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Everything posted by AbbaddoN33
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Fallout 3 factions issue
AbbaddoN33 replied to AbbaddoN33's topic in Fallout New Vegas's GECK and Modders
Thank you! I have not taken into account that also had to modify the other factions. I do that, I am confident that it'll work now . :) -
Hello! I'm having some problems with the factions. I made a new faction , which is supposedly friendly to others factions and assign it to an NPC . The problem is that in any case these factions attack at him. In this new faction i was assigned supermutant, animals, robots to be friendly (i also try ally) with this new faction, i was set disposition to 100, but don't work. Any suggestions? Thanks!
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Function to know NPC's faction?
AbbaddoN33 replied to AbbaddoN33's topic in Fallout New Vegas's GECK and Modders
Thanks! But i'm playing fallout 3 (fose) :/ -
Function to know NPC's faction?
AbbaddoN33 replied to AbbaddoN33's topic in Fallout New Vegas's GECK and Modders
That sounds very good... I'll try that. Thank you very much! :) -
Hi! There is a function/form to know the faction of one reference? I want to use "sendassaultalarm" to make the first npc near (getfirstref) attack to me, but i need a faction parameter. Thanks!
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Help with GETCONTAINER...
AbbaddoN33 replied to AbbaddoN33's topic in Fallout New Vegas's GECK and Modders
There is no doubt that you are a master of the script. The advice you gave me worked perfectly. Many thanks Luthienanarion! :) Kudos to you! -
Help with GETCONTAINER...
AbbaddoN33 replied to AbbaddoN33's topic in Fallout New Vegas's GECK and Modders
Thank you very much!! I'll try that! d:)> -
idea of a simple mod thats mostlikely not gonna happen
AbbaddoN33 replied to tawatabak's topic in Fallout 3's Mod Ideas
good job! thanks! -
Hello! I'm having an issue using GETCONTAINER in npcs with prefix "ff". Here's my script condensed and simplified. This is embedded in an item distributed in some npcs through leveled lists: Scn a33script ref a33actorref short a33doonce short a33doonce2 ;==================================== begin gamemode if a33doonce == 0 set a33actorref to getcontainer set a33doonce to 1 endif if (a33actorref.getdead == 1)&&(a33doonce2 == 0) set a33doonce2 to 1 dropme endif end This should detect when the npc that has it in his inventory dies, and then the item should drop of him. When I use it in npcs with prefix that it's not "ff" works perfect, but it's not that way in npcs with prefix "ff". I use SV command in the console, and script var "a33actorref" give 0000000. Do i'm missing something?
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I'm glad that you 've made the mod. :) Although I had already modified the mod you mentioned and was about to send it to you, when I saw your mod nexus. but no matter, it's better you decided to do it on your own. welcome to the group of modders!! ;)
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Hey, don't get angry!! :D The thing is that the greater part of users has moved to fallout 4. That's why this forum feels a little shallow and there are not so many answers to the requests as before. Anyway, you don't need a mod, you can do it yourself. Only need to make a bashed patch with wrye flash, tick the "tweaks names" options, select the tweaks objects options, and voila!! I can take a look at the MOD that you mention, and perhaps i may make that it works for you, only give me some time, all right? Bye! ;)
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idea of a simple mod thats mostlikely not gonna happen
AbbaddoN33 replied to tawatabak's topic in Fallout 3's Mod Ideas
for you yes, of course I will... ;) well, i don't have new vegas, but uhmattbravo seems to been working at that, and i'll try to help him. -
idea of a simple mod thats mostlikely not gonna happen
AbbaddoN33 replied to tawatabak's topic in Fallout 3's Mod Ideas
i hope you liked it :) -
idea of a simple mod thats mostlikely not gonna happen
AbbaddoN33 replied to tawatabak's topic in Fallout 3's Mod Ideas
Thank you friend, for your words ;) I will do everything possible. -
idea of a simple mod thats mostlikely not gonna happen
AbbaddoN33 replied to tawatabak's topic in Fallout 3's Mod Ideas
A little late (maybe you're playing Fallout 4 ;D), but here is. I hope that my mod don't disappoint you, and is closer to what you wanted. http://www.nexusmods.com/fallout3/mods/21913/? -
thank you!! tomorrow i'll pm a link to my .nif, maybe you can help me... ;) anyway, thanks pal!
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thanks pixelhate :) i'll upload tomorrow a test version of my mod. i hope some feedback... ;D
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thanks mindboggles! eeheem....do you can help me? or at least you can check my .nif? ;) maybe you can give me some advice...
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well, thanks! i think that i'll use ladyspades baby backpack, then i'll ask for permission... :-(
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im making a mod that add "interactive" babies to wasteland. they have needs, sounds, etc. i've actually been using ladyspades mod for testing my mod, but i want, if its possible, make a baby backpack animated. if isnt possible, then ill ask to ladyspades for permission to use their mod. edit: ladyspades baby backpack dont have animations, its static. its ok, but i always want to complicate things... (sigh) :(
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yes, i want to have the baby move while is worn... is it possible?
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i try to make an animated baby backpack using the baby pitt model ;)
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hi! im wondering if its possible to make an animated backpack from an animated object... im trying, geck load it, but ingame ctd. :(
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Fallout 3 scripting Help!
AbbaddoN33 replied to TimeShadow's topic in Fallout New Vegas's GECK and Modders
hi timeshadow! how is your mod going? :) -
little lamplight scavengers random encounters
AbbaddoN33 replied to AbbaddoN33's topic in Fallout 3's Mod Ideas
im think its ok without voices. please, make this mod... ;)