Jump to content

AbbaddoN33

Premium Member
  • Posts

    46
  • Joined

  • Last visited

Nexus Mods Profile

About AbbaddoN33

Profile Fields

  • Country
    Mexico
  • Currently Playing
    I'm playing The Elder Scrolls III : Morrowind, on my Phone, using OpenMW Nightly ;) And Battlefield 2, with BF2Hub on PC
  • Favourite Game
    Fallout series and The Elder Scroll series

Recent Profile Visitors

3575 profile views

AbbaddoN33's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Thank you! I have not taken into account that also had to modify the other factions. I do that, I am confident that it'll work now . :)
  2. Hello! I'm having some problems with the factions. I made a new faction , which is supposedly friendly to others factions and assign it to an NPC . The problem is that in any case these factions attack at him. In this new faction i was assigned supermutant, animals, robots to be friendly (i also try ally) with this new faction, i was set disposition to 100, but don't work. Any suggestions? Thanks!
  3. That sounds very good... I'll try that. Thank you very much! :)
  4. Hi! There is a function/form to know the faction of one reference? I want to use "sendassaultalarm" to make the first npc near (getfirstref) attack to me, but i need a faction parameter. Thanks!
  5. There is no doubt that you are a master of the script. The advice you gave me worked perfectly. Many thanks Luthienanarion! :) Kudos to you!
  6. Hello! I'm having an issue using GETCONTAINER in npcs with prefix "ff". Here's my script condensed and simplified. This is embedded in an item distributed in some npcs through leveled lists: Scn a33script ref a33actorref short a33doonce short a33doonce2 ;==================================== begin gamemode if a33doonce == 0 set a33actorref to getcontainer set a33doonce to 1 endif if (a33actorref.getdead == 1)&&(a33doonce2 == 0) set a33doonce2 to 1 dropme endif end This should detect when the npc that has it in his inventory dies, and then the item should drop of him. When I use it in npcs with prefix that it's not "ff" works perfect, but it's not that way in npcs with prefix "ff". I use SV command in the console, and script var "a33actorref" give 0000000. Do i'm missing something?
  7. I'm glad that you 've made the mod. :) Although I had already modified the mod you mentioned and was about to send it to you, when I saw your mod nexus. but no matter, it's better you decided to do it on your own. welcome to the group of modders!! ;)
  8. Hey, don't get angry!! :D The thing is that the greater part of users has moved to fallout 4. That's why this forum feels a little shallow and there are not so many answers to the requests as before. Anyway, you don't need a mod, you can do it yourself. Only need to make a bashed patch with wrye flash, tick the "tweaks names" options, select the tweaks objects options, and voila!! I can take a look at the MOD that you mention, and perhaps i may make that it works for you, only give me some time, all right? Bye! ;)
  9. for you yes, of course I will... ;) well, i don't have new vegas, but uhmattbravo seems to been working at that, and i'll try to help him.
  10. Thank you friend, for your words ;) I will do everything possible.
  11. A little late (maybe you're playing Fallout 4 ;D), but here is. I hope that my mod don't disappoint you, and is closer to what you wanted. http://www.nexusmods.com/fallout3/mods/21913/?
×
×
  • Create New...