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modsec

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  1. The only thing I can imagine offhand is that it's something that modifies either your jump or sneak keys. I don't know what game you're doing this for either.
  2. So, I tried setting up what I thought was a pretty simple set of mods. Sure, they're all overhauls, but I specifically got mods that had a compatibility mod already made for them. The game starts before installing Fook2. And after that + the compatability mod it crashes. I installed them in this order: Unofficial Fallout 3 Patch, Darnified, MMM, Project beauty, FOOK2, Compatability. What did I do wrong? It has been a long time since I tried to play Fallout 3. EDIT: Blackened only supports the merged version of Marts Mutant Mod. Figured it out. Can't delete post though so nevermind replying to it. GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 Unofficial Fallout 3 Patch.esm=1 CALIBR.esm=1 FOOK2 - Main.ESM=1 FOOK2 - [DIK] DLC Improvement Kit.ESM=1 Mart's Mutant Mod.esm=1 Project Beauty.esm=1 Project Beauty- Broken Steel.esp=1 Project Beauty- Point Lookout.esp=1 DarNifiedUIF3.esp=1 FOOK2 - Main.esp=1 FOOK2 - [DIK] DLC Improvement Kit.esp=1 FOOK2 - DIK [Hotfix].esp=1 FOOK2 - Main [Hotfix].esp=1 Mart's Mutant Mod.esp=0 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 Mart's Mutant Mod - Project Beauty.esp=1 MMM, FOOK2.esp=0 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - Natural Selection.esp=1 Mart's Mutant Mod - Tougher Traders.esp=1 Mart's Mutant Mod - Zones Respawn.esp=1 MMM, FOOK2 - DIK.esp=1 MMM, FOOK2 - Natural Selection.esp=1
  3. Thanks. Also, I don't whether that was a smart remark or a misconception, but i have been playing Elderscrolls games since Daggerfall(i didn't believe the arena and other predecessors were worth much) and oblivion since day one. I know what crash prevention system prevents and does not prevent. And, As is the typical thing to do of any person who does not know what his/her problems solution is. I researched the Problem and then i came and asked for second opinions on what might be causing it. So... it is apparent to me that either there is no discernible reason for why it is crashing and it is simply that Oblivion is unstable(as always) or that people simply are people and don't wish to bother themselves with others misfortune. Now that that is out of the way. Thank you, for the Link and the reply. PostScript: I had already enabled more ram usage on the .exe file.
  4. 30 mins to an hour.... thats how long my game lasts before it crashes. Although I don't know if theres anything that'll help it, I've used Boss to sort the stuff. Although idk how to bash things so that may be an issue. I have disable my weather mod, Unique landscapes Comp and Open cities. I crash anywhere from 30 mins to an hour due to im guessing memory errors as i run around on my horse. Any ideas? (i do have the crash prevention system) Load order Oblivion.esm MD_Saddle_Master.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Mart's Monster Mod for OOO.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp CharGenAmulet.esp Living Economy.esp Living Economy - Items.esp Cutthroat Merchants.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp Armory of the Silver Dragon.esp StockClothingArmor-forExnems.esp Dude Wheres My Horse.esp MD Saddlebags v3.0.esp DLCThievesDen.esp Oscuro's_Oblivion_Overhaul.esp OOO-Container_Trap_Instant_Effects.esp Mart's Monster Mod for OOO.esp Mart's Monster Mod - Shivering Isles.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Less Rats.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - More Wilderness Life No Gates.esp Mart's Monster Mod - More Passive Wildlife.esp Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Slof Horses Complete.esp Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp OOO-WaterFish.esp Knights.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp [Natcalsar] DontHideRings&Amulets_LA V1.0.esp [Natcalsar] DontHideRings&Amulets_HA V1.0.esp [Natcalsar] DontHideRings&Amulets_Clothing V1.0.esp [Natcalsar] DontHideRings&Amulets_KOTN+SI V1.0.esp P1DKeyChainSI Merged.esp No psychic guards v1.2.esp Deadly Reflex 5 - Timed Block with no damage or durability changes.esp DeadlyReflex 5 - Combat Moves.esp Mart's Monster Mod - Resized Races.esp Anwolf Race.esp OOO-Magic_Script_Effect_Fix.esp
  5. modsec

    Left 4 Dead

    to play offline you have to be able to play online.... which is completley stupid.
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