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dco28

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Posts posted by dco28

  1. I must say that I am a realism fan. All the mods I search for are mods that bring more realism to the game, no exception.

     

    That said, I currently live in doubt regarding that subject. For me there's no balance between realism and the RPG aspect; the best RPG, in my opinion, is the one which implements more realism into the game. Many games implement RPG aspects nowadays, I like the most realistic ones. Again, that's me.

     

    The thing is, Fallout has some RPG aspects that break when you try to implement as much realism as possible. Some of them you can work around, some you just will have to ignore. To use your example, one shot to the head = death. In that setting, spending skill points in Guns for making more damage, for example, becomes pointless. You can work around it by making skill not affect damage, but affect gun wobble and maybe even critical hits.

    Now, how about melee weapons? It really makes a melee weapon character nigh impossible. But should it, in a realistic game setting, be possible? Should someone with a sledgehammer be able to take, heads-on, on someone with a shotgun? Whatever the answer for these questions, the melee and unarmed skills become wasteful spending of skill points.

     

    What could be done? I don't know exactly. I have some ideas, like getting rid of the weapon skills altogether and add some survival based skills focused on guns, like becoming good at making weapons (although repair could be used for such an end, as well). Is it possible to work around all those issues? I'm certain of it. Human ingenuity is one of the most wonderful things. Thankfully we can mod the game. Currently I'm thinking about fine tuning my mod that makes everybody have less health. I'm thinking about something that may not be too extreme (certainly more extreme than it is now) but would still provide enjoyable deadly battles, battles in which you feel that you and the enemies are fragile (some more than others). For a mod to implement total realism and not "break" any part, it would have to change many many (MANY) things. Some of those things are currently beyond my capabilities as a modder, so I do what I can.

     

    That's my 2 cents. By the tone of your post I felt you thought like me on the subject, so I decided to talk. I didn't play all the mods on the poll (though I read about all), so I can't really decide. One thing I can say is that Arwen's mod REALLY focus on realism, but I feel some key changes focus more on augmenting the difficulty than providing a more realist experience, mainly, combat changes.

     

    Sorry for the rant and cheers, mate :biggrin:

     

    Well said mate, agree on all the things you said :D especially that we're using guns and i really like wounds to matter

  2. Just want to make a discussion about ENB presets you're currently using http://www.vgunetwork.com/public/style_emoticons/default/smile.png


    Why you chose that ENB?


    Feel Free to Share any opinions http://www.vgunetwork.com/public/style_emoticons/default/smile.png You can also post screenshots


  3. a lot of fallout gamers want to bring realism into their gameplay, it makes a much more exciting environment.
    (Like shooting an npc in the head= instant death)
    These are some of the realistic mods that changes gameplay and combat
    I know that most of these are incompatible which is other, so i would like to ask
    Which one do you use or like, and why? Why is that the one you like compared to the others?
    What other realism mod can you suggest?

  4. this is probably a stupid question haha, but can i delete the packages(mods) in fomm after installing them? Will the installed mod be removed if i delete it.

     

    the mods saved in fomm takes 5 gb, How to delete them without it uninstalling the mod lol

  5. ScriptName scrSwapShoulderQuest


    int bIsNPressed

    int bKeyState

    int bLastKeyState

    int bRunOnce

    int bSwapShoulder

    float CameraPos

    float CameraPosTarget



    Begin GameMode

    if bRunOnce == 0

    set CameraPos to 40

    set CameraPosTarget to 40

    set bRunOnce to 1

    endif

    if bIsNPressed != IsKeyPressed 16 ; N

    set bIsNPressed to IsKeyPressed 16 ; N

    if bIsNPressed==1 && bKeyState==0

    set bSwapShoulder to 1

    set CameraPosTarget to CameraPosTarget*(-1)

    set bKeyState to 1

    endif

    if bIsNPressed==0 && bKeyState==1

    set bKeyState to 0

    endif

    endif


    if bSwapShoulder==1 && CameraPos > CameraPosTarget

    set CameraPos to CameraPos - 20

    SetNumericGameSetting fOverShoulderPosX CameraPos

    endif


    if bSwapShoulder==1 && CameraPos < CameraPosTarget

    set CameraPos to CameraPos + 20

    SetNumericGameSetting fOverShoulderPosX CameraPos

    endif



    End






    I'm just editing a script, i just changed to hotkey to be pressed "16". But im having this error and i cant save


    line 32, SetNumericGameSetting Not found

  6.  

    There is one for fallout 3, i hope someone makes for new vegas :smile:

     

    I put together a few using Illyism's script (bighorn, brahmin & molerat). Others are possible if you need them. They're under my profile.

     

    Can you port a yao guai? :D if your not busy that is

  7. I just found out most of these mods are already in nexus :biggrin:, but im really hoping for sneak kill animations for melee weapons. If anyone is interested in those kind of mods pm me

  8. the mod that i found was called sight zoom adjustments, and it lets you configure your zooming experience in a menu, but its in an asian website and the language is in chinese, so its not much of use :D. I was looking for a similar mod like that. But i figured out what your saying about changing the weapon properties in geck.

  9. Is there a mod that greatly enhances the scope in snipers like for 2000 ft? I know i saw a mod like this which needs to configure the ini file. i think in fo3

    if there is for NV can post link? or if it just needs to configure the ini file can teach me?

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