds-PatchCoTSounds.espCRC: 53090D51Note: Use only one Sounds of Skyrim - The Wilds and CoT patch.ExpandedSnowSystems-CoT.espCRC: 1F31A06AVersion: 3.15SoS - Civilization -PatchCoTSounds.espCRC: E023E60DNote: Use only one Sounds of Skyrim - Civilization and CoT patch.DG CoT ESS SoSc Patch.espCRC: C3B7206DCoT-WeatherPatch_ESS.espCRC: 2D9DFD1DG CoT ESS SoSw Patch.espCRC: 4582CBE1Version: 13Immersive Weapons.espCRC: E41D31DAdd: Delev, RelevHothtrooper44_ArmorCompilation.espCRC: 2A9F7DEDVersion: 7.1Add: Delev, RelevPopulated Dungeons Caves Ruins.espCRC: D27EB6E9RealisticWaterTwo - Legendary.espCRC: A0056AE4Cloaks.espCRC: 2D16EDEDStaticMeshImprovementMod.espCRC: 7985AB43Immersive Patrols Merged All.espCRC: 6FCFEB0Bmoonpath_questdata.espCRC: 40B15C70quest into the depths.espCRC: 41C7FCE6ELFX - Moonpath.espCRC: 1A26536EHothFollower.espCRC: A96903E0HothFollower UFO Patch.espCRC: 96C9B7C2JSwordsDistributionBalancePlugin.espCRC: A270A281Version: 1.4Add: Delev, RelevSkyrimImprovedPuddles-DG-HF-DB.espCRC: D0427B6Version: 1.1Note: Use only one SkyrimImprovedPuddles esp.Skyrim Flora Overhaul.espCRC: AE7EAD1Grass_On_Steroids_SFO-SHORT.espCRC: 20215112DenserGrass.espCRC: 553E85F3Smithing Perks Overhaul_Remade.espCRC: 19A196F8whiteruntrees.espCRC: E06460E1Chesko_Frostfall.espCRC: EF4AE200Morning Fogs.espCRC: B66B01E5AesirArmor.espCRC: 8DF1944CSneak Tools.espCRC: B31E3105Sneak Tools Vanilla Hoods.espCRC: E2DCB39ASneak Tools Vanilla Masks.espCRC: 6C7B8C82WATER Plants.espCRC: F66566C6Version: 2.0fantasy music overhaul.espCRC: 2A1C622FVersion: 1.8PilgrimsDelight.espCRC: 2C24D5A5Brevi_MoonlightTales.espCRC: BFFD9BFFiNeed.espCRC: BB3EE2F0Version: 1.12Apocalypse - The Spell Package.espCRC: 591CCA16RBB - Row Boats - Hearthfire Hotfix.espCRC: AEB238D4sloth race.espCRC: DB36FA45Warburg's 3D Paper World Map - Texture 2.espCRC: 9A516D65Note: In case of persistent zoom-in issues, consider creating and using a Userlist to load the map lower, below any dynamic plugin(s).Bashed Patch, 0.espCRC: 133AD189Version: 4/25/2014 12:05:33 AMwarburg's 3d paper world map - dawnguard.esp
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i wish i could help mate im having this problem with unknown variable aswell but my problem is trying to enable Roggvir.
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I have just enterd Solitude for the first time and there is an execution taking place.some npcs are in a crowd and there is a executioner on the stage with a gard and gard captain.but there is no Roggvir. if i wait for the execution to finish even though roggivr is not there after the npc said "liar" they stop what they are doing and the npcs wont move regardles of how long i wait.i have tryd reloading and renetering Solitude but the same thing happens. i search google and found a few posts regarding a similer matter one post in perticuler saying to type in the console player.moveto 000A3BDB witch is sapost to respawn Roggivr though it was not very clear but when i tryd this it ses invalid refrance so i dont reely no what to do.for now i will continue my saved game but not enter solitude.i hope someone can assist me in fixing this issue soon. thanks
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CTD when on road to Whiterun or beyond gate
ragekillerz replied to ragekillerz's topic in Skyrim's Skyrim LE
just like to say that i think the resson for the crash was infact open citys but i dont think it was CTD due to conflicting of mods..i think it was down to running out of RAM since open citys takes up alot of ram aswell.and when using both open citys and the TPC and the ENB it was just to much in demanding areas like riverwood and outside whiterun. still a shame to loos open citys as it made the game alot better.but i guess loading screens in citys aint all that bad.- 15 replies
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- ctd
- outside whiterun
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iv got a very strange issue that I just came across. deep within shroud hearth barrow right at the entrance of the large room with water were all the dead come out of coffins is were it happens. when first entering this room the view distance is replaced by a solid green colore.and as i walk further into the room it moves in whatever direction i go its like as if this part of the dungon was stuck on low view distant settings..i dont no why this is happning. i have tested this without any mods and the same thing happens..is this a bug with the new patch of skyrim or a glitch with amd drivers? I would reely like to get this fixed. thanks
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CTD when on road to Whiterun or beyond gate
ragekillerz replied to ragekillerz's topic in Skyrim's Skyrim LE
so far so good no crash .i have open cityes disabled .maybe it was open citys all along and i could use all the ultra res optionnals insted now..will do some more testing and try- 15 replies
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- ctd
- outside whiterun
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