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philjord

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  1. It is incredible to see a game that was pushing the limits when I was younger being played on a device slightly large than my wallet. The funny thing is the GPU is only running at around 30% so there's a huge amount of room to put fancy shader's into it. I suspect that's mainly because the skinning animations are done on the CPU, but they need to be pushed off to the GPU at some point.
  2. If anyone is interested there is a single developer working on a port of Morrowind to Android. The demo video is here It's about half way done and is working very well on a mobile now.
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