Jump to content

jedp15

Premium Member
  • Posts

    37
  • Joined

  • Last visited

Posts posted by jedp15

  1. This post has nothing to do with radio stations.

    Just because people have different tastes shouldn't be a limiting factor in discussing it.

    But you're probably right about people not being active here.

  2. I posted this in the general discussion but didn't get any responses, so will try here.

    So I'm looking to see what music overhauls people have used/enjoyed and what you'd recommend!

    There's some seemingly good ones I'm eyeing right now, but sort of stuck in indecision mode. Looking for something that enhances (adds to) or replaces the soundtrack and fits the theme/landscape of New Vegas.

    Here's the four I'm looking at:

    from the nexus:
    A Music Addition - Revised by Crygreg

    DV's Custom Soundtrack Project - Wasteland Music by DeutscherVolker

    from other places:

    Gunetwork: Atomic Audio Overhaul by PorcusGrunzus

    Youtube: Western Ambience Overhaul by DarkPopulous

     

    Anyone used these and can comment on their quality, or any others you'd recommend? Thanks!

  3. If the title makes any sense; basically I remember a utility mod on the nexus that allowed the merging of two texture files (of the same world item/object/creature, etc), so it produced a custom texture with your desired colors and edits that matched an HD retex in quality.

    Basically, there's so many great mods with custom textures that base their retex on vanilla's low resolution textures. When combined with hi-rez texture packs of vanilla objects, it creates a jarring eye-sore. The solution: combine the modded texture with an HD texture from your favorite texture pack so the custom textures match the rest of the world!

    I can't find it on any of my hard drives, but hopefully it's still out there!

  4. I'm trying to give a child a follow &/or travel package (follows mother) but the child just disappears.

     

    Sandbox packages seem to work, however. So I'm just wondering what the limits are for children when it comes to their ai. I know they obviously can't use certain furniture/idles (like chopping wood, using smelter, etc) but didn't think a simple follow package would give me trouble.

     

    Any help is greatly appreciated.

  5. I'm trying to create a travel package where an NPC goes to a location and plays an idle, and once they've played the idle, it completes and they move onto their next package. The problem I have is they won't complete it unless I've given the package enough time.

    I want the package to be governed by the travel and action only, and take however much time it needs. Some people play on different timescales anyway so it makes no sense to define the time it will take since it will be different for everyone.

  6. When creating a package you have a tab labeled "Idles" that lets you assign idles to characters using the package. When selecting idles, you can preview an actor, and I assumed so you can preview what the animation looks like (seems pretty logical, right) however, there's no button or option to preview the animation.

     

    The CK wiki has nothing on this topic and I'm left wondering if it was a feature left out for some reason.

    Any help is greatly appreciated!

  7. Yeah it failed to compile. The part I showed is just a small fragment in a much larger script. The reason it needs to be scripted in is because according to the events of the story I'm merging into the quest, the weapon is supposed to be "taken" from a slain NPC much later on. I'd rather keep it simple, so maybe the script property would work.

     

    You wrote "Fragment scripts must have all properties added to them via the property window before they can be compiled."

    I'm not sure how this would be done, do you mind showing me :smile: lol

     

    Here's the beginning of the script up to the point I showed you

     

     

    ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
    ;NEXT FRAGMENT INDEX 24
    Scriptname DLC2_QF_DLC2RR02_02018B14 Extends Quest Hidden

    ;BEGIN ALIAS PROPERTY DLC2RR02TombQTAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02TombQTAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02VendilAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02VendilAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02SeverinHouseMarkerAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02SeverinHouseMarkerAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02VelethAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02VelethAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02GeldisAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02GeldisAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02TilisuAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02TilisuAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02MorvaynAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02MorvaynAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02MirriAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02MirriAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02AdrilAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02AdrilAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02GuardQT
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02GuardQT Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RRHoldingSafeAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RRHoldingSafeAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02EvidenceAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02EvidenceAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02SafeAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02SafeAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN ALIAS PROPERTY DLC2RR02PlayerAlias
    ;ALIAS PROPERTY TYPE ReferenceAlias
    ReferenceAlias Property Alias_DLC2RR02PlayerAlias Auto
    ;END ALIAS PROPERTY

    ;BEGIN FRAGMENT Fragment_4
    Function Fragment_4()
    ;BEGIN CODE
    ;Quest is in holding pattern, Player isn't taking it right now
    if isObjectiveDisplayed(5) == 0
    SetObjectiveDisplayed(5,1)
    endif
    ;END CODE
    EndFunction
    ;END FRAGMENT

    ;BEGIN FRAGMENT Fragment_5
    Function Fragment_5()
    ;BEGIN CODE
    ;Go Speak to Geldis at the Cornerclub
    if IsObjectiveDisplayed(5) == 1
    SetObjectiveCompleted(5,1)
    endif
    SetObjectiveDisplayed(10,1)
    Alias_DLC2RR02VendilAlias.GetActorRef().Disable()
    Alias_DLC2RR02VendilAlias.GetActorRef().MoveTo(pDLC2RR02EndMarker)
    pDLC2RRVendilSeverin.SetEssential(false)
    Alias_DLC2RR02VendilAlias.GetActorRef().RemoveFromFaction(pDLC2CrimeRavenRockFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().RemoveFromFaction(pDLC2RRSeverinSpouseFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().RemoveFromFaction(pDLC2RRSeverinManorFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().AddToFaction(pDLC2MoragTongFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().SetAv("Aggression",1)
    Alias_DLC2RR02VendilAlias.GetActorRef().SetOutfit(pDLC2VendilSeverinBattleOutfit)
    ;END CODE
    EndFunction
    ;END FRAGMENT

     

     

    It's confusing because none of the things in the fragment I'm trying to change are mentioned as properties beforehand (like the pDLC2VendilSeverinBattleOutfit is not set as an outfit property), yet the script works.

    This is what I would try just by looking at what was written earlier in the script, but yeah, have no idea what I'm doing lol.

     

    ;BEGIN ALIAS PROPERTY EnchEbonyGreatswordFire05Alias
    ;ALIAS PROPERTY TYPE WeaponAlias
    WeaponAlias Property Alias_EnchEbonyGreatswordFire05 Auto
    ;END ALIAS PROPERTY

  8. Okay tried it within the original script and it failed. Like I said I'm NEW to scripting. Need to know verbatum what to do.

     

    Here's what I put

     

     

    ;BEGIN FRAGMENT Fragment_5
    Function Fragment_5()
    ;BEGIN CODE
    ;Go Speak to Geldis at the Cornerclub
    if IsObjectiveDisplayed(5) == 1
    SetObjectiveCompleted(5,1)
    endif
    SetObjectiveDisplayed(10,1)
    Alias_DLC2RR02VendilAlias.GetActorRef().Disable()
    Alias_DLC2RR02VendilAlias.GetActorRef().MoveTo(pDLC2RR02EndMarker)
    pDLC2RRVendilSeverin.SetEssential(false)
    Alias_DLC2RR02VendilAlias.GetActorRef().RemoveFromFaction(pDLC2CrimeRavenRockFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().RemoveFromFaction(pDLC2RRSeverinSpouseFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().RemoveFromFaction(pDLC2RRSeverinManorFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().AddToFaction(pDLC2MoragTongFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().SetAv("Aggression",1)
    Alias_DLC2RR02VendilAlias.GetActorRef().SetOutfit(pDLC2VendilSeverinBattleOutfit)
    Form myForm = Game.GetFormFromFile(0x0001cdc8,"Skyrim.esm") ;assigns the base form of "Ebony Greatsword of the Blaze"
    Alias_DLC2RR02VendilAlias.GetActorRef().AddItem(myForm, 01)

    ;END CODE
    EndFunction
    ;END FRAGMENT

     

  9. Thanks so much for the help, will try it out and see how it goes.

     

    Edit: so where in the fragment script do I place the "myForm" code? Right before ";END CODE" where I placed my original code? Or do I have to create a new script?

  10. So I'm creating some guard patrol packages that take them through some city gates (which have pull-chain activators) and I guess I realize I need a script to have them use the chain activator once they pass by it (or else they'll just bash their head against the gate) so they can open the gates to get through. Also it would be even better to have them close the gate behind them on their way back.

    Any script help is greatly appreciated.

  11. Hi, I have a simple question about landscaping. I'm trying to remove some painted on "shading" (not textures) that's overlaid on some ash textures in Solstheim. So far I've tried looking in the quad textures (by hitting the "I" button), but there's no option to delete these.

     

    Here's the image. You can see the dark spots & burnt shaded spots.

    https://drive.google.com/file/d/1z3QW_YL57onmfCspNbr6QgDI3auUBFDJ/view?usp=sharing

  12. So I'm having trouble getting a script to compile. I've tried using both the CK and Notepad++ and both fail. I'm getting an error that says "variable EnchEbonyGreatswordFire05 is undefined." I'm new to scripting am just trying to add a specific sword to an NPC during a certain stage of a vanilla quest, because this is how they designed the quest (I'd rather just edit his inventory manually but that's not an option).

     

    The line of code I've added is in bold:

     

    ;BEGIN FRAGMENT Fragment_5
    Function Fragment_5()
    ;BEGIN CODE
    ;Go Speak to Geldis at the Cornerclub
    if IsObjectiveDisplayed(5) == 1
    SetObjectiveCompleted(5,1)
    endif
    SetObjectiveDisplayed(10,1)
    Alias_DLC2RR02VendilAlias.GetActorRef().Disable()
    Alias_DLC2RR02VendilAlias.GetActorRef().MoveTo(pDLC2RR02EndMarker)
    pDLC2RRVendilSeverin.SetEssential(false)
    Alias_DLC2RR02VendilAlias.GetActorRef().RemoveFromFaction(pDLC2CrimeRavenRockFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().RemoveFromFaction(pDLC2RRSeverinSpouseFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().RemoveFromFaction(pDLC2RRSeverinManorFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().AddToFaction(pDLC2MoragTongFaction)
    Alias_DLC2RR02VendilAlias.GetActorRef().SetAv("Aggression",1)
    Alias_DLC2RR02VendilAlias.GetActorRef().SetOutfit(pDLC2VendilSeverinBattleOutfit)
    Alias_DLC2RR02VendilAlias.GetActorRef().AddItem(EnchEbonyGreatswordFire05, 01)
    ;END CODE
    EndFunction
    ;END FRAGMENT

     

    Here's the complete error code:

     

    C:\Program Files (x86)\Notepad++>"G:\Steam\steamapps\common\Skyrim\Papyrus Compi
    ler\PapyrusCompiler" "DLC2_QF_DLC2RR02_02018B14.psc" -f="TESV_Papyrus_Flags.flg"
    -i="G:\Steam\steamapps\common\Skyrim\Papyrus Compiler\..\Data\Scripts\Source" -
    o="G:\Steam\steamapps\common\Skyrim\Papyrus Compiler\..\Data\Scripts"
    Starting 1 compile threads for 1 files...
    Compiling "DLC2_QF_DLC2RR02_02018B14"...
    G:\Steam\steamapps\common\Skyrim\Data\Scripts\Source\DLC2_QF_DLC2RR02_02018B14.p
    sc(103,48): variable EnchEbonyGreatswordFire05 is undefined
    G:\Steam\steamapps\common\Skyrim\Data\Scripts\Source\DLC2_QF_DLC2RR02_02018B14.p
    sc(176,12): dlc2rr02questscript is not a known user-defined type
    G:\Steam\steamapps\common\Skyrim\Data\Scripts\Source\DLC2_QF_DLC2RR02_02018B14.p
    sc(238,12): dlc2rr02questscript is not a known user-defined type
    G:\Steam\steamapps\common\Skyrim\Data\Scripts\Source\DLC2_QF_DLC2RR02_02018B14.p
    sc(296,29): unknown type dlc2rr00questscript
    G:\Steam\steamapps\common\Skyrim\Data\Scripts\Source\DLC2_QF_DLC2RR02_02018B14.p
    sc(308,29): unknown type dlc2rr02questscript
    No output generated for DLC2_QF_DLC2RR02_02018B14.psc, compilation failed.

    Batch compile of 1 files finished. 0 succeeded, 1 failed.
    Failed on DLC2_QF_DLC2RR02_02018B14.psc

    C:\Program Files (x86)\Notepad++>pause
    Press any key to continue . . .

     

     

    The script name is "DLC2_QF_DLC2RR02_02018B14" it's for the quest "Served Cold" in the Dragonborn DLC.

     

    Thanks in advance!

  13. So I've been having this issue where the objects I'm trying to edit won't have any data loaded. When I cancel out of the edit box, the object will remain highlighted with a pink hue, which should only happen if I've edited something else while that was open - which isn't the case. The only way to fix that is to hit F5 to reset the cell, but I'm still unable to do anything other than drag objects around.

     

    Anytime I try to preview an item before dragging it into the render screen, CK will crash. Any object I try to drag into the render window will not appear.

     

    I have multiple esm files loaded and one esp as the active file for patching the landscape/navs of these mods. I have 20 esms loaded (including vanilla esms). There have been instances when I haven't had this happen with this many loaded, it all just seems very random as if the ck can't decide what it can't handle. Wouldn't think there would be a limit as the vanilla esms have WAY more data than the files I've loaded.

     

    Any help would be appreciated!

    Here's a link for the image: https://drive.google.com/open?id=1XJ4DVy9fSDZ2CUZCpbCs-VxJI03AqFqH

     

    Another issue: anytime I reboot the ck or reset a cell my render window preferences get reset. Does anyone know how to fix this bug?

  14.  

    Don't dl mods over and over again? Okay now you're just being a troll. Giving them money is not a solution to the problem in the poor design of the experience for standard users. What you said does nothing to validate anything I wrote. I've said my peace and stand by it.

    Says the person who wrote a 360 word screed and turned a minor inconvenience (clicking a button and waiting 5 seconds for a mod download) into a customer getting cavity searched.

     

    I'm glad you read my dramatic-to-prove-a-point-and-entertain prose. Sorry you think that's trolling. You can say peace instead of piece, both are valid. I'm done with this thread, have fun.

  15.  

    Firefox has an adblocker built in which is what I use, and I'd use it anyway bc I can't stand ads, so guess that makes me a leech, but I'd turn it off for the nexus if the ads themselves didn't leech resources. Also, how do the dl popups factor into bandwidth? Even though in my original story post I made a big deal about their limited dl speeds, that is a non-issue. It's the pop-ups for EVERY dl that's the issue. It's an extreme measure on their end and I was fully expecting there to be a "don't show this message again" tickbox or something. Like you can limit my dl speeds all day, but don't force me into this Sheogorath realm of madness where I'm forced to relive the same message over and over again.

    Then don't download mods over and over again, using their bandwidth and costing them money. Or pay them $50 one-time-only for lifetime premium or a monthly fee for monthly premium. Simple solutions to your problem.

     

    Don't dl mods over and over again? Okay now you're just being a troll. Giving them money is not a solution to the problem in the poor design of the experience for standard users. What you said does nothing to validate anything I wrote. I've said my peace and stand by it.

  16.  

     

     

     

     

    Imagine watching a free Streaming Channel, or Regular TV in fact, and it's interrupted by INVASIVE ADVERTISEMENTS every couple of Minutes.

     

    Imagine PAYING A MEMBERSHIP fee to Netflix and watching Streaming videos with NO INVASIVE ADVERTISEMENTS.

     

    Imagine that, how cool is that idea?

     

     

    Sorry mate you've missed my meaning. The problem with nexus ads are they're parasitic. Do TV or streaming ads crash your TV or app? Don't think so. And before you refute this, nexus ads in fact do, hogging up so much ram it forces you to have to reboot the internet browser. If they didn't do this it would be a non-issue.

     

    Nope. Nexus ads don't do anything of the sort. You may be referring to the ones served up by 3rd party advertisers, but the pop-ups Nexus itself delivers are pretty benign.

     

    Just as you can in fact get some nasty badly made ads served up on your Smart TV or streaming service from time to time. But the ones coming in from the company who sold you the service don't do that.

     

    Oh, and maybe upgrade your PC. Even the worst of the worst ads won't crash your browser or your system unless you have a potato to begin with.

     

    Okay. But is it not the Nexus who lets those companies advertise on their website? They don't crash my browser they just use up a ton of ram and slow down the experience hence the ad blocker or browser restart. I have 8gb of ram.

  17.  

    The pay for premium pop-ups opened my eyes to the fact they're trying to make better profits, so maybe it's a good thing they changed this, but imo they took it too far, especially for the fact they've run the website a certain way for so long, never forcing things on users.

    The likely situation is that Nexus Mods was too charitable for too long. A large number of free users used up too much bandwidth (costing Nexus Mods a whole lot of money) and they offered almost nothing in return. And for those users who used adblockers, who literally leeched off the site, offering zero in return, Nexus Mods should have removed their downloading privileges completely.

     

    Firefox has an adblocker built in which is what I use, and I'd use it anyway bc I can't stand ads, so guess that makes me a leech, but I'd turn it off for the nexus if the ads themselves didn't leech resources. Also, how do the dl popups factor into bandwidth? Even though in my original story post I made a big deal about their limited dl speeds, that is a non-issue. It's the pop-ups for EVERY dl that's the issue. It's an extreme measure on their end and I was fully expecting there to be a "don't show this message again" tickbox or something. Like you can limit my dl speeds all day, but don't force me into this Sheogorath realm of madness where I'm forced to relive the same message over and over again.

  18.  

     

     

    Imagine watching a free Streaming Channel, or Regular TV in fact, and it's interrupted by INVASIVE ADVERTISEMENTS every couple of Minutes.

     

    Imagine PAYING A MEMBERSHIP fee to Netflix and watching Streaming videos with NO INVASIVE ADVERTISEMENTS.

     

    Imagine that, how cool is that idea?

     

     

    Sorry mate you've missed my meaning. The problem with nexus ads are they're parasitic. Do TV or streaming ads crash your TV or app? Don't think so. And before you refute this, nexus ads in fact do, hogging up so much ram it forces you to have to reboot the internet browser. If they didn't do this it would be a non-issue.

  19. "Dramatic? Yes. On point? Also yes."

     

    No. Just dramatic. Perhaps it's time to stop, yea? You said your piece, you know this won't change, no reason to clutter this thread further.

    Nope much was on point, you're just forcing yourself not to see bc you're a paying user & probably don't like those who do not pay. Anyway, It's not a big deal this thread is already way too long anyway.

     

    @TheGreatFalro

    it was just a fun thing to write and yes I was over the top but who cares - most of what I wrote parallels (i.e. the leech salesman = the invasive ads; slow scanner = bottlenecked dl speeds; slow checkout line = popups for every dl). The only thing that doesn't really parallel is the fact the items you're purchasing don't cost money - there's no store like this. The only free things I can think of in real life are services like library services, which are either funded privately or through taxes. You can't exactly tax people for this lol. I honestly wish the nexus made enough money to do well but the truth is their practices are just bad/unprofessional. If I didn't have an ad-blocker, the ads would "corrupt" the webpage, and it's happened many times where the ad has "overtaken" the page, forcing me to refresh it and they use up so many resources it makes the internet practically unusable. It's only the really scammy websites where I've had this happen in the past.

     

    The pay for premium pop-ups opened my eyes to the fact they're trying to make better profits, so maybe it's a good thing they changed this, but imo they took it too far, especially for the fact they've run the website a certain way for so long, never forcing things on users. If they had been upfront about it, giving us all a warning and expressing their desires to change their business model, I don't think this thread would be so long. Every other service company I've used has always sent out a courtesy message before they've made big changes. Like I said, The Nexus is just not professional and their practices invasive. If you can't see that then you're choosing to be blind. If I was a premium member I'd say the exact same thing.

  20. Let me get this straight, this topic is about ppl that don't want to pay for a service, wich they openly declare they abuse of (100 mods installed, and i bet you used some kind of mod manager... maybe NMM at start right?).

    Does any of you geniuses have a job? do you think that professionals, servers, partnerships are all free?

     

    Also premium membership is about 3000DP, a couple of translation mods and you are done free of charge, and if you don't have time, this means you have a job, then that you can pay. Also that you don't understand this simple loop right here...

    The point is in the design of the way this site's trying to get people to pay for premium: It's bad. It's invasive and aggressive.

     

    Imagine going to the supermarket - call it the Nexus Market: everyone's free to enter and shop around, but if you don't have a membership, everywhere you look, there's someone in your face trying to get you to buy a product wholly unrelated to what you're looking for. There are so many sometimes that they swarm you, depleting you of resources which makes you fall; crash, knocking your sensitive knees on the unforgiving concrete. You cry from the pain. You are so tired of hurting your knees (and you can't afford knee replacement surgery) that you hire some anti-sales bodyguards to skewer each life sucker with a spear, leaving their green, corrosive blood oozing on the floor. Time & money wasted, but good riddance foul parasites! When you've managed to find everything you need, in order to purchase your items and leave the store, you must go through a single line reserved only for those who don't pay up: it has multiple security checks where people scan you and pat you up and down and look into your orifices for no reason. Once you manage to undue your wedgie and have finally reached the checkout counter, the cashier begins scanning your items but the thing has "limitation software" built in so each scan takes 20 seconds or so to complete. "Just get me outa here!" You scream - but you needed those specialty diet items available nowhere else, so you put up with all that carnage and probing and time wasting.

     

    Meanwhile, you go into every other store where the isles are free of life-sucking salesman and there's no security guard with a probe waiting to extrapolate your insides. Everyone has access to the same speedy checkout and sales workers only once offer a membership with great benefits. You politely decline or accept depending on whether or not you feel the perks justify the cost of membership. Then you leave satisfied as no one has assailed you or searched your bunghole.

     

    Dramatic? Yes. On point? Also yes.

  21. Agreed that forcing popups to upgrade for EVERY download is borderline hostile and bad design. Trying to force an upgrade through the huge time sink from incessant pop-ups will do anything but ingratiate yourself with users - it's aggressive and selfish.

    You want people to pay for premium? Set it apart by having great benefits & new features, not by being invasive and scammy as a way to frustrate people into capitulation.

×
×
  • Create New...