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vik24328

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  1. Listen, smartass! I'm sure you're "brilliant." But unfortunately, Cyberpunk 2077 2.0 without AVX looks much more technologically advanced than this empty, gray, dull, unoptimized s#*! with AVX!
  2. Cyberpunk is a bad choice for your argument here, do a slight bit of research and you will find that CP2077 was only flagged and checking for AVX, not really using it, and thats why it was easy to mod out. Starfield by comparison is actually using AVX instructions. To quote a modder already looking at a possible starfield patch: AVX is useful in cases where heavy use of vectors and floating point is required, some preliminary findings seem to indicate its being used in starfield for lighting and possibly physics, 2 areas that are heavy in FP use. As for why AVX is only just now starting to be used in video games, simple it takes time to build a user base that can use new technology. 64 bit took years to become a requirement for games or software in general, despite it being generally available since 2005, it took MS until 2020 to stop selling 32 bit copies of windows. Its the same reason we dont see alot of games using ray tracing yet, because they technology is still pretty new and most of the games that incorporate it are partnerships with nvidia to push new GPU sales. My dear friend, yes, we (I) do not expect anything more from starfield)) The game is so dull and impersonal that it passes by without regret. I, personally, will still go through the whole cyberpunk 2077 with a new addition, with excellent optimization and with a new DLC and, lo and behold, without AVX. And thanks to people like you, the community will continue to use fetid, unoptimized s#*! and smacking to say - yes, look what "optimization" is because AVX)). Give examples of games with AVX that would be optimized not for 4090 but for the community as a whole.
  3. Cyberpunk is a bad choice for your argument here, do a slight bit of research and you will find that CP2077 was only flagged and checking for AVX, not really using it, and thats why it was easy to mod out. Starfield by comparison is actually using AVX instructions. To quote a modder already looking at a possible starfield patch: AVX is useful in cases where heavy use of vectors and floating point is required, some preliminary findings seem to indicate its being used in starfield for lighting and possibly physics, 2 areas that are heavy in FP use. As for why AVX is only just now starting to be used in video games, simple it takes time to build a user base that can use new technology. 64 bit took years to become a requirement for games or software in general, despite it being generally available since 2005, it took MS until 2020 to stop selling 32 bit copies of windows. Its the same reason we dont see alot of games using ray tracing yet, because they technology is still pretty new and most of the games that incorporate it are partnerships with nvidia to push new GPU sales. My dear friend, yes, we (I) do not expect anything more from starfield)) The game is so dull and impersonal that it passes by without regret. I, personally, will still go through the whole cyberpunk 2077 with a new addition, with excellent optimization and with a new DLC. And thanks to people like you, the community will continue to use fetid, unoptimized s#*! and smacking to say - yes, look what "optimization" is because AVX)).
  4. It feels like the game was created not for players, everything is already clear there, but for modders)) Don't give the author of the post anything, a couple hundred more colors of jackets and other junk will be added. How to find something valuable in this s#*! later? This project is a good attempt to play the "violin" again, but in order for it to sound again, you must first write new, brilliant music. But it remained somewhere far behind (This project will never even come close to the original source!
  5. You are like an empty drum, there is a lot of noise and there is emptiness inside. - "If you want to complain that the engine is several decades old, why don't you shout that your operating system is 30 years old and it just looks like 64-bit?" - they don't complain here, they constact the fact here! - "so that they remove optimization and objectively worsen the game" - optimization? worsened? Where is the optimisation now and where is what would have worsened without the AVX in Starfield, let's be more specific specialist. There are a lot of projects on DX11 that look much more attractive than Starfield. You are confusing hay with straw again, there are games made qualitatively / and at the same time optimized. And in this case, we have AVX, fine, what does it improve optimization?. No AVX it will also remain in the same dull form. Why is Skyrim improved by mods (graphics, physics, textures) requires much more resources, yes, because everything has been improved, oh, sorry, there is no AVX there)) So what has changed with the engine in Starfield? Redesigned the engine (very doubtful) and for what? to draw deserts and faceless cities (compare with Cyberpunk 2.0 - excellent optimization) I don't mind understanding all those who shout change your old stuff for a new one, but I don't see for what? sorry graphics of the last decade, physics? is there one? It turns out that I need to change my hardware just because Todd Howard couldn't get into his outdated engine, even sticking AVX from the side? No guys, I will change the platform when the Playstation 6 comes out, and when the games come out of the framework of today's consoles. Sorry for the auto-translation.
  6. Cyberpunk 2077 and God of War I have running at 70-100 FPS, these are games in which AVX was at the output, and subsequently deleted. When you write your (unnecessary to anyone) opinion, first read more about the topic! The "smart guy" came (for what?), farted and left.
  7. Todd Howard on Starfield optimization: "We did it, and it works great. Maybe you need to update your PC" Passing by this s#*!, Bethesda has ceased to exist for me!
  8. "Strange" people write, - "change your old stuff, it's outdated." I have a question, why should I change it? For what, for the sake of this craft, gray, dull, unoptimized, I've seen enough streams and reviews to understand that this is far from Skyrim and not even Fallout 4, not to mention Witcher 3 and the latest Baldur's Gate 3. For those who don't understand hardware, my Xeon X5675 (6*4400) works fine in Cyberpunk 2077 and God of War at 70-100 FPS on ultra, (this is what I have after removing AVX from these games), RDR2 and other games feel the same. What do I need to change and why?! Now about Starfield, does anyone really think that working with AVX instructions was introduced into the game on the ancient Creation Engine developed in 2011 and systematically twisted to the limit? Most likely, this is protecting yourself from unnecessary haight, since this craft slows down literally on everything)) or for the sake of global corporations that need to sell the next marketing junk! For the "smartest advisers" - do not climb where you do not understand, from the word at all! (Sorry, auto-translation) AIDA64 CPU Queen https://steamcommunity.com/sharedfiles/filedetails/?id=3032975919
  9. К сожалению, чтобы работать с инструкциями AVX, вам нужны знания в вашей голове. 95% модов - это работа детей, раскрашивающих куртки и прочий ненужный мусор.
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