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frykas

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  1. On the right hand side of MO2 there is a drop-down menu, next to the Run button, you could try opening the virtual folder explorer
  2. Are you using GECK extender?
  3. Hi folks. So I was trying to add nice glow to ranger helmets from 10th anniversary celebration pack. I managed to do it nicely for the one from honest hearts, and tweak it so that the level of emmitance is perfect. Using this guide. However, for some reason this doesnt work for riot or main game ones, despite following exact same steps. Could anyone point out why that might be?
  4. Hi, i am having a problem as shown in the video. Seems steady is only affecting some weapons. I tried testing it on a fresh save and a fresh clean save (vanilla), unfortunately to no avail. No matter the weapon skill, crouching or picking weapon from base game or dlc. Also checked in FNVEdit for changes to the chem itself or it's attached effects but nothing outside of YUP and they are all just duration edits and conditionals. Any help would be most welcome as this is a very annoying inconsistancy.
  5. Hello ladies and gentleman, I am currently in a process of making a mod that would put some emphasis on choosing a more specified path combat-wise, at leas for early levels (definately to work with BLD). That is to make it a bit more akin to New Vegas, when your weapon capabilietes were somewhat limited by your skills. That is not really a possibility in F4 but I wanted to try a diffrent approach. :geek: The problem is some entry points for perks do not, idk contain, create or it's just not anticipated for them, important tabs for conditions. That do appear for e.g. "mod weapon atteck damage" E.g. I want to change the gunslinger to increase general vats hit chance at distance up to 17 yards (~20 paces, you know, duels and stuff) to do that I need to: 1. enter a check for distance, to propeerly reference it, it has to refer to the player and be unter 'Target' tab 2. To contain to only pistols, under weapon tab there has to be "has keyword" 3. few others, not important for now I tried fiddling with only one tab but no luck. So my question is, can I in any way add those tabs: "weapon", "target" or is it a limitation of the engine, geck or whatever. Maybe a script could be helpful here. Any advice would be welcome as this is a very frustratig problem. :mad: Thanks in advance!
  6. Does anyone know if you can add a tab to entry point? I'm trying to mod gunslinger perk so that it checks if you are within 20 paces (17 yards or 1088 fallout units) away from target and increase your vats accuracy. Yet there is only tap for perk owner and even headshot chance has only perk owner and weapon tabs. Pretty frustrating. Thanks in advance!
  7. Hi y'all. I reacently stumbled upon an interesting thing during my god knows which playtrough. One of the coolest looking armors in ME1 was definately Nhilus's Phantom Armor. Which didn't make an appearance in ME2. Or so i thought. I stumbled upon a sick turian in Mordin's clinic that apparently wears this armor which shows that there are tex and meshes in ME2. Now I'm not adept enough in modding ME games but maybe someone with more skills would like to give it a go so we could see garrus rocking this thing. Screenshot for proof and reference.
  8. Sorry, been out of country for a long while, is there still a chance you could do that? I would be absolutely awesome!
  9. I was found myself looking at those exo and war suits and i wandered why wouldn't those nice pneumatic attachement give some boost to melee damage for rangers. I don't really know how to mod effects for U3 but I hope maybe someone here would know and want to add sth like 1 or 2 melee damage boost for exo suit and e.g. 1 or 3 damage boost and like +10% crit chance to war suit. I sure would like to see that happen. Or if you could tell me how to do it... thanks in advance folks.
  10. Hi, I had an idea for a showcase of shelf for casino chips like there is a shelf for gold bars or pre war money, the problem is that I have no modding skils whatsoever so I am turning to you guys hoping you can make something like that. Preferably it would fit somewhere in player's room in underground hideout and maybe linked to the safe hidden behind a picture or something. Thanks in advace.
  11. So is it like what the weapon reacts to NPC or PC character? Just thought i could try to change something to make it like a mod or something.
  12. Hi everybody, I have been playing New Vegas for some time but what realy bugs me is that weapon mods are not visible when used by companions or on display wall. I was wandering if there is a mod or any other way to fix that. Plz help! :D
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