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GWChapman

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Everything posted by GWChapman

  1. Anyone else ever play this great game. There are several videos of it on Youtube if not. I recently found out that the current owner wants to re-release the game with the unreleased second half added back in.
  2. Unfortunately I do not know of any tutorials to help. At least not yet.
  3. I have found a converter for 3dsmax. However I do not have 3dsmax, and I do not know Gmax. Would anyone with 3dsmax or Gmax be willing to help convert this?
  4. I have been unable to convert my mod LOTR Vestments of the Steward-Prince for use in Dragon Age. Basically I have been unable to locate any converter for blender. Would anyone with more knowledge of modeling be willing to convert this? If not does anyone know of a converter for blender?
  5. You could use the templar bracers from Vvardenfell Imports. They are gold textured bands of the chosen. The only thing it doesn't have is a jewel on the top.
  6. Due to a lack of time, I am placing this mod on hold until I have more time.
  7. I have yet to do the baldric for the Magnus Costume. But I've now moved onto the Richard Glendale Costume. Compare my version with the original. In addition Richard's younger brother Baldwin will use the same armor mesh without the overcoat and fur. I am still looking for assistance if anyone is interested.
  8. I've started a project to recreate the equipment from the Ogre Battle series. However due to the sheer amount of work, I am looking for help from modelers and texturers. For anyone unfamiliar with the Ogre Battle series you can get great information here. I am creating models and textures for March of the Black Queen, Person of Lordly Calibur, and Let us cling together. I have already begun work on Magnus's Gladiator/Vanguard equipment. Compare with the original. If anyone is willing to help out, please let me know.
  9. Planescape Torment, wow that brings back memories. I guess now I have to organize an archaeological dig to locate my discs from storage. In addition, now I want to play Baldur's Gate I and II, and Icewind Dale I and II, and go back through my Might and Magic games.
  10. Wanted to let you know. Everything is done and uploaded. Enjoy
  11. I figured I should post an update. I have finished nearly all mesh work. The only thing I have left is finishing up the gauntlets. Once that is done I will double check for clipping. After I fix any remaining problems the mesh will be complete. I am creating versions for Vanilla Male and Female, Roberts Male V5, and all HGEC EVE variants.
  12. I recommend using Classic Sword Replacers if you dislike the default swords. It changes the standard/fine iron swords, standard/fine steel swords, silver swords, and ebony swords with very well done models.
  13. Don't worry, I am still working on this. However I have had to handle the mesh editing myself. And yes, when it is finished it will be available for Vanilla male and female, Robert V5 Male, and the HGEC EVE Variants.
  14. It would be possible, however you'd have to get someone to model and animate it. Sadly I am unable to put time into learning blender until spring. I would be very interested in seeing the luggage; however I think it would fit better into Oblivion than Fallout. For those uninitiated with Discworld here is a drawing of the Luggage
  15. I am still in need of help, if anyone is willing. I was told by Najaknevrec on the Bethsoft forums that my checklist was somewhat difficult to understand, so I took some pirctures. HGEC Bottom of Inner Skirt Removal HGEC Robe Arm Removal HGEC C-Cup Shirt Removal Vanilla Male Shoulder Clipping (Front) Vanilla Male Shoulder Clipping (Back) Vanilla Male Inner Skirt Clipping
  16. Ok, I need some help with correcting the meshes. I have included the checklist I have been using. Boromir Coat WIP
  17. I would also be interested in seeing realistic, yet improved animations. I know I can't stand the rediculous animations from DMC and I hate the vanilla ones. Sadly I don't know how to animate.
  18. Ok, the majority of the texture work is done. However I still have to work on the gauntlets. Here is a preview of the armor in Nifskope. http://img411.imageshack.us/img411/5936/titanborocoat.png Once all the textures are complete I will work on correcting the couple clipping errors.
  19. Ok, I've found the various meshes I'm going to use to recreate the coat. I'm working on the texture work, and then I will try to correct a clipping error. However I may need the help of someone more familiar with blender for the mesh editing.
  20. Yeah, I'll see what I can do. I've also always wanted a more accurate coat for Boromir.
  21. That is a known problem with FOOK2; I believe the problem is due to the World and Neighborhood Kit. Disable that, go through the tunnel, and then you should be able to reactivate it.
  22. Ultima IX Ascension. As a fan of Ultima and Origin in general, I was absolutely disappointed in this abortion of a game. I actually fought through the game until I got to Trinsic. I stopped when the Avatar asked the stupidest question in the history of Ultima, and dare I say gaming in general. "What's a paladin?" In fact I was only able to finish and enjoy the game thanks to the dialog/monster/economy patch. I blame Electronic Arts.
  23. I saw this picture and thought that the shield the statue has would be a great vanilla steel shield replacement. Anyway, I was hoping someone with more artistic talent then I would be able to make it. Thank You.
  24. Just curious if you had any updates PacificMorrowind. If not that's fine.
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