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Gabrielle1

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Everything posted by Gabrielle1

  1. I use Climates Of Tamriel on a very dark setting, and I recently encountered some bandits at night. They were able to shoot me from far distances in almost pitch black, while I was unable to even find them to hit them with an axe. I would like a modification that only does one thing: makes NPC humans/orcs/elves have a blinding effect at night only, which makes it quite a bit harder for them to shoot and attack to balance it out. The effect should not affect the player, however. It doesn't have to affect any creatures like wolves and deer because they would have night vision to some extent in real life, and it is simpler that way. Also Khajiit may also not have night blindness, but it's not too necessary to leave them out. If anybody can make this mod for me soon, I would be very thankful! I do not want to turn my brightness up, I just want it to be more balanced.
  2. [spoiler WARNING FOR DAWNGUARD] I am trying to create a modification which edits Arvak, the summonable horse from Dawnguard (from the Soul Cairn) but I can't find Arvak in the creation kit. Skyrim.esm, Update.esm, and Dawnguard.esm are loaded in the CK.I want to change the death sound for the NPC. Thanks!
  3. Thanks, that makes it a lot easier to understand, since I've never uploaded a mod to the nexus before. In my .rar folder, though, if I include an esp file along with the data, would NMM be able to automatically install that too? Since half of my mod is made in the CK saved as an esp and the other half is the data files.
  4. Sorry, I don't know too much about modding. I'll just let the users download the files themselves to install it. Thanks :smile: EDIT: Actually it would still be useful to know what uses the BloodEdge files so that I can let the mod use the new files without replacing the vanilla ones, of course after the user has downloaded the new files.
  5. Hello, thanks to some helpful moderators and a user in the chat, I was able to get some information on what I need. I am working on a modification which is going to replace the old blood files with some new ones, and I already have the new blood textures ready. (another person already made them, I asked permission to use them and he/she allowed) I want the entire mod to be made in a .esp file, for simple install, so I am using the Creation Kit. So basically what I have done is under the All* tab in the CK I searched for the keyword Blood. I found most blood files and replaced them with the new files. I tested it in-game and the new blood files work for everything besides the blood on my sword. When I attack an enemy with my sword, it shows the vanilla blood textures. I didn't know which blood texture file was which, so I just replaced the vanilla ones that I could find with the new equivalent, but apparently I wasn't able to find the BloodEdge01Add.dds files (in CK) to replace them. I know where the files are in the texture blood folder, but I want to be able to edit them in CK, as I previously said, so that I can make the entire mod just an .esp file. I have the files to replace them, I just can't find the objects that use the BloodEdge files in the Creation Kit. If anyone knows the name of the files that use the BloodEdge files as their blood decals, please let me know so I can replace those with the new files. Thanks! NOTE: Both DecalBloodBladeHit and DecalBloodBladeHitGround are not the objects for the blood on weapons, I already checked.
  6. Does the mod use any resources from any other mods you have; thereby making it dependent on any of those? (I saw where it said possible requirements in your mod's page) Maybe you should ask for a list of Modifications the users have installed, so you can see if there are any conflicting files. Since it seems that the mod is working for some people, it's probably a mod/mods some of them have installed. Also maybe they have an outdated version of the required mods.
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