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GamerGlyph

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About GamerGlyph

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    Just Ask Me
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    No Man's Skym, Fallout 76, and ESO

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  1. I would just install Fallout 3 from Steam and edit the Steam version. This is what I have done in the past. The other way to do it is to get a disc and use that. For some reason Bethesda games got rid of the Bethesda Launcher. Any games you had previously downloaded using their launcher could be edited without an issue. The modification problems didn't start until Bethesda put their games on other platforms (imo).
  2. Most mods will install using the Nexus Mod Manager and so you won't need to guess at how to install them if you use that. If you have to manually install a mod then you need to pay careful attention to what goes into the Data folder and what stays in the root folder of the game; as with Skyrim that often has files install into both sections; keep in mind that any files that install into the root folder of the game must be done manually as Nexus Mod Manager will NOT do this for you. Most of the mods on the Nexus forums should have clear and easy to understand install instructions, if they don't get in contact with the author(s) and politely ask them to clarify. If that doesn't work then report the mod and Nexus may or may not take it down; otherwise it's probably crap anyway so just ignore it; any author who can't give clear instructions for the install of his or her mod probably doesn't know what they are doing. I only have used Nexus for Fallout 3 and Skyrim so any other games I might be hard pressed to help you with. You can email me at: [email protected]
  3. Thank you so much Prensa... I will take a look at, and study up on, the G.E.C.K guide and Nexus wiki :)
  4. Hi everyone I'm new here: 2 weeks ago I decided that I wanted to start learning how to create mods on my own for my favorite games: Fallout 3, Fallout NV, and Skyrim. Now keeping in mind that I am only 2 weeks into starting to figure out the G.E.C.K for Fallout 3 and Fallout NV, I made the choice of wanting to create a starter companion as my very first project. So I watched as many youtube.com videos as I could, most of which were made in the U.K. and I learned quite a bit (I'd like to think). I am having issues though and I am still not sure if there is a forum to ask for help with creating mods or if there is a place on this website to do it; In other words am I in the right section for this? The Mod Background: Your family dog escaped the vault during one of the overseers research missions to Megaton. The dog ventured off and was unable to re-enter the vault, so as a good loyal companion should do, it waits outside the vault until its owner (the player - that's us) comes out to get him; basically once you escape Vault 101 there is a dog waiting for you. My Issues: The dog works wonderful, I tried not to make him too powerful. He has 2500 hits because when I duplicated Dogmeats stats this new dog just died too quickly... Anyway moving on: You Can Open Its PackYou Can Tell It To Wait(Guard), Follow, and Sandbox(Wander Off)It Will Even Heal Itself After CombatWhat The Problems Are: The dog is attacked by the people of Megaton when I tell it to Wait(Guard)The Fired and Goodbye commands of the script seem to be coming up in two places on the dialogue menu.Sometimes other NPC's will have some of the same custom dialogue I meant for this script appear in their dialogue menu.What exactly does Top-Level do? And... How important is the priority #? On A Side Note Regarding These Creation Kits... Is there anyone who can guide me through this process? I'm enjoying doing this, I think I can create some really nice mods, I just would love to ask a real person questions and get some good advice/help back. I hope to be writing some tutorials along the way to help others who might have similar issues. Thanks ahead of time :smile:
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