-
Posts
45 -
Joined
-
Last visited
Nexus Mods Profile
About pmmurphy
Profile Fields
-
Country
United States
-
Currently Playing
Fallout 3
-
Favourite Game
Warcraft III: The Frozen Throne
pmmurphy's Achievements
-
how to create new weapons for fallout 3 (exapmle) a m107 sniper
pmmurphy replied to Rimesy's topic in Fallout 3's Discussion
Cool man! No need to give credit, as making models is a chore of its own. Download programs such as blender, maya and 3dsmax. You will need to look up tutorials on how to create meshes that is what these programs do. They meerly create an acceptable mesh to be put into the world of a video game. After you create a mesh, you must then create a texture for the mesh. In order to create a good texture you need to study up and research basic art design skills and fundamentals of art. After you create a model in blender, then you create your texture, you must then watch tutorials on how to upload them using the geck. All the hard stuff is done for you. All you need to do is create the model + texture then give them charectoristics and bam put them in the game. There will be minor things you have to take in consideration such as the pixel sizes of your mesh and also the quality of your texture. The higher quality texture means the higher performance hit in the game for players. Also keep in mind games like fallout 3 have many many many objects and having your object in the same screen as other objects will indeed create performance hits and start to generate CTDs that can make the game more unstable. THe hard part when it comes to adding a custom mesh, is creating the mesh and texture. Everything else is throughouly explained in turtorials. It is best to learn how to research and discover how to do these things on your own. It will prove to be a invaluable tool when you wish to move on and continue modding as technology advances. Sooner or later, you will be stuck on top of a hill, where everywhere you go nobody knows how to do what you are trying to do. That is where you need to know how to discover things on your own, or else you will never reach the other side! -
Non Steam copy of a Steam exclusive game
pmmurphy replied to bben46's topic in Formal Warnings, Bans and Takedowns
AH man i have no idea about all that. Screw communisim. Ill just start my own government system. That will be very un-thought out and not practical and never work. Bethesda makes millions and millions of dollars per title of surplus basically. They have a huge fan-base, and eventhough pirates are an issue, the knowledge behind how to pirate and the amount of people who actually know about pirately are less than you might believe. On top of that alot of people don't use pirated software out of fear of viruses since it isn't coming from a trusted provider. People have common sense even though it may not look like it so alot of people know tot avoid the hustlers you find on the street. If they don't understand to avoid those hustlers sooner or later they will learn the rules of the street and they will become more intelligent. What im getting at is, bethesda ups the ante of protection on its software restricting future developers for what? A few extra thousand dollars in surplus where they already get plenty enough to continue everything they need to continue? They also have high incentive to buy the product without pirating. There are technical ways you can seperate your product from ANY pirated copy and still distinguish the difference. But as stated before. They are a buisness, they want money. So people are taking money away from them, therefor it must be stopped. But anyone who knows anything about technology knows its stupid because you can just have steam send a hidden unique ID that is only initiated in your copy of the game when installing through steam. This way, when anyone and everyone who installs via some process other than steam process, all updates and extra features including DLCs get revoked. On top of this you can generate a database of IPs for caught individuals then compile a database. Then forward the database to the police. -
Hey, your missing alot of information in order for me to help you. I have never done a script for a bethesda title, but i do know how to program. I can help you with psuedo code and generate potential ideas for you to implement if you can't get help from anyone else. I just ask for you to help me, help you. You said you found a script that does what you want, well what is the script? Please copy paste the source code here and its description so i can look at it. I am alittle shakey about your definition of a 2-state object. I would like you to fully explain exactly what a 2-state object is in a way that i can understand how to go about manipulated code that affects it. It is highly important when asking help with technical questsions to put all the information required to assist you in one post and don't assume we know everything ahead of time. Some might, but by doing this you weed out many potential candidtates who can and may very well solve your problem. Last thing i want you to do. Even though i understand your script. Please elaborate on your script and explain to me why you wrote it the way you did and what it does and how it affects the game itself. Why did you implement your script the way you did and why did you choose to do it? When does your script run? Why does it run the way you choose? Did you consider multiple ways to implement this script? Last but not least, what resources do you have to work with? When asking help on technical problems it is best to put all your details and information in one location. This helps the human mind with processes as we don't have to open up many screens or look at different places. Everything is put in one well thought-out post. When you are able to look at everything in one sitting your ability to problem solve increases exponentionally compared to having to open up many seperate problems and web sites. Also you shouldn't expect everyone to know your script as good or better then you. Its your script, not ours. Explain it, explain your approach, then explain your execution. Often times other programmers will tell you to reprogram your script because they don't like how you did it. But that doesn't make their approach any better than yours.
-
ANNOUNCMENT: New Weapon Mod: BetterWeaponPrefixes
pmmurphy replied to pizzalover3000's topic in Fallout 3's Discussion
why do people take critiques so seriously. Ok if its for your enjoyment. Then do what you want. Ignore me. I was trying to contribute to hopefully imrpove your design I don't really care about anything else. My objective is not to turn down your idea, but to make it better. If all you get is one indivuals feedback in developing a design designs are usually realy really really bad. It is best to get many different views on a design to tweak to across a wide scale of different minded gamers and non-gamers. That way your design is truly a good design. If your not interested in making a good design. Meerly ignore my posts and move on. I don't have to give a constructive critique if i don't want to. Doing that requires me to spend hours out of my day to play and test your mod. That requires me to stop doing what i am doing on a daily basis and rework my schedule to allocate time for you. Where i will not be paid for. Then i have to sum up a summory and analysis. Do all these things JUST FOR YOU. With no reward or incentive in return. Critiques are rare to come by. All because you get them on the nexus doesn't mean you will continue to get them. You should not argue with someone who gives you a critique, you should accept it and be forward with them. By argueing with me not only does it not make me want to continue to crituqe and not only do i not want to download your mod. But other people who read this forum wont want to either. -
Non Steam copy of a Steam exclusive game
pmmurphy replied to bben46's topic in Formal Warnings, Bans and Takedowns
Also i read some scripts by other modders for fallout 3 and noticed it was a 32 bit engine. Wooooooow... It shocked me. Seeing a time variable declared as a float baffled me. I thought i was in the stone age. -
Non Steam copy of a Steam exclusive game
pmmurphy replied to bben46's topic in Formal Warnings, Bans and Takedowns
I dislike buisness minded people. I dislike buisness. I wish communisium was the norm and worked as intended on paper instead of how it worked in reality. Someon makes a mod or a new script or a new program. All they care about is their name and how much money they get and how to improve their career. I'd rather just make software to improve technology then let my work speak for itself. -
Project Reality bug fix work in progress
pmmurphy replied to pacfish's topic in Fallout 3's Discussion
what is this script supposed to do? I think it would be easier to understand how to fix it if i understood what it was actually doing. -
Project Reality bug fix work in progress
pmmurphy replied to pacfish's topic in Fallout 3's Discussion
I don't like how these programmers made this script. It is highly unreadable and should of been broken up into many smaller scripts. Oh and the second script isn't much nicer to look at. The second script made me chuckle alittle. That guy was determined to get his mod to work, he manually coded every single condition and effect himself. Without trying to find easier ways to do it. Majority of that code is just checks and activating/deactivating modules. He just sat down and coded for every single possible combination and wrote all the code out himself. It's not really that complex the first script is harder to understand than the second. The problem about coding like that is debugging is a nightmare. Because the wall of text is hard to find the location of the problem. While the first script is better, it could still use some refactoring. Is it possible to make a script use another script? -
sadly from the information i have gathered from this community. Most people want more of those things instead of less. As it adds more of a roleplayer's effect to the game. But i am certain it is possible to make such a mod. But i would be careful what you wish for. You might get the mod and miss it all. It would really make long gaps of nothingness and nothing but the same radio station songs playing since nobody interacts with you unless you interact with them. Keep in mind you have vast open areas of nothingness in the game. That need to be properly filled up with content that you can interact with to keep you interested.
-
OOHHHHHHHH Ok ill friend you. Open up the geck look at the options and tell you if its possible. I think you should just redesign your gun.
-
Non Steam copy of a Steam exclusive game
pmmurphy replied to bben46's topic in Formal Warnings, Bans and Takedowns
problem about going to full sail university and getting a degree in game development. Is your education is too narrow and your career options are much more closed then studying computer science. Yes it will do what i want. But it may also leave me eating out of a cardboard box in return. Game industry is highly competitive. -
Non Steam copy of a Steam exclusive game
pmmurphy replied to bben46's topic in Formal Warnings, Bans and Takedowns
I have so many frustrated complaints about things like steam. I hate how you have to support steam and make an account and be binded to the limitations of a network and internet to enjoy a single player game. It makes many things complicated and difficult and causes many complicated work-arounds. It makes technical modifications to things other than what the developer gives almost near impossible. If you plan to do any sort of technical research on the applications of their game in relation to other things it makes testing things all but impossible. The only way to go about doing this is to message the creators of the game and buy off their source code. Since everything is highly protected due to pirates. There is nothing illegal about testing things for the sake of knowledge. That leaves people with the task of reverse engineering the game. Some people don't like the idea of reverse engineering their products but no matter what they like or dislike it is not illegal. You just can't sell a reverse engineered copy and claim it to be your own. The point is. For future programmers and developers who wish to study and analyze game engines and like specific games. Having technical blocks and having to deal with sites and all these privacy acceses or not being able to put a game over a multi-processing network is a pain since you have to configure it for steam. Which forces people who want to learn more about game development to make their own game from scratch. It would just be nice if they had a way to go about doing this. I have my own frustrations with steam and steam-like companies. Its ok if the company who made the game also has an internet provider of their own like Blizzard. But when a collection of companies use someone elses like steam. It bothers the hell out of me. Because not only would i have to contact bethesda, but i have to contact steam too. Then i have to get steam and bethesda contacting each other. Makes the whole process 100% pointless as nothing ever gets done. -
This mod is easily creatable by anyone even yourself. Just go in with fo3 edit. Then change all guns that don't have auto fire's weapon spread and reduce it by 0.5. Then you test the results in-game and keep reducing or increasing till you get your desired effect. That is one way. Or you can do it the reverse and make auto-fire have higher spread and keep snipers the same. You should do minor adjustments gradually to keep the overall balance and ambience of the game.
-
key things to remeber. Bethesda is not going to have wierd folder names. All folder names intended for use of fallout 3 will be organized names that are short easily rememberable and are named for the purpose they are designed. The reason is for technical reasons. Bethesda has to locate memory on your hard-drive with file directories. So they won't have folders that aren't generic and they won't have folders with crazy names. That requires the people who manage the software to remember much more than needs to be remembered and also makes typing the names out and locating them in source code much harder. So folder names should all be short sweet to the point and do and say what they are intended to say. If you get a folder, that does not fit these discreptions. It is a folder created by a modder, and more than likely contains files that needs to be transfered to an appropriate folder.
-
Yes it does. But there are mods that contain zips inside the zip. NMM will not unzip a zip inside a zip. For a demonstration as to this problem, try installing GNR enhanced with NMM. As for locating your zip files. They are indeed on your computer. NMM downloads the zip and puts it on a discrete location on your computer for reference. Then when it extracts it remembers where and what it extracts. That way it knows what it did, so when you uninstall it can safely remove everything. But the problem is the technique used to do all this, doesn't take account for mods that have zips inside zips. Or unrecognizable folders inside a zip that contain a esm or esp. So you yourself. Have to open it all up and move things around manually. When you do this NMM is no longer keeping track and understanding what is being moved. So when you try to uninstall with NMM all your manually adjust will remain, but everything NMM did will remove. If you don't have a zip file in your data folder. That means NMM successfully unpacked your zip that came from the nexus. Now you need to search the folders and see if everything looks to be in order. Open all folders. Look at them all, do they seem to be where they should be do they make sense. Ways to do this is to look for names of files what they say and where they are. If the programmer or developer named his files properly you can make a good assertion as to what folders these files should be in. Also the file type is good too. If you see a folder with a file type that seems like it doesn't belong, try putting it in another location and running your game again to see if it will work. Often times people make misstakes when developing things, sometimes things just don't work. As for finding your zip files, go back to NMC's texture pack on this website. Try to download it again but when it asks you to download the file just look at the name of the zip file. Type a serach for that name and NMC's texture pack's zip file will be indeed on your hard-drive. You can open it up to see what exactly is being removed from the zip. Then go back to your data folder to see where it was placed. You will notice what it adds and where it adds. Then you will need to repeat the process for all mods installed and see if anything conflicts with anything. Now i will save you time. Your data folder without mods is basically empty except for some esm / esp files.