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jetex1911

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Posts posted by jetex1911

  1. The Companions members Farkas, Aela the Huntress and Ria are standing still at the location they killed the giant at, only they never move away. I didn't see the Giant VS Companions encounter when I went to Whiterun and joined the companions, and only when I was to report back to Farkas from doing a radiant quest did I notice that they moved to where they kill the giant. Now, I'm doing the quest Proving Honor, and Farkas isn't moving at all when I talk to him. I can tell he has the AI to follow me because he says various lines such as "We need to keep moving," and he takes his weapon out when it take out my own and sheathes it when I do, but he never moves. I tried teleporting him to Dustman's Cairn using moveto player, and he simply starts walking back towards the spot.

     

    My load order is:

     

    • 00 Skyrim.esm

    • 01 Update.esm

    • 02 Unofficial Skyrim Patch.esp [Version 2.1.1]

    • 03 Dawnguard.esm

    • 04 Unofficial Dawnguard Patch.esp [Version 2.1.1]

    • 05 HearthFires.esm

    • 06 Dragonborn.esm

    • 07 Unofficial Dragonborn Patch.esp [Version 2.1.1]

    • 08 MFVM.esm

    • 09 Five O'Clock Shadow.esp

    • 0A JaxonzNameGen.esp

    • 0B MFVM_Hearthfire_Patch.esp

    • 0C Realistic Lighting Overhaul - Major City Interiors.esp

    • 0D FCO - Follower Commentary Overhaul.esp

    • 0E AMatterOfTime.esp [Version 2.00]

    • 0F RaceMenuPlugin.esp

    • 10 WSCO - OcciFemaleVNL.esp

    • 11 WSCO - OcciMaleVNL.esp

    • 12 Brevi_MoonlightTalesEssentials.esp

    • 13 iHUD.esp

    • 14 UsefulDogs.esp

    • 15 RaceMenu.esp

    • 16 Silent Skyrim - No Music.esp

    • 17 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp

    • 18 Realistic Lighting Overhaul - Dungeons.esp

    • 19 Realistic Lighting Overhaul - Dawnguard Interiors.esp

    • 1A SkyUI.esp

    • 1B TimingIsEverything.esp

    • 1C Tangible Gold.esp [Version 1.0.1]

    • 1D Vampirefix3.esp

    • 1E VioLens.esp [Version 2.0]

    • 1F WetandCold.esp

    • 20 AOS.esp [Version 2.2DGDB]

    • 21 Purity.esp

    • 22 Solstheim Landscape Overhaul.esp

    • 23 WetandCold - Ashes.esp

    • 24 Idle Dialogue Overhaul.esp [Version 3.9.2]

    • 25 Idle Dialogue Overhaul - Hearthfire.esp

    • 26 Realistic Lighting Overhaul - Major City Exteriors.esp

    • 27 Skyrim Unbound.esp

    • 28 Hothtrooper44_ArmorCompilation.esp

    • 29 TheChoiceIsYours.esp [Version 1.4]

    • 2A Chesko_Frostfall.esp

    • 2B Immersive Sounds - Compendium.esp

    • 2C ISCompendium AOS Patch.esp

    • 2D AOS2_WetandCold Patch.esp

     

     

    Any help would be appreciated!

  2. I figured out the problem. I was getting tired of the constant black-screens and just said "f*#@ it". I took out ALL of my mods but the official mods, the Vanilla game, and Shivering Isles. It actually worked! The whole game was glitchy and riddled with errors due to turning off all my active mods, but I actually made it to the Deadlands! Now to figure out which mod is the culprit...

  3. Yeah, sorry...I usually ask for Technical Support once in a blue moon, so please bear with me on this.

     

    Anyways, my Load Order is here:

     

    http://i.imgur.com/CVDGn33.png

     

    The mods I have added are Darnified UI, Dynamic Map, Reneer's Guard Overhaul, Natural Environments, Oblivion Character Overhaul v1,

    Open Cities Reborn 1.0, Qarl's Texture Pack v1.3, STM Scouter v0.4.4b, Unnecessary Violence III, Whispered Warning v1.2, and Who Am I v1.0 .

     

    If it's really needed, I also have my System Specs. I don't know how to find it, so I had to use System Requirements Lab to figure it out:

     

    http://i.imgur.com/rF0k2pl.png

  4. Whenever I complete the Defence of Bruma quest and start the Great Gate quest, I'm at the point where I'm supposed to enter the gate. The problem is, whenever I do, the game completely loads the cell, but instead of having me enter the cell, the game simply freezes up into a black screen, with the only sounds I can hear being the general oblivion realms sounds. The only option I have at that point is to take out Windows Task Manager and turn off the game. Has anyone else had this problem and found a way to solve it?

  5. Once upon a time in 2012, I installed a mod called "Merchants only reply with 'Take a look'". The mod never worked right and I uninstalled it. Ever since then, I've had it where merchants would sometimes never have the barter menu come up after they say their phrases. For example, Alvor will simply say "Looking to defend yourself? Looking to defend yourself? The finest weapons and armor. The finest weapons and armor. The finest weapons and armor. Take a look." before finally giving me my menu. I'd sometimes have other phrases work, but they would be random chance. One or two years later after I uninstalled this mod, this bug has been constantly persisting, even after complete fresh installs, steam updates, checking integrity...

     

    The worst part is that now I can't even buy from some merchants, specifically Euorland Gray-Mane and Tonilia simply because they never say "Take a look." This makes me unable to fence my wears in the Thieve's Guild, or buy from what is said to be the best blacksmith in Skyrim, even Tamriel.

     

    Has anyone ever found a way to fix this? It looks like BaconCat, the guy who made this mod, is now no longer doing work on this mod.

  6. There was this mod I've once used, but now I can't find it anywhere. It had you perform the normal Helgen intro sequence, but instead of being shaken away by Ralof and told to sprint into the watchtower, you simply lose consiousness and wake up in the afternoon. You then go into the watchtower and grab a nearby dagger to cut your bindings, and are given a list of different professions your character was before you were arrested. After choosing profession, a nearby carriage would contain gear for you to use, and even a nearby horse to fast-travel to a random city. Does anyone know where this mod is?

  7. Simply, I'd like a mod that expands on the daedric quests. Once your character pledges themselves to a certain prince...why don't they make use of their pawn? For example, there was a quest during development that expanded upon Beothiah's quest. Some time after, Beothiah would tell you to go and assassinate Jarl Elisif the Fair. I'd just simply like a mod that has it where once in a blue moon, the Daedric Prince you pledged to would give you a quest to perform in their name.

  8. Whenever I try to buy or sell something, the people I speak to say their dialogue...but never give the menu up. It seems that this only happens to certain dialogue, such as "Most may call this junk, but me? I call them treasures," while others, such as "Take a look." are giving the menu. This is getting very annoying, because for some merchants, such as Tonilia or Eorlund Gray-Mane, I can't even buy or sell from them, because they only have one dialogue when you get the menu up. If anyone has a solution for this, please tell me.

  9. ...but it appears that the map editors I could find either only help you make single-player world-maps, or are outdated. Could anyone give me a link to one? I want to try my hand at mapping a Multiplayer map for Warband.
  10. After taking a day and a half trying to fix what is keeping me from playing Oblivion, I am finally able to start a new game! The only problem is, that when I try to use menus with my mouse, it doesn't work. I put the pointer over something, nothing. I click what I want my character to say, nothing. I try to generate my character, I was able to with the directional & Enter keys, but it was annoying having to do this.

     

     

    Oblivion.esm

    Jog_X_Mod.esm

    Cobl Main.esm

    CM Partners.esm

    HorseCombatMaster.esm

    Unofficial Oblivion Patch.esp

    UOP Vampire Aging & Face Fix.esp

    Oblivion Citadel Door Fix.esp

    DLCShiveringIsles.esp

    LoadingScreens.esp

    Natural_Weather_by_Max_Tael.esp

    Natural_Weather_HDR_by_Max_Tael.esp

    Natural_Weather_with_darker_Nights_by_Max_Tael.esp

    Natural_Habitat_by_Max_Tael.esp

    Natural_Water_by_Max_Tael.esp

    AliveWaters.esp

    AliveWaters - Koi Addon.esp

    AliveWaters - Slaughterfish Addon.esp

    Brighter_Torches.esp

    ClocksOfCyrodiil.esp

    Item interchange - Extraction.esp

    DropLitTorchOBSE.esp

    Cobl Glue.esp

    Cobl Si.esp

    Cobl Tweaks.esp

    Jail Break Escape Routes.esp

    JolardHome.esp

    Servant of the Dawn.esp

    thievery.esp

    Vampire Hunting - Order of the Virtuous Blood.esp

    Knights.esp

    TOTF.esp

    RTT.esp

    Shadowcrest_Vineyard_COBL.esp

    HeartOftheDead.esp

    Salmo the Baker, Cobl.esp

    Natural_Vegetation_by_Max_Tael.esp

    ReneerRainMod.esp

    Upbringing.esp

    LTDVampireOverhaul.esp

    Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

    Deadly Reflex 6 - Timed block and 150% damage.esp

    Deadly Reflex 6 - Timed Block and 250% damage.esp

    Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

    DRSplatter.esp

    SP1stPLegs.esp

    Item interchange - Placement.esp

    ScriptEffectSubduer.esp

    Cobl Races.esp

    Cobl Races - Balanced.esp

    Think to Yourself.esp

    UVII.esp

    DeadlyReflex 6 - Combat Moves.esp

    Deadly Reflex 6 - HeX NifSE Patch.esp

    Cobl Filter Late MERGE ONLY.esp

    Bashed Patch, 0.esp

    VampireScriptbyJarod-C.esp

    VampireScriptbyJarod-A.esp

    VampireScriptbyJarod-B.esp

     

     

     

    Could any of these have done it? I also installed DarNified UI, used BOSS, & have Oblivion Script Extender installed. It may help with finding the problem if I say I have the Steam version. Please help as soon as possible!

     

    Edit: Okay, I don't know what happened, but it seemed that the problem just... went away. Huh, well, I don't need help anymore.

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