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pepperman35

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  1. Questions: 1) What is the upper limit of workshop work objects that can be connected to a settlement workshop? 2) What is the max number of settlers that can be assigned to a settlement? Seems like I have seen these number published somewhere but haven’t been able to lay my eyeballs on the them. Advice is welcomed and appreciated.
  2. Step #1. Turn off all of your mods, meaning disable them all. Step #2. Start a new game. Does it crash?
  3. Every thought of making 3D sculptures for your display cases in FO4. It might be possible to go from a single image to a 3D Model with MakerWorld’s Maker Lab. The Make My Statue app looks promising. Based on a quick look, it appears one could use the app to create an stl file which you could open in Blender for additional processing/export to nif file. Anyone have hands-on experience with these apps?
  4. I think you need to provide a little more information for troubleshooting. What version of the game are you running? Do you have mods installed? If so, how many? When was the last time the game worked properly for you? What did you do to the game between the last time it worked properly and now?
  5. Wouldn't it be cool if there were food trucks to add to the settlements. These could be setup as food vendors and/or other type of vendors.
  6. Here was my take on restoring that cabin. cabintest01.rar
  7. After exporting the files from your 3d application, you will also need to run them through a app known as Elric before importing them into the CK. If Elric shows any kind of error, it will likely crash in the CK.
  8. Don't know exactly but if you use Dogmeat.nif as an example, it looks like the legs (trishape) Dogmeat_body_Final:2) are uv mapped to DogmeatBody.BGSM which includes the DogmeatBody_d.dds, DogmeatBody_n.dds and DogmeatBody_s.dds. The colored areas you show might be Dogmeat_body_Final:3 which is uv mapped to DogmeatBodyFur.BGSM.
  9. I assume you have verified your files via steam. Perhaps it is time for a fresh install with no mods to see if the base game will run.
  10. Modded or un-modded Fallout 4? What version of Fallout 4? Etc/
  11. If you extract the data files associated with FO4, you can find a number of pier pieces. In the vicinity mentioned, there are a number of static collections (SCOL) used. The model file (NIF) that closely represents the piece in your photograph is PierMid01.nif. This file appears to have dimensions are that of a standard floor tile. You’ll need nifskope to open these files. Of course, these will be in the Creation Kit as well.PierMid01.rar
  12. Chuck, some time ago kinggath released a set of tutorials on dialog (i.e., Bethesda Mod School). kinggath talks about conditioning to ensure the voiced lines are spoken only by certain characters. Bethesda Mod School: Dialogue 103 - Randomize and Condition Dialogue would be an example.
  13. RoNin1971, I don't know if this is related or not but back in 2023 kinggath posted some info regarding a Shared Interior Cell Navcutting bug. Don't know if this got resolved or not. Also, Ethreon post a short tutorial ref 3ds max and navcuts and stair helper collisions. Don't know if either of these are helpful but I had them booked marked for reference.
  14. I'd recommend IM'ing SKK, he'll probably know the answer straight away.
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