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WLionheart

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  1. Looks great so far, I love how the cupboard looks like. Keep up the good work sir!
  2. There is" The Door Is Held" http://www.nexusmods.com/skyrim/mods/75824/?
  3. So I've won a free copy of Oblivion GOTY a while ago and I finally decided it was time to play all the DLC. Not to mention there a plenty of awesome quest mods out there that I still want to try out and some finally finish. Few years ago I have had pretty much the same mod set up as now but I really can't fix my Camera issue this time. In third person the issue isn't really noticeable until you start to loot. I have to crawl all over the floor to interact with something let alone pick up. In first person the problem is way to obvious, I have to pretty much back up a lot or move the camera all the way down to interact with anything. If I want to interact with 1 of 3 crates stacked up to each other I often, open first the top one instead of the middle one, conversations aren't the zoomed in on the faces ones anymore (which I don't mind until I'm pretty much looking at their crotch to be able to speak), I've almost stole from some npc even though I was looking straight at the npc to talk. I don't have my weapon visible when drawn, don't mind that cause it's there when i swing it. Randomly having to guess where the arrow goes is a b&@*$ to do, when I raise my shield it blocks my entire screen so I can't see s#*!. Fighting in general is nearly impossible due to the camera issue, I have to mostly guess where my strikes hit and blocking is even harder when the npc's can hit me from a distance with a damn hammer while there is a big enough gap between us. I don't know if it has anything to do with the camera issue but i'll put it out just in case: Often when circling around the enemy I get hit without there being an attack animation, which makes it nearly impossible to block or dodge. HorseCombatMaster.esm UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp OblivionReloaded.esp OblivionReloadedArenaCombat.esp Immersive Weapons.esp OWC - Mannequin.esp OWC - Seaworld.esp OWC - New Dimension.esp (Oblivion War Cry) Knights.esp Knights - Unofficial Patch.esp English Silent Voice Fix.esp Deadly Reflex 6 - Timed Block with no damage or durability changes.esp Mounted_Spellcasting_Deadly_Reflex_Compatible.esp DRSplatter.esp Warcraftelf.esp Sharingan and Uchiha Clan.esp Ren_Soya_KD's.esp OWC - Players Home.esp UVIII.esp Active (Unnecessary Violence IIII) DeadlyReflex 6 - Combat Moves.esp Deadly Reflex 6 - HeX NifSE Patch.esp I decided not to bother with FCOM even though it sounds awesome, because of all the hassle it takes and last time it still didn't work for me. I've been able to use both Deadly Reflex and Unnecessary Violence together so I have no clue what the issue is this time. I'm not that far in the game, so if I have to start over I don't mind. I tried using Coronerras' Maximum Compatibility Skeletons, that didn't work and I tried Oblivion - Enhanced Camera which didn't work either cause it won't allow me to go into first person. Additionally from time to time I witness a stretched Texture/Mesh any suggestions on how to tackle that issue? I really hope somebody can help me out with this.
  4. They look amazingly detailed. Imagine the way it will look with the right lighting mods and enb's. It will be a dream.
  5. It's often amazing that the screenshots make me forget this is made in and for Skyrim.
  6. Both the crypt and the cave look amazing. This is going to be one huge mod.
  7. Loved the trailer and makes me anxious to play it. Though the AWAKE part made me think of the song AWAKEN.
  8. Really rewarding screenshots, they looks so freaking amazing. "Your lord and master"? Is it Foamy?
  9. Man these locations look amazing, especially the last one. I have a good feeling about this mod.
  10. Your best bet to find your answer is to post your question in this topic: http://forums.nexusmods.com/index.php?/topic/485981-skyrim-mod-detectives-thread/
  11. See it's almost winter so they where right about that regard. Patience is a virtue, so just relax and wait for it to be released. It's better to have a mod that's been build over time, making it have less chances to have many issue's. Else you would have a rushed mod with just to many flaws and you'll complain about that anyway. Be glad they didn't post it during the so called "Mini Ice Age" we would be having. Now that would've been a pain to wait till the end of it for the mod to be released.
  12. Just wanted to let you know that apparently it is possible to have spells be effected by weather. Watched a review of the mage's skill from the Ordinator mod. As far as I know it only allows certain elements to be more stronger in their appropriate weather condition. Frost being stronger in snow storms and what not.
  13. Wow amazing, I absolutely did not recognize it as Falkreath. Amazingly done, the cemetery looks so beautiful. Well to me that is.
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