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doubleDizz

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Posts posted by doubleDizz

  1. I created alternate controls for TW3 years ago and I just re-did them so they work for 4.0. In my alternate controls, "Sprint" and "spawnHorse" were both under Left Trigger; whistling for the horse was a double-tap of the trigger, so it worked fine. Now with 4.0, when I release Left Trigger to stop sprinting, Geralt whistles for the Horse. Every. Time.

     

    This didn't used to happen. Can't figure out why it's going wrong now.

     

    Does anyone have any ideas?

  2. In short: Geralt freezes for 3 seconds whenever I "loot" any object or enchant weapons or armor at a sharpening wheel/armor rack.

     

    I really want to finish this game. It's my biggest video game shame. And to do this, I'm firing up a save I haven't played since 2017. It has a bunch of mods I last set up to run on v1.31 and miraculously, it still works! But I have this really annoying issue where Geralt now freezes whenever I loot anything.

     

    The game doesn't freeze; Geralt does (you can even see the physics of his clothes flop as it waits for him to react again).

     

    To me, it looks like a missing animation, but it lasts 3 seconds. It also happens when I try to use a sharpening wheel or armor rack to enchant my gear, except in those instances, no animations happens. He freezes for 8-10 seconds.

     

    I made this modlist when NMM was running, so VORTEX doesn't even have the mods loaded. So I'm kinda stumped how to fix it. Also, I haven't used the script merger in YEARS.

     

    Can anyone help me work out how to fix this issue?

     

    The folders in my mods folder are:

    mod0000_MergedFiles
    modAtmosphericNightsBase
    modAutoLootMenu
    modCharacterLightingFixVanilla
    modCompleteAnimations
    modHDReworkedProject
    modHDReworkedProject2
    modImmersiveCam
    modImmersiveHUD
    modImmersiveMeditation
    modImmersiveMotion
    modImprovedSaddlebags_x1_5
    modMapQuestObjectives
    modNoCSL
    modnostory
    modNPCScabbardsFix
    modQuestLevelinBaord
  3. I'm finding the music during the cutscenes extremely distracting. It's tonal changes never match up with the voice lines and it's just, UGH, I want it GONE haha.

     

    I tried editing the 'audiocontextsconfig.xml' in the tables.sds file, specifically this section...

      <context name="CTSCNS_MUSIC">
        <limits minsounds="0" maxsounds="0" />
        <doppler enable="false" factor="1.0" />
        <environment drymix="0.0" wetmix="0.0" />
      </context>
    

    I thought "CTSCNS" might mean "cutscenes" but changing the min/max to 0 didn't work.

     

    Does anyone have any idea where I can remove or mute the music during cutscenes?

  4. It seems more than a few mods have become obsolete with the latest official patches. I've just spent over an hour uninstalling all my mods and re-installing them one by one to fix script errors.

     

    The culprits ended up being mods that were no longer needed but were causing these errors.

     

    NMM has a neat function that shows an Exclamation Point icon when a mod is updated. When a game has a new patch, I open NMM and check for these '!' icons and update the required mods.

     

    Can I please ask anyone with a mod that you are abandoning to update your mod version, just so the icon appears on NMM.

     

    This is the ONLY way a lot of NMM users will know that your mod should be deleted.

     

    Thank you.

  5. I'm just curious? Where exactly is the Multi-HDD option you refer to? Not that I need it but I was just curious because I've never noticed it before whenever I've gone thru all of the settings in NMM.

     

    It popped up at some point when I was getting an error loading NMM. It's not in any settings I've found. Only when NMM can't find the correct mod folder... I think if you rename your mod folder and try opening NMM, you get a validation pop-up asking if the location moved. The pop-up isn't very clear, but you get a YES NO and CANCEL option. From there it takes you to another pop-up which talks about multi-HDD support.

     

    It's all very messy.

  6. Any news about this? I may just eradicate the settlers rather than seeing them living in such deliberate poverty.

     

    Good timing lad. I don't have a job anymore, so I might have time to actually do this...

     

    I'm killing the days playing Witcher 3 atm, but if the itch occurs, I'll see if I can make any headway in this. Have to learn a lot though, so don't expect it quickly =P

  7. I just moved my Skyrim from my old HDD to a new SDD. Guess what happened? Go on! I bet everyone knows what happened..... :wallbash:

     

    So, NMM can't load a mod's files if the archive is on a different disk to the game path, UNLESS you run the Multi-HDD option buried in the application....

     

    I only know this now because I just tried installing 70 new mods and noticed FNIS' users application wasn't locating any patch files; after some investigation I found that every folder that NMM had created from installing the mods WAS EMPTY.

     

    How about some validation rules?

     

    check: Is game path and mod path on different disks? If yes, is Multi-HDD enabled? No. Hmm... WE HAVE A PROBLEM

     

     

  8. A lot of people will have already figured this out, but in case you haven't: It's just a simple work-around to get past the Steam notification error that occurs when trying to run pre-1.3 Fallout on Steam in Offline Mode.

    NB: This will only work if you have not finished downloading the 1.3 update.

    1. With Steam open, check when the FO4 patch download initiated.
    2. Change Steam to "Go Offline" mode. Exit Steam.
    3. Go to your Steam root directory (wherever you originally installed it), then go to \steamapps\downloading folder and delete any files and folders corresponding to the date the FO4 update began.

      WARNING: Deleting the wrong file could delete updates for other games. So if you're 20GB into a new download, be very careful about which files you delete. Think before you delete.
    4. Once you've deleted the files, download Bilago's Fallout 4 Configuration Tool from the Nexus. Follow his installation instructions.
    5. Launch Steam, select "Go Offline" mode.
    6. Launch Bilago's Config Tool .exe file from your Explorer. DO NOT click Play in Steam.

    The launcher should execute, click Play in the launcher. Game will load.

     

    Again, pretty simple. But here it is spelt out plainly if you are stuck.

  9. Instead of scripting the NPC to animate to the container and get the items, I was thinking it could just be a script that applies the stuff in the box to the NPC's registered as Settlers in the Settlement.

     

    Hard to know specifics before Bethesda deliver a modding kit, but I'm thinking there must be some register for NPC's to be "Settlers" in every Settlement. If the mod's script could get the unique ID's from that register, then unequip all from those ID's, then using a pre-designed selection criteria (maybe a lookup of NPC's strongest stats for matching equipment), starts getting items from the container and setting them in the NPC's inventory as equipped...

     

    I agree, adding animations and all that is way too much. It needs to be more of a magic box, just so it runs efficiently.

  10. Basically, this mod would be a Settlement item (eg: Resources > Miscellaneous > Auto-Equip Settler Container) that is a large, existing container; you place the container in your Settlement. Once dropped, you exit Build mode and dump all the weapons, armor and clothing you don't want into it. Then after you've finished loading it up, you "Activate" it and it equips all the Settlers inside your settlement with the equipment.

     

    I've collected a ton of weapons, clothing and armor; but I cannot be bothered walking around to all my settlements adding these items to each the NPC settler. There's over 20 of them!

     

    A later staged version of the mod could perhaps copy the way Local Leader > Supply Lines works and link multiple Auto-Equip Containers at each settlement.

     

    In terms of lore or RPing, this makes sense because the settlers are meant to be people. They should be able to equip themselves.

     

    NB: Could also be called SETTLEMENT ARMORY, but people would probably expect an actual armory building that could be built then (later version?).

  11. The rug glitch allowed you to clip Settlement pieces into each other, creating things like seamless Junk Fences for perimeters and so forth.

     

    This is the glitch: https://www.reddit.com/r/fo4/comments/3seyo0/building_tool_the_power_of_rugs/

     

    But over the last 24 hours I've noticed it doesn't work anymore... I think maybe it was patched out?

     

    Is anyone working on a mod to allow us to clip objects through each other again? I will send you good thoughts and praise your name to people I meet.

  12. It took a lot of work, and a lot of frustration. I started with what I learnt from Fallout: New Vegas ('hey! TES5edit is just FNVedit!'), then I unlearnt some things ('wait is that how BOSS works?'), and then I learnt the rest ('oh, those scripts/mods cause save game bloat...') until eventually, I was the proud owner of a stable, running, heavily modded Skyrim save game.



    And what a game.


    THEN


    My previous experience with Skyrim prior to this point was 30 hours on console as a Khajiit Ranger/Assassin (duel wield enchanted daggers makin' you tired, scared and moving so fast your blood is just a blur!), and more recently a female Nord who left Riften after the mysterious death of her adventuring spouse.


    The Khajiit adventures were grand. It was Skyrim and it looked better than Oblivion did! But he never got to finish his quest as unfortunately some other game of the month came out and I forgot about him :confused: .


    Kora, the redhead Nord was something else. This was not the Skyrim I saw on console. Loaded with 100+ mods, this was some next level s**t! And loading into a random location from Alternative Start running, was surreal.


    Level 2 and travelling to Ivarstead? Everything could kill me.

    Wolves were a challenge.

    Bandits made me fight my flight.

    Trolls... run.



    Unfortunately, due to a massive scripting crash (Papyrus; more leaning) caused by a combination of Footprints, Claralux and Player Headtracking, I had to abandoned Kora in Winterhold. I must be horribly pessamistic because my minds likes to create clousure by imagining she was torn to dealthy shreds by the next pack of wolves she encountered. :sad:

    Thanks brain.


    [at this point I was going to put up an image of Kora, but they didn't upload to Steam! Wah. Will later tonight, promise!]



    I got to writing posts, and sneaking occasional questions on the chat [MASSIVE thanks to GrandBulwark and the gurus who lounge all day in the chat. I'm having trouble remembering names, but your avatars will be etched in my memories!] and eventually I found culprits, deleted pex files, edited INI files, and swapped out ENB after ENB for that perfect look.


    NOW


    Using Alternative Start again, I roll anew. Big. Mean. Green. I am Orsimer.


    ---


    My name is Gohr ( :blush:) and I exit the Longhouse like I do every morning. My eyes are flooded with the brightness of the sun (Real Vision ENB), I can smell the rain in the not-to-distance mountains (Climates of Tamriel), my head spins from the alcoholic abuse the night before (Realistic Needs and Diseases).

    Except, this isn't like every morning.

    I'm in my father's armor. Why? I struggle to remember, then it hits me. "Burguk!" I yell.

    My brother killed my father. My YOUNGER brother, killed my father. I stormed inside, grabing my father's Orcish chestplate and gaunlets, but only managed to equip one before my stomach presented itself on the floor. I must have blacked out.

    How dare he step past his position! It was not his time, it was mine. I remember more... he fed me mead all night prior.

    He deceived me!

    I storm across the stronghold and demand my vengeance. Burguk smiles, then accepts. It's not until I lift my arms I realise I have made a mistake... I am in no shape to win.

    I try and fight, but years of training together gives Burguk the knowledge to win. I'm slower, and less resistant to his fast hands.


    I fall, and then I am banished.


    I barely made it out of the gates with my fathers equipment, luckily Nagrub saw the vomit across the metal and chose not to have to deal with it.


    I pick myself up and head west as the air begins to chill (Frostfall), I need to find shelter and warmth. Soon.


    ---


    Here is an IMAGE of Gohr, just before he remembers what happened the night before.


    Ah bugger! I have to log off. I didn't actually mean to write a fiction piece about my latest character! Sorry :laugh: . My plan was to explain how I got to where I am now, and each time I explained a modified part of the game, I was going to link to that mod. Hm...


    In short; I'm playing on Legendary difficulty. But I don't want to say anymore than that now though, especially about how I'm SURVIVING as a level 8 on the hardest game mode, because, well, I might write some more soon!


    This is actually kind of fun!

  13. Hi. I'm getting mega frequent CTD, which occur in the following ways...

     

    • after entering 3-4 interior locations one after the other
    • consistently when changing to a different exterior cell.

     

    I recently uninstalled

    • Claralux
    • Player Headtracking
    • Wearable Lanterns.
    • I also uninstalled WetCold because I thought it was the culprit, but this did not help.

     

    I believe Claralux is causing the crash, so I waited 30 days in an interior cell, saved, closed, relaunched and ran outside to the next exterior cell. Game still crashed like clockwork.

     

    My load order...

     

    Update.esm
    RaceCompatibility.esm
    ClimatesOfTamriel.esm
    Lanterns Of Skyrim - All In One - Main.esm
    SPIKE.esm
    OBlHairFinal.esm
    HighResTexturePack01.esp
    HighResTexturePack02.esp
    HighResTexturePack03.esp
    Unofficial Skyrim Patch.esp
    Chesko_Frostfall.esp
    Better Dynamic Snow.esp
    SplashofRain.esp
    LIAT - Sounds.esp
    StaticMeshImprovementMod.esp
    StaticMeshImprovementMod-FurnitureChestSnowFix.esp
    Armored Skeleton.esp
    Immersive Battles.esp
    Immersive Brigands.esp
    Immersive Mercenaries.esp
    Immersive Patrols.esp
    Immersive Travelers.esp
    Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp
    LIAT - NPCs.esp
    Real Clouds.esp
    Skyrim Flora Overhaul.esp
    DYNAVISION Dynamic Depth of Field.esp
    Footprints.esp
    SkyUI.esp
    iHUD.esp
    Customizable Camera.esp
    Cloaks.esp
    1nivWICCloaks.esp
    1nivWICSkyCloaksPatch.esp
    hothtrooper44_ArmorCompilation.esp
    isilNarsil.esp
    Amazing Riverwood Starter Home.esp
    Immersive Events.esp
    Inconsequential NPCs.esp
    Inconsequential NPCs - Enhancement.esp
    Run For Your Lives.esp
    YourMarketStall.esp
    Guard Dialogue Overhaul.esp
    Improved Shields.esp
    SFO - Expanded Diversity.esp
    dD - Enhanced Blood Main.esp
    Open Cities Skyrim.esp
    EnhancedLightsandFX.esp
    ELFX - Exteriors.esp
    Realistic Lighting Overhaul - Dungeons.esp
    Realistic Lighting Overhaul - Major City Exteriors.esp
    Realistic Lighting Overhaul - Major City Interiors.esp
    Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
    Realistic Lighting Overhaul - Dungeon Lighting.esp
    ClimatesOfTamriel-Nights-Level-4.esp
    RealisticNeedsandDiseases.esp
    RND_USKP-Patch.esp
    CandlelightToggle10.esp
    The Dance of Death.esp
    Beards.esp
    TheEyesOfBeauty.esp
    HothFollower.esp
    UFO - Ultimate Follower Overhaul.esp
    Alternate Start - Live Another Life.esp
    CharacterMakingExtender.esp
    EnhancedCharacterEdit.esp
    WATER.esp
    WATER Plants.esp
    RND_Water-Patch.esp
    merged patch.esp
    HousecarlsAreTanks.esp

    Last 3 timestamps from papyrus log...

    [08/11/2013 - 02:49:05AM] Error: File "dawnguard.esm" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [RaceCompatibilityInitQuest (02002859)].YARC_InitQuestScript.onBeginState() - "YARC_InitQuestScript.psc" Line 323
    [RaceCompatibilityInitQuest (02002859)].YARC_InitQuestScript.GotoState() - "Form.psc" Line ?
    [RaceCompatibilityInitQuest (02002859)].YARC_InitQuestScript.onBeginState() - "YARC_InitQuestScript.psc" Line 286
    [RaceCompatibilityInitQuest (02002859)].YARC_InitQuestScript.GotoState() - "Form.psc" Line ?
    [RaceCompatibilityInitQuest (02002859)].YARC_InitQuestScript.initialize() - "YARC_InitQuestScript.psc" Line 131
    [RaceCompatibilityInitQuest (02002859)].YARC_InitQuestScript.OnUpdate() - "YARC_InitQuestScript.psc" Line 23
    [08/11/2013 - 02:49:14AM] VM is freezing...
    [08/11/2013 - 02:49:14AM] VM is frozen
    [08/11/2013 - 02:49:16AM] Saving game...
    [08/11/2013 - 02:49:16AM] VM is thawing...

    Can anyone tell me what RaceCompatibilityInitQuest is?

     

  14. Just thought up in the Nexus chat.

     

    Description

    A camera mod which changes the camera positioning during all conversations to a Mass-Effect style, close-up cut to the talking face.

     

    In points

    • Any "game-pause" conversation initiates close-up shot of talking NPC
    • If multiple members in conversation, camera cuts to talking NPC. If possible, add mid-shot and group-shot cuts if dialogue is quite lengthy
    • When NPC dialogue ends, close-up cut of player's toon and dialogue options
    • Should work regardless of player using 1st-person or 3rd-person

     

    That's it really. Would be great to make it compatible with other conversation mods like Player Headtracking, etc.

     

    :thumbsup: :thumbsup: :thumbsup:

  15. I've had a few friends pick FNV up on the cheap through recent Steam sales and I've offered to help them mod their game as heavily as mine. Instead of getting them to download all the mods, I posted some DVD's with step-by-step instructions on how to get the modded game running.

     

    Now I know we all know how hard modding FNV can be sometimes, but after proofing my instructions, I couldn't believe how truly brutal it really is.

     

    After reading the instruction, one of my mates replied "screw this, this is too hard! I'm just going to play the vanilla version." hahaha.

     

    Anyway, here's the instructions I ended up sending out, for your reading pleasure...

     

    -----------------

     

     

    LEGEND

    FNV = Fallout New Vegas

    NMM = Nexus Mod Manager

    NVSE = New Vegas Script Extender

    FOMM = Fallout Mod Manager (a defunct mod manager)

    ENB = 3D graphics modification API (not an initialism)

     

    FNV ROOT FOLDER

    Find your “Steam” folder, then it should be steamapps > common > Fallout New Vegas

     

    INSTALL ORDER

     

    Install 7-Zip, file named “7z920.exe”

    - Whenever you open a .rar or .7z file, you want it to open with “7-Zip File Manager” not “7-Zip GUI” (the GUI application doesn’t work.)

     

    Open the DVD/ENB 161// folder and open the file “enbseries_falloutnv_161”, drag all the “Injector version” files to the FNV root folder.

    - Create a shortcut of the ENB Injector.exe and place it on your desktop.

     

    Open the “Enhanced Shaders” file in the DVD/ENB 161// folder and drag all the files to the FNV root folder.

    - Some files will overwrite the ENB 161 files from before, but that’s ok.

     

    In the HD Textures folder, copy all 3 “NMC Texture Pack” files into either the FNV root directory or the /data folder (check the readme file in the archive for the correct location), then double-click the first one and click the “extract” button in 7-Zip.

    - Afterwards, delete the archive files.

    - This is a permanent change to the game’s textures files. The author literally made a new package yesterday which now works with NMM, but we’re already at the mod quantity threshold (130), so this is probably the better way to do it anyway.

     

    Find the NVSE file and check the readme on how to install (I’ve forgotten)

    - Open steam and run the NVSE.exe file, it will load FNV.

    - Close the game. NVSE is now patched in the game files.

     

    Open the FNV4GB archive file and drag the contents into the FNV root directory.

    - Open enbinjector.ini with Notepad and add “FNV4GB.exe” to the process order (or whatever it’s called)

     

    Install the Nexus Mod Manager, following the prompts. Then run the application.

    - Open the “Settings” and find the “Fallout New Vegas” tab. There is a “command line” option at the bottom.

    - You need to add the file path for the FNV4GB.exe file to this line. Mine is something like D://Steam/steamapps/common/Fallout New Vegas/FNV4GB.exe. Click ok when done.

    - At the top of the NMM application you should see “Launch FNV” with a small down arrow, that arrow button will display more launch options. One of them will be “Launch Custom FNV”. That’s the one you’ll always need to use.

    - Close NMM.

     

    The next part I haven’t tested…

     

    Experiment #1:

    - copy everything from the NMM MODS folder to the NMM application’s “mods” folder.

    - Once complete, open NMM. Check the “mods” tab, if it’s chockas with mods, then don’t worry about experiment #2. if its empty then this didn’t work, close NMM.

     

    Experiment #2:

    - Move all those mods you just copied into a temp folder, eg: …Nexus Mods Manager/temp//

    - Open NMM again, select the mods tab.

    - On the left are a bunch of Windows 98-looking buttons. The top one has a green plus, this is “add mod”

    - First mod to add is the ArchiveInvalidationInvalidated. Once loaded, double-click the mod, it will appear as a checked mod and now in your plugin list.

    - Now, add every mod one by one (sorry) to NMM.

    - You can save yourself some time by adding the mods in the same order I have them. I’ll send you an email tonight with a screenshot of my load order... If you add them randomly, you’ll need to re-arrange them later into the correct load order, so up to you. (You’ll need to move the ArchiveInvalidated mod in the load order though)

     

    Eventually you should end up with all the mods installed to NMM. Make sure the load order is correct with the screendump and the same plugins are unchecked. Once you’ve done that, close NMM.

     

    Install FNVEdit (at this point I’ve forgotten if this is an install exe or an archive drag and drop file…) and open.

    - When opened, you’ll get a list of your NMM load order, all the checked and unchecked boxes should be the same. Click ok.

    - FNVedit will now check your load order for conflictions. Wait for “complete” or “successful” in the status bar. If you get an error, we’ll have to sort it out online.

    - Right-click on any of the plugins in the left panel, move to other > create merged patch. Name it whatever, eg: Merged Patch v1”

    - FNVedit will now create a new plugin (it’s pretty quick) that will solve any mod conflictions or duplications. Those are what cause crashes.

    - Click the close button and it will ask if you want to save your Merged Patch. IMPORTANT: In the save pop-up, there should ONLY be your merged patch. If anything else pops up as well, eg: Fallout.esm or HonestHearts.esm, uncheck these. Once you’ve only got your merged patch checked, select save or ok or whatever.

     

    Hard yards done.

     

    Re-open NMM. Check the bottom of your Plugins load order, your new merged patch should be there. Make sure it’s checked.

    Double-click the ENB Injector.exe shortcut on your desktop. This will load up ENB.

    Launch the Custom FNV option via NMM.

     

    YOU SHOULD NOW BE RUNNING YOUR VERY OWN, HEAVILY MODIFIED, FALLOUT: NEW VEGAS!!

     

    Now go to bed, it’s midnight already.

     

    -----------------

  16. Sometimes when I generate a bug to cause FNV to crash, I get stuck on the loading screen (no biggie). The problem however I'm unable to End Task FNV.

     

    I CAD > Task Manager to get back to desktop, but FNV will sit over my desktop as a black screen which I cannot minimize and I can't see Task Manager or anything else when I alt-tab.

     

    Is there a mod or another app I can run to force close FNV in these situations?

     

    My only solution currently is to CAD > restart PC =[

     

    thanks!

  17. I also want to mention I am not saying anything against the support in this section of the forum. The replies and information I've seen on other threads is really good and I can tell people do care. It's the Mod Troubleshooting sections that are unfortunately not as active (except maybe the Skyrim one).

     

    I know everyone has lives and this is why modders cannot answer 20 questions a day on why "mod x isn't doing y like it should." Maybe something that just acknowledges a user's assistance to a section of the forum (or a specific mod), could help.

     

    Like "champions" for the mod (they could be the modder's champions haha).

     

    Being a champion of a mod sounds pretty cool?

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