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lagi

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  1. A system where instead of HP, there is blood, which you lose based on your wounds would in my opinion be far superior to the HP based system. This system, combined with locational damage and the realistic armor penetration you unfortunately had to scrap would provide amazing realism to the game. The stronger a character would be and the better the weapon he is using is, the higher his chance would be to penetrate the enemy armor and cause worse wounds, if not dismemberment. The weapon type would naturally also be taken into account in the calculations. (An iron sword should cut through flesh worse than a daedric one, for example and a daedric axe should penetrate armor more easily than a sword of the same material. Tsun should have no trouble cutting you into small pieces through your armor, while a bosmer rogue with a dagger would be mostly harmless unless he hit you in unarmored locations.) This all has probably been mentioned before and all this would naturally take a lot of scripting and AI modifying to make them fight effectively and I doubt it could be done in Skyrim, at least without horrible script lag, but it's nice to have some dreams.
  2. TES online is made by Zenimax online studios, not Bethesda Softworks, so there will be more Elder Scrolls games, especially after the great success of Skyrim. -If that's what you meant. :ermm:
  3. There's one right here at the Nexus. Not going to look for the link right now, but it's featured in one of the Mods Weekly vids. That would be Real 1st Person View, which would be good, if it did more than simply attach the camera into the 3rd person model, causing the screen shake like the character was having an epileptic seizure. Head bob when walking in the mod is good though, but if you, for example take out a torch, the shaking starts.
  4. Not wanting to increase your workload or anything, but as it, in my opinion, fits the theme of the mod, I was wondering - if it isn't too much trouble - for you to slightly increase head bob when sprinting and jogging and to add head bob when walking in first person. Searched around the Internet for a while and couldn't find any mod that does this, if you'd find the time to do this, it would be greatly appreciated.
  5. Unfortunately Manshooter had to scrap that part of the mod due to script lag. Still loving what I'm hearing though.
  6. :dance: I hate to ask, but how good?
  7. Duke Patrick's mod's stamina system is in my opinion just plain awful. As a low level character, you can do just one power attack for example and then you can't even block, forcing you to just have to stand there like one of the NPCs and take all the beating they'll give you. As you level up, if you increase stamina as much as possible, you become simply overpowered in melee. Not being able to run away from a battle would be unrealistic as well and it would make all combat clunky and restricted. As long as you're boosted up on adrenaline, (which you should be in a battle to death) you'll be able to run off, or atleast try to.. If such things are implemented into this awesome mod, I hope they can be disabled. Can't remember if you were going to implement an in-game menu and can't bother going through the 100 pages again. I really appreciate all the work you're putting into this and I'm anxiously waiting for a release.
  8. Actually, according to lore anyone can ''kill'' them, but they can be resurrected as seen during the story if you happen along a dragon burial site at the right time. As dragonborn you take their souls, making it impossible for them to be resurrected, thus truly killing them. Only spirits, ghost and the like were immune to normal weapons, the others just had resistance towards them, or atleast so I remember and the wiki seems to think so too. Since dragons are far more powerful, it would be great to not have harmless peasants run up to them and try to punch them to death, causing almost everyone in a town to die in one dragon attack. It would also make sense if the dragons targeted the dragonborn instead of the aforementioned peasants.
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